ironyuri
Guest
I like cover systems, sometimes.
ironyuri said:While Gears of War introduced this element to the third-person shooter, another game, Company of Heroes, introduced the cover system to the real-time strategy.
Joined: 29 May 2010
ironyuri said:Thus it's fairly clear that the cover system was the gimmick of 2006, a new development permitted by advances in engine design.
In 2006 the release of Gears of War heralded the beginning of the "tactical cover system" or the "sticky cover system" in gaming.
Yes. Previously you had to take cover on your own behind any thing you wanted. Now you press a retardo button and suddenly you are glued only to the armoured wooden box that can't be penetrated by 120mm cannons, put your crosshair over enemies who can't see you and press the "WIN" button. This is innovashunironyuri said:The reality is that the cover system was a revolutionary paradigm shift in game design
Thank god you know nothing about strategy gaming, at least that subforum will stay clear for a little longer.in the RTS genre on the other hand the cover system seems to have been left behind with Company of Heroes.
Mass Effect is RPG lol!In terms of cRPGs the cover system has entered the genre through Mass Effect
Let me guess? Because you don't have to play shooters anymore - twitching the "win" button instead?and I believe it works well in shooter-style games....
Imbecile said:Yeah cover is a decent enough mechanic, when its done right.
MetalCraze said:Newfag detected
Coversystem was already there in kill.switch in 2005
ironyuri said:While Gears of War introduced this element to the third-person shooter, another game, Company of Heroes, introduced the cover system to the real-time strategy.
barker_s said:Wow, you guys really seem proficient with Google.
I'll never understand what the hell is your problem with cover systems/health regen. Games are supposed to be fun, not ultra-realistic. I know you'd like your character bleed to death from a gut-wound or be unable to hold your gun because your hand has been shattered by a bullet, but come on! There are war-sims for that!
barker_s said:Wow, you guys really seem proficient with Google.
I'll never understand what the hell is your problem with cover systems/health regen. Games are supposed to be fun, not ultra-realistic. I know you'd like your character bleed to death from a gut-wound or be unable to hold your gun because your hand has been shattered by a bullet, but come on! There are war-sims for that!
This is what's always confused me the most. As far as I can tell, cover systems are there more to encourage people to use cover than to improve the process. Crouching and leaning is more effective and more flexible, yet it's less and less commonly implemented. I'm ok with using cover when it's appropriate, but I can't help but feel like the people who wouldn't do so unless obliged by a gameplay mechanic would probably be happier without having to do so at all. In short, I have no idea who cover systems are actually supposed to appeal to.Twinkle said:What the fuck with that idiotic hype about cover systems anyway? For example, Vietcong, pretty old game, allows to hide behind any suitable object and lean as much as I want or slightly raise body to fire, offering more flexibility than any next-gen cover I've used.