Red Russian
Scholar
- Joined
- May 29, 2006
- Messages
- 164
Publishers get blamed for fucking over RPGs in general simply 'cause they're after l00t. It's understandable if they are since they are likely business oriented and will do the "right" thing to ensure business is successful.
The thing is, is it the developer that comes up with a shitty RPG (according to Kodexian standards) and presents it to the publisher in exchange for phat l00t, or is it the publisher telling another developer (that brought something else to the table) to make something else instead which, ofcourse, ends up being a shitty RPG?
Dragon Age: Origins might be plain shit according to the Kodexian Standards but it is still a decent step in the right direction when compared to other more... INfamous RPGs, right? And this was published by EA! Which begs the question: Did Bioware just design a better RPG this time round, or did EA pull the strings in the back in the right direction? I'm sure EA could have saved money by making the plot linear. Why didn't they? And what happened to that other nutcase who said something about "its stupid to make stories have different paths, because of moar work and less laziness"? I THINK it was the guy who made Deus Ex.
Sequels is another matter (or the same, I guess. Fuck, I'm just winging this post as I type). Look at the Gothic series. There wasn't much change from Gothic to Gothic as far I can tell. Graphics changed, they tried to make the combat system more accessible, but generally kept it true to the original Gothic (bar atmosphere. It felt different in Gothic 2). So in this case the publisher kept the game the same.
So I'm asking, is it really fair to attack publishers for shitty RPGs when in reality it might be developers making shitty RPGs and presenting them to publishers? To be fair, Bioware will most likely have "collar grabbed" EA due to their already standing background in RPGs and thus have pursuaded them in publishing with minimal inteference.
I'm sure that if Spiderweb were to actually attempt something like Dragon Age only with Vogel's flair, that publishers might look at it.
The thing is, is it the developer that comes up with a shitty RPG (according to Kodexian standards) and presents it to the publisher in exchange for phat l00t, or is it the publisher telling another developer (that brought something else to the table) to make something else instead which, ofcourse, ends up being a shitty RPG?
Dragon Age: Origins might be plain shit according to the Kodexian Standards but it is still a decent step in the right direction when compared to other more... INfamous RPGs, right? And this was published by EA! Which begs the question: Did Bioware just design a better RPG this time round, or did EA pull the strings in the back in the right direction? I'm sure EA could have saved money by making the plot linear. Why didn't they? And what happened to that other nutcase who said something about "its stupid to make stories have different paths, because of moar work and less laziness"? I THINK it was the guy who made Deus Ex.
Sequels is another matter (or the same, I guess. Fuck, I'm just winging this post as I type). Look at the Gothic series. There wasn't much change from Gothic to Gothic as far I can tell. Graphics changed, they tried to make the combat system more accessible, but generally kept it true to the original Gothic (bar atmosphere. It felt different in Gothic 2). So in this case the publisher kept the game the same.
So I'm asking, is it really fair to attack publishers for shitty RPGs when in reality it might be developers making shitty RPGs and presenting them to publishers? To be fair, Bioware will most likely have "collar grabbed" EA due to their already standing background in RPGs and thus have pursuaded them in publishing with minimal inteference.
I'm sure that if Spiderweb were to actually attempt something like Dragon Age only with Vogel's flair, that publishers might look at it.