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Recent content by spectre

  1. spectre

    Decline MTG: Commander Format is Awful

    Looks like a limited format is what you want. Sealed or draft. You could buy repacks (which have been pilfered of all the chase rares, but it's fine cause they usually suck in limited), or repackage yourself, I am told it's pretty cheap. Still, it'd be a lie to say luck doesn't play a role in...
  2. spectre

    Turn-Based Tactics Ultimate Jagged Alliance 2 + 1.13 Mods TOPIC

    If you want to confuse the AI, try two teams operating in different parts of the map, drawing attention. Think bigger. Well, even in vanilla, melee is just a way to cull stragglers before the real thing begins (also steal guns off elites and rooftop snipers if you don't play on drop all). You...
  3. spectre

    What game did you spend the most time on?

    ADOM, Civilization 4, Heroes of Might and Magic III, XCOM: Terror from the Deep. Also, sadly, Magic the Gathering. Thankfully, I haven't gotten into MMORPGS, but I blew many hours on War Thunder.
  4. spectre

    Turn-Based Tactics Ultimate Jagged Alliance 2 + 1.13 Mods TOPIC

    On the odd chance that it was an actual question. https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=3569&start=0&
  5. spectre

    Scramble: Battle of Britain - simultaneous turn-based WW2 dogfighting game

    GigaShitxXapocalypseXx apart from Achtung Spitfire which was name-dopped several times, you have Wings of Glory which started off as a boardgame, which also inspired the X-Wing boardgame that can be played on the PC through the Fly Casual project.
  6. spectre

    I loved (x) game. Anything similar to it?

    Probably nothing exactly like it, but I assume you're already tried Spellforce, War Wind and Lords of Magic?\ Maybe Black Moon Chronicles, although iirc that didn't have much rpg elements to show. I reckon it boils down to this: how important is the RTS part for you? I was never really big into...
  7. spectre

    Why bugthesda can't design a proper gun?

    We've had that discussion back in 2008. Bethesda has proven itself incapable of understanding that concept. Unfortunately, neither did the majority of the gamer audience. Biggest tragedy of it all, 15 years after, is this approach is now considered "successful" and they get to take all the...
  8. spectre

    Why bugthesda can't design a proper gun?

    Gun knowledge isn't as esoteric as it used to be (and a surprising amount of people aren't freedom lovin' americans), but even with teams that mean well, big or small inaccuracies often happen. So the rifle doesn't use 7.62x54 but 7.62x39, big freaking deal. And 5.56mm being less powerful than a...
  9. spectre

    Card-Based Knights in Tight Spaces - fantasy followup to Fights in Tight Spaces

    Yep, pushing guys out is a legit tactic (shame they don't seem to have it properly animated yet). Also good fun to drop all those heavily armored knights. You could do this in at least one boss fight in FITS to end it quickly, it also trivialized the boxing ring random encounter. It's pretty...
  10. spectre

    Jagged Alliance 3 from Haemimont Games

    Also, you need Fox to cheese it fully, cause she lets you pull off an extra shot before the scramble.
  11. spectre

    Card-Based Knights in Tight Spaces - fantasy followup to Fights in Tight Spaces

    Yeah, for hardest difficulty in FITS you basically needed to run an even split of mobility and non-mobility. I imagine the same logic will apply here. It worked most of the time, but sometimes the rng just rngs you and you'll get all kinds of wrong cards for the occasion. Unfortunately, this...
  12. spectre

    Card-Based Knights in Tight Spaces - fantasy followup to Fights in Tight Spaces

    Well, it's the first campaign, it doesn't really need to get that tough. It's the same thing as in FITS. Personally, I don't think the game was even intended to be played like this because it's less about being challenging than just opening up another way for the RNG to fuck you over (and...
  13. spectre

    Card-Based Knights in Tight Spaces - fantasy followup to Fights in Tight Spaces

    I completely forgot to check what happens if a character dies. Is it permadeath and are you stuck with a (bigger or smaller) pile of dead cards? I would really have to go out of my way to test it cause demo is easy (I was playing on the "intended" difficulty). Perhaps it's all those FITS hours...
  14. spectre

    Card-Based Knights in Tight Spaces - fantasy followup to Fights in Tight Spaces

    I played the demo. Basic concepts are pretty much identical to FITS. You get a tutorial with a single string of fights leading to the boss. There are two characters (decks, fighting styles) to choose from, a Brawler and a Fighter, and you pick two additional guys along the way (ranger and mage)...
  15. spectre

    Card-Based Knights in Tight Spaces - fantasy followup to Fights in Tight Spaces

    Crap, totally missed that there's a demo out. Downloadan!

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