Morkar Left
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6 - 8 depending on the number of classes / skills avaivable. I like to have various builds to try at the same time.
Ebonsword said:BG2 was pretty good for this--sure Mind Flayers could one-hit kill you, but that wasn't such a big deal if you sent in a wave of Fire Elementals to take the brunt of the assault.
Volourn said:"In a game modeled after DnD, yes, 4 is too few."
Bullshit. The stereotypical D&D party is 4 characters FFS. Warrior/rogue/wizard/priest is the legendary set up. FFS
Yeah, it's so asstarded that 30 years of RPGs are bullshit, and only the post-1998 shoulder-to-cry-on story assistants party members are the valid way of doing anything. :arrow:Dnny said:Also, games where you create your own party of mindless drone NPCs are asstarded. If I wanted that kind of gameplay I would play solo in sandbox games like Daggerfall and Morrowind.
Wyrmlord said:Yeah, it's so asstarded that 30 years of RPGs are bullshit, and only the post-1998 shoulder-to-cry-on story assistants party members are the valid way of doing anything. :arrow:Dnny said:Also, games where you create your own party of mindless drone NPCs are asstarded. If I wanted that kind of gameplay I would play solo in sandbox games like Daggerfall and Morrowind.
Dnny said:Thirty years of RPG with asstarded party creation ? think not. The first cRPGs (rogue likes) were all solo, not party based anyway so thirty years is gross exaggeration. Those party based games with fully player generated NPCs were just a dumb trend that finally died out, not the core of RPG gaming. The Ultima series doesn't let you create a party of useless NPC and it's older than 98. If your NPC are lifeless I don't see why you should be playing a party based game.
Dnny said:The Ultima series doesn't let you create a party of useless NPC and it's older than 98.
Wyrmlord said:What I would personally do with this system is that I'd keep a party member or two just for carrying all the luggage, and keeping the rest unencumbered. :D
GarfunkeL said:Didn't we just have this exact same discussion?
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Good Ol' Drog said:What penis size do you prefer?
Carceri said:I am replaying the Baldur's Gate series at the moment and let me tell you, babysitting a bunch of hyperactive autistic lemmings with a bent towards self-destruction it's killing me. The pathfinding also contributes to this though. My party currently has only 4 members (BG II).
Clockwork Knight said:Sorta related, and certainly contrary to you all; I like having the option to have the party members act on AI and/or take orders, not direct commands, even if they sometimes act stupid. I don't like dealing with a hivemind with no personality, might as well play as one guy. If I don't feel any attachment to the characters, I'll just use them as fodder.
Personally, I have never liked these perspectives in cRPGs. I find the topdown/isometric perspective much more immersive.DraQ said:Ideally, an RPG should have you seeing the action from FPP/close TPP,
Awor Szurkrarz said:Personally, I have never liked these perspectives in cRPGs. I find the topdown/isometric perspective much more immersive.DraQ said:Ideally, an RPG should have you seeing the action from FPP/close TPP,
I love LARPing in RT tactical wargames, though - absolute control over units, magical communication, magical awareness and addition of pause them takes away a lot of realism from some of them.
DraQ said:For reasons detailed above I prefer solo, with followers if they offer interesting character interaction and at least semi-non-retarded combat behaviour (depending on frequency, difficulty and importance of combat, obviously). Also, as CK mentioned, god's eye view and interface doesn't feel right in a character-centric game. RPG is not an RTS/TBS, pointing map spots and objects from above with your divine finger to make yourmindless thrallsinteresting and personable party members do your bidding doesn't exactly fit the vibe here - you shouldn't be dispassionately moving your pawns across the tiles here, you should be in the heat of the battle, with your (dis)trusted comrades fighting around you. RTS/TBS approach also requires ungodly amounts of micromanagement which also mires the combat, and even if you think it's good to have control over many aspects of the battle and character behaviour, having to exercise this absolute control to be able to do anything makes combat a chore.