Missed me?
I got a whole different idea though, Jarl. I just registered seedojo.com, and am working on a unique data management service. With this we can turn it into a dialog writing tool
The idea for Seedojo (pronounced Seed Ojo) is that writing a design document is a pain in the ass. The usual workflow involves me opening a new word document, putting in a table of contents, and then start writing sections and shit. Then days later, i return to the document, add some information about a town here, and then days later I return and add more information.
But the thing is, I might add a character information into the town's section, but when I'm on the quest section, I have to navigate back to that page in order to re-read shit I wrote weeks or months ago.
Needless to say, navigating a word document is as easy as jerking off an aligator.
So I figured out a much better way to organize data, and a much better way to call up references. What I plan to do is to create a node graph, with each node updated twitter style. Combine micro-blogging with a network visual presentation, and you'd be able to navigate the data easily.
This can be applied to our own dialog creation tool. Heck, we can do much more. Our design document would start with a geographical map, with each location containing a "location node". Clicking on each location node would then zoom into it, showing several other root nodes like characters, quests, items, etc.
Ah hell, maybe I should just mock it up first. -_-