Luan
Educated
So CiV is the first civilization game I've played since Alpha Centauri in middle-school. I'm playing on Diety for my 2nd game for the lulz. (First one was on Prince and it was so roflstomp easy that I got bored and quit mid-way).
I have to agree that the UI lacks quality, detailed information, which is infuriating considering the game genre. What is the point of obfuscation? How does making things more inaccessible make things "streamlined"? It'd be a godsend to simply display all information at once rather than have them tucked away in different windows that can only be displayed one at a time. Worse yet, you are forced to click twice and there are no hot keys for direct access. Anyhow, I think unit maintenance is in iterations of 2. Something like 4-4-6-6-8-8-etc gold upkeep for 2 units, 4 units, 6 units, etc.. Delete two units and you should see your gold jump up, repeat for consecutive maintenance decrease. The problem here is that warriors cost as much maintenance as samurai, or nuclear submarines for that matter.
Also in my Diety game (Earth/Huge/Marathon, my 2nd game ever, and first game I plan to play to completion)... I think i'm winning lawl. I just allied with all the maritime city-states and have some retarded growth. I think my capital city itself is raking in 20 food baskets per turn(Retarded UI just shows a * if it's over 10 rather than an explicit number) The rest of my cities are also "*" food buckets.
Most of my empire consists of puppet states and i'm annexing them carefully so they won't build stupid shit like barracks and armories which i'll never use in those cities. My science and gold is rocking along considering the time imo. 157 science and 90 gold per turn with a happiness hovering in the teens at 500 BC. My happiness is primed for a golden age soon so I wouldn't be surprised to see my gold shoot up in the mid 200s.
Also a quick tech to an ancient navy at the start of the game let me explore all those delicious ruins. It's roughly 500 BC and i'm running around with a rifleman stack ._. I've found about 8 more ancient ruins around Australia and Japan so most likely i'll be able to get an infantry or even mech stack soon.
Anyhow, there is something terribly wrong if I will be able to beat Diety as a complete Civ noob. Though Songhia does have 20k+ stockpiled gold with 300 income per turn. I control the majority of Africa and it does have a single tile wide choke-point that leads to Europe/Asia which should be very easy to hold with a citadel. Also, i'll be the 2nd civ to reach the renaissance and I'll be able to upgrade my frigates. Aside from barbarians, i'm the only civ with a navy... Once my riflemen complete their adventure into the pacific, hopefully they'll come back as mechanized infantry and I can sack Songhia's capital and/or liberate all the city-states he's consumed. My happiness won't be able to support many more cities so I'll end up razing them. I don't want to do the "ignore happiness" strat as it just feels... wrong.
I have to agree that the UI lacks quality, detailed information, which is infuriating considering the game genre. What is the point of obfuscation? How does making things more inaccessible make things "streamlined"? It'd be a godsend to simply display all information at once rather than have them tucked away in different windows that can only be displayed one at a time. Worse yet, you are forced to click twice and there are no hot keys for direct access. Anyhow, I think unit maintenance is in iterations of 2. Something like 4-4-6-6-8-8-etc gold upkeep for 2 units, 4 units, 6 units, etc.. Delete two units and you should see your gold jump up, repeat for consecutive maintenance decrease. The problem here is that warriors cost as much maintenance as samurai, or nuclear submarines for that matter.
Also in my Diety game (Earth/Huge/Marathon, my 2nd game ever, and first game I plan to play to completion)... I think i'm winning lawl. I just allied with all the maritime city-states and have some retarded growth. I think my capital city itself is raking in 20 food baskets per turn(Retarded UI just shows a * if it's over 10 rather than an explicit number) The rest of my cities are also "*" food buckets.
Most of my empire consists of puppet states and i'm annexing them carefully so they won't build stupid shit like barracks and armories which i'll never use in those cities. My science and gold is rocking along considering the time imo. 157 science and 90 gold per turn with a happiness hovering in the teens at 500 BC. My happiness is primed for a golden age soon so I wouldn't be surprised to see my gold shoot up in the mid 200s.
Also a quick tech to an ancient navy at the start of the game let me explore all those delicious ruins. It's roughly 500 BC and i'm running around with a rifleman stack ._. I've found about 8 more ancient ruins around Australia and Japan so most likely i'll be able to get an infantry or even mech stack soon.
Anyhow, there is something terribly wrong if I will be able to beat Diety as a complete Civ noob. Though Songhia does have 20k+ stockpiled gold with 300 income per turn. I control the majority of Africa and it does have a single tile wide choke-point that leads to Europe/Asia which should be very easy to hold with a citadel. Also, i'll be the 2nd civ to reach the renaissance and I'll be able to upgrade my frigates. Aside from barbarians, i'm the only civ with a navy... Once my riflemen complete their adventure into the pacific, hopefully they'll come back as mechanized infantry and I can sack Songhia's capital and/or liberate all the city-states he's consumed. My happiness won't be able to support many more cities so I'll end up razing them. I don't want to do the "ignore happiness" strat as it just feels... wrong.