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The Witcher Officialsky Witcherovda 2 Impressiovna Threadskaia

MicoSelva

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More of my impressions:

MINOR CHAPTER 1 SPOILERS BELOW.

Crafting schematics are too expensive. I've bought a few (to convert some of my leather into reinforced leather - or whatever it's called - and make myself a new steel sword out of endraga teeth) and ran out of money. After sorting through my equipment for stuff to sell, I noticed that Drowner brains and Nekker teeth sell for 6 and 4 orens respectively, so I've decided to do some hunting.

Since the forest is relatively monster-free during the day, I waited until 8 pm before venturing forth and after a few minutes of wandering I found myself running away from a pack of nekkers as they proved to be too much of a challenge for my unprepared witcher ass. Upon reaching the waterfall area, I encountered some Scoia'tael elves fighting a bunch of drowners. The nekekrs chasing me couldn't resist joining the party and (hiding behind a tree) I've watched a three-side fight unfold in front of me. Elves were outnumbered and soon gangraped to death, while Nekkers were not a much for drowners in the long run. Except for one Nekker warrior who downed three drowners by himself before finally succumbing to hits from the fourth (and last) one. That's when I joined in, killing the lone monster and picking up the remains of everything that died here. Loot hunting went better than I expected.

After that I've decided to check if there's a cave behind the waterfall Gothic/Risen style, and there was. Entering, I could already smell the nekkers inside and they did not disappoint me, showing up in a large group with the intent of clawing my guts out. Using the cave's narrower parts as bottlenecks, I managed to kill them one by one, using four of five witcher sings in the process (sorry, Axii, I'm not a fan of mind control) and moved deeper underground. After finding and looting some corpses along with killing some leftover nekkers I encountered a completely new type of monster - a corpse eater. Overconfident at taking ona single opponent I attacked it head on and was clawed to death in an instant. Second approach was a more careful "wait until it gets close, knock it down with Aard, jump in, strong slash, jump out" and worked much better.

I emerged from the cave when the sun was already rising. Instead of returning straight to town, I turned another way and soon found myself among ruins of an ancient elven bathhouse. Beautiful place, really.

----------------

tl;dr: :thumbsup: but crafting schematics are too expensive.
 

lefthandblack

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Right click.

LOL at people who think cutscenes can't be skipped. RTFM, eh?
So I just loaded some saves to check this. Turns out that skipping a cutscene is another QTE minigame.
I loaded up the autosave just before the Kayran fight, I was banging on my RMB like a retarded monkey and the cutscene would not skip. I decided to try it one more time and it turns out that if you don't right click IMMEDIAELY after the start of the cutscene, it will not skip.

You can drink potions before the first Letho fight, if you tell Iorveth you want to take care of something else.
And then go through a long dialogue sequence where you have to make choices, all the while your timers on your buffs are running out. OK, how about this, either change potions back to the way they were in the first game or at the very least double the timers. I'm sure someone will mod in the latter.

My experimentation reminded me of another bitch: YOU CANNOT SAVE AT THIS TIME

you don't gain anything from killing him. Except revenge.
Damn skippy. You inconvenienced me greatly what with everyone thinking nasty things about me and all. After chasing you all over the country the last thing that I'm going to do is just let you walk away. Don't give me that you could have killed me shit either, if the cutscene had not made it otherwise, you would have been pushing up daisies in one more hit.
 

made

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lefthandblack said:
double the timers. I'm sure someone will mod in the latter.
Already done. Check the mod thread.

MicoSelva said:
More of my impressions:
MINOR CHAPTER 1 SPOILERS BELOW.
tl;dr: :thumbsup:
Yes, I loved that about the first act. If only there was more exploration/bigger forest/more stuff to do. I tried for half an hour to find a way into the elf ruins. Turned out they were reserved for scripted events later on. Too many cutscenes, too little gameplay imo.
 

Havoc

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"loaded up the autosave just before the Kayran fight, I was banging on my RMB like a retarded monkey and the cutscene would not skip. I decided to try it one more time and it turns out that if you don't right click IMMEDIAELY after the start of the cutscene, it will not skip. "

Bullshit. Double click RMB and the cutscene skips. You do double clicks on LMB? What's the problem?
 

Havoc

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And I didn't know that Tycho and Gabe were mentally retarded... live and learn.
 

Havoc

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There're achievements? And who cares about the Steam version of TW2? O.o You get NOTHING from it!
 

Monocause

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MicoSelva said:
tl;dr: :thumbsup: but crafting schematics are too expensive.

You shouldn't buy everything. A lot of formulas/diagrams are redundant or can't fit with your playstyle. I like the fact that they're expensive and that I have to consider if buying them is worth it - at least in act 1, don't know if later on the economy doesn't get fucked up.

Seems to me it's an obfuscated part of character development. The talent and cash shortages force you to specialise.


Anyway, I've gotten through the prologue and dicked around Flotsam for a bit. Loving it so far. I don't get it why some of you people complain about the QTEs in TW2 so much. Is it such a pain in the arse to tap LMB for some four seconds (which really doesn't require any sort of effort) by the ballista or time your clicks with the dragon? I found it hugely preferable to non-interactive cutscenes that dominate Bio RPGs, a little bit of clicking - while obviously superfluous in nature - does make them more fun. It's an action RPG for fuck's sake, if you didn't complain about breaking your LMB back when Diablo came out don't complain now. Especially since there's this option that tones down QTE parts considerably.
 

RK47

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Hah. I can't wait to get this game once I'm done with my Arcanum run.
 

MicoSelva

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made said:
MicoSelva said:
More of my impressions:
MINOR CHAPTER 1 SPOILERS BELOW.
tl;dr: :thumbsup:
Yes, I loved that about the first act. If only there was more exploration/bigger forest/more stuff to do. I tried for half an hour to find a way into the elf ruins. Turned out they were reserved for scripted events later on. Too many cutscenes, too little gameplay imo.
I agree. Exploring the whole forest took me around 90 minutes, and I was very slow about it, with a lot of backtracking.

What this game manages to do great is making me want to play Gothic and Risen. I wish it was more open.

Monocause said:
MicoSelva said:
tl;dr: :thumbsup: but crafting schematics are too expensive.

You shouldn't buy everything. A lot of formulas/diagrams are redundant or can't fit with your playstyle. I like the fact that they're expensive and that I have to consider if buying them is worth it - at least in act 1, don't know if later on the economy doesn't get fucked up.
Buying everything didn't even cross my mind, but I found myself short on cash at some moments anyway. Not that I'm complaining, I have no reason to expect my Geralt to be a filthy rich bastard at all time.
 

made

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Monocause said:
Anyway, I've gotten through the prologue and dicked around Flotsam for a bit. Loving it so far. I don't get it why some of you people complain about the QTEs in TW2 so much. Is it such a pain in the arse to tap LMB for some four seconds (which really doesn't require any sort of effort) by the ballista or time your clicks with the dragon? I found it hugely preferable to non-interactive cutscenes that dominate Bio RPGs, a little bit of clicking - while obviously superfluous in nature - does make them more fun. It's an action RPG for fuck's sake, if you didn't complain about breaking your LMB back when Diablo came out don't complain now. Especially since there's this option that tones down QTE parts considerably.
Forgive me, brother, but your efforts to apologize for the QTEs are pathetic. They don't make cutscenes more fun, and they add nothing to the gameplay. TW2 at times feels like an interactive movie, which is a pity because what they have in terms of gameplay is actually really good - the combat system, for example, is fun, don't let skyway fool you - there's just too little of it relative to the lengthy cutscenes and scripted events. Limited interaction in the form of clicking LMB or steering an NPC during yet another movie sequence doesn't change that fact. CDPR clearly aimed for a "cinematic experience" and succeeded, but imo the game has suffered because of it.
 

Hamster

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made said:
Monocause said:
Anyway, I've gotten through the prologue and dicked around Flotsam for a bit. Loving it so far. I don't get it why some of you people complain about the QTEs in TW2 so much. Is it such a pain in the arse to tap LMB for some four seconds (which really doesn't require any sort of effort) by the ballista or time your clicks with the dragon? I found it hugely preferable to non-interactive cutscenes that dominate Bio RPGs, a little bit of clicking - while obviously superfluous in nature - does make them more fun. It's an action RPG for fuck's sake, if you didn't complain about breaking your LMB back when Diablo came out don't complain now. Especially since there's this option that tones down QTE parts considerably.
Forgive me, brother, but your efforts to apologize for the QTEs are pathetic. They don't make cutscenes more fun, and they add nothing to the gameplay. TW2 at times feels like an interactive movie, which is a pity because what they have in terms of gameplay is actually really good - the combat system, for example, is fun, don't let skyway fool you - there's just too little of it relative to the lengthy cutscenes and scripted events. Limited interaction in the form of clicking LMB or steering an NPC during yet another movie sequence doesn't change that fact. CDPR clearly aimed for a "cinematic experience" and succeeded, but imo the game has suffered because of it.
:salute:
 

abnaxus

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Does it make sense that Axii works on Wraiths? Being able to mind control dead things seems weird.
 

VentilatorOfDoom

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Everyone knows that Undead are immune to mindaffecting spells in DnD. This is a major fuckup on part of CDPR. At least they got it right with gold-dragons being LG.
 

Grunker

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I can only remember a spot in the books where Geralt uses it to calm his horse... Either way, I don't think it matters. Is it useful/fun in a gameplay context? Would it add something if undead were immune, or simply make the sign worse compared to the others?

Those are the important questions :)
 

Commissar Draco

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Witcher mind trick is used as persuesion and is only choice in dialogue only few times in game. My Xtreme Witcher prefered to intimidate people by punching them into their dirty faces. Fear insures loyalty. :salute: BTW what DnD has to do with Witcher?
 

Captain Shrek

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Possible gigantic TW2 spoiler:

Aryan la Vallette survives the fire he so courageously sets.
 

Phelot

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You know, I haven't been much impressed with the dialogue skills. I mean, why am I only able to use one skill and then not another, but then sometimes I can use two of them? In the end, I should just be using the Witcher mind trick bullshit instead of wondering why the game even bothers me trying to "persuade" someone. When I fail, I of course have to wonder "Well, gee why the fuck not simply control the guys mind?!"

I thought it was completely unnecessary.
 
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It sorta makes sense that not everyone would be susceptible to all forms of coercion. On the other hand, how would Geralt know? Intuition and being adept at reading people? Maybe.
But I figure it was done just to force us to choose which skill to develop, instead of spamming just one all the time. Plus, to cut down the extra dialogue lines and VA for options we'd never be able to succeed at, anyway.
 

1eyedking

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I still don't know what to make of TW2.

It's still got some intelligent moments, like
in the Act 1 quest where a she-elf asks for your help, and you decide to find the missing soldiers she supposedly led to a cave: you go inside it, fight some Nekkers and finally find the two bodies petered by arrows and a locked nearby trapdoor leading up to a nearby part of town (you can't make it out in the minimap). When you invade Loredo's kip in the end you find that a trapdoor that was previously locked during the sneak scene is now unlocked, and when you descend you find out that even though there's a cave-in, it's exactly the same cave you found the bodies in! The bastard is seeding more terror unto the population by blaming the Scoia'tel, thus exploiting Flotsam's situation. Awesome.
The dialogues are pretty cool, too, with a lot of comments and observations about human behavior that are spot-on. Dandelion/Jaskier writing all of the journal entries was a nice touch, and some of his comments are quite humorous given the context (he for examples says 'Geralt demanded payment for his services, as was his custom' when in fact you mugged some poor unarmed peasants after having saved their lives - Geralt's always a hero despite being a total ass :lol: ). Polish voice-over seems to be top-notch, you can actually hear the voice-actors breathing, panting and stumbling upon words so it's a joy to listen to them as well (even though I can't understand shit of their potato-speak, the character's overall feelings get through perfectly).

As for the plot, well it's got all of these ZOMG POLITICAL PLOT TWISTS that feel so tacky and forced it's actually disgusting, but at least it's no HAHAHA LOL ALVIN IS THE GRANDMASTER crap from TW1. It's obviously more epic this time around, but it's also less pulpy (no A FUCKING ARMY MADE OF MUTANTS, FUCK YEAH CHARLES XAVIER this time around).

TW2 is also fucking extremely short when compared to the first, about one third the length.

Art direction took a severe hit, though, and here's where I'm definitely inclined to say TW1 > TW2. That hazy, folkish feeling of the first's first four acts is nowhere to be found in TW2 and fuck if they had the perfect setting for such a thing (Flotsam). Monster entries are lame, so is their design and number, and they're no longer as involved in human affairs as they were before. MEDITATE ANYWHERE sucks, but I can understand since they completely fucked up potion consumption. Aesthetic design is downright atrocious at times and straight out of some cheap LOTR flick (costumes [yeah, costumes] are hilarious, monsters are so adorned in design you can't actually figure out their general anatomy, fuck yeah synthol mercenaries, fuck yeah geometric dwarves, etc.). At least there are no swords caught on fire like in Dragon Age.
 

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