It's 2003 original. Remember, in 2003 DA:O would've been amazing. But it was delayed for YEARS. Rather or not the delays had something to do with bad management or the economy, who knows. My understanding is that D. Gaider isn't one of the senior writers on the team, but he WAS put in charge of it for reasons we don't know. If DA:O had been released in 2005/2006 in it's TRUE cRPG incarnation, who knows what would've happened.
Alas, Bethesda's Oblivion, the fall of Troika and Black Isle, and the tides of the Console Gamers completely changed the precipice of game development. And might I add that Blizzard is just as guilty when it comes to casualizing/consolizing games.
There are remnants, in my opinion, of BioWare's writing potential. The quest involving Connor, Eamon, etc. But EA's interference and D. Gaider's apparent influence kick in - mostly around the Mage Tower, the filler combat during the final onslaught, the dwarf campaign - I don't know what happened, I'm not going to sit down and say, "It's good for what it is!" but - it sure as fuck wasn't as bad as the shit we've been force-fed for years.
If you wipe your memories of games like the Witcher, Oblivion, and Mass Effect, it makes Dragon Age seem not so bad - probably because - SURPRISE - a bulk of the story that WAS kept and built on was written back in 2004/2005.
Someone here should look up old screen shots of Ostagar. What's that? Dynamic areas that have passing time!? O LAWD, that could've meant a limited time to do something!!? O SHI-- then again this is the Codex, nothing is ever good enough.