sgc_meltdown
Arcane
- Joined
- May 8, 2003
- Messages
- 6,000
banal shit boring gambling
God, i hated that part. What's the purpose of using enemy uniform and a completely non revealing at that if they recognize you as infiltrator even in dark tunnels from 300 meters away? :/Antediluvian said:YA VE YA VE FUCK YOU YOU FUCKING NINJA IM IN DISGUISE YOU CANT SEE THROUGH IT FUCK OFF WHY ARE YOU SHOOTING DIE OH IM DEAD I HATE THIS GAME RAGEQUIT
sgc_meltdown said:banal shit boring gambling
The new Glacier 2 game engine allows IO Interactive to introduce Hitman Absolution to a broader audience.
The first four Hitman games from IO Interactive have sold approximately 10 million copies worldwide. But the Copenhagen-based game developer is targeting an even broader audience with its 2012 release, Hitman: Absolution.
“The Hitman games of past have been very hardcore,” said Tore Blystad, game director at IO Interactive. “Even though the fantasy of the Hitman universe has a very universal appeal, the games have been so difficult to play, that it’s been more of an acquired taste. The biggest challenge that we had with this game was to make it much broader in every sense, so that it was easier to play and more accessible, but still retain a very strong, hardcore side as well. We don’t want to alienate any of our fans who have been extremely loyal for so many years.”
FaChoi said:
some tweet said:@toreblystad hitman absolution is not going SC: Conviction on us, is it? Plz reply
tore blystad said:@stCka Nono. We're doing our own thing. Conviction has many good design elements, but we have another legacy to deal with.
so that it was easier to play and more accessible, but still retain a very strong, hardcore side as well.
Turisas said:Actually, it is. Oblivion has absolutely no redeeming qualities straight out of the box (even as a hiking simulator it is boring thanks to the cut & paste scenery), whereas NV is perfectly playable without mods.
New Vegas is one of the few RPGs that provides a great sense of exploration, and is a far superior game compared to Fallout 1. There is an amazing attention to detail in NV and almost every single area in the game has some kind of story to tell, whether it's in a more overt fashion with characters/terminals or in a more subtle way relying on visual cues and maybe a few scattered journal pages.DriacKin said:Turisas said:Actually, it is. Oblivion has absolutely no redeeming qualities straight out of the box (even as a hiking simulator it is boring thanks to the cut & paste scenery), whereas NV is perfectly playable without mods.
Bullshit. It's one of the blandest RPGs in recent years. The combat, level design, story, setting, characters, etc... NV has just as much 'cut & paste scenery' as any of Beth's games. There's hardly ever a single interesting moment. You're just going through the motions the entire way through.
At least Beth's games have some lulz. NV might not be shit, but it most certainly is banal and boring...
No.Dark Matter said:The game is better than the original Fallout in just about every single way and is the closest thing to a perfect RPG
provides a great sense of exploration
There is an amazing attention to detail in NV and almost every single area in the game has some kind of story to tell, whether it's in a more overt fashion with characters/terminals or in a more subtle way relying on visual cues and maybe a few scattered journal pages.
How the fuck is that even remotely comparable to Oblivion's "go to dungeon X and kill all trolls/necromancers in it" quests?
Not only does the game provide a ton of varied, interesting, and believable factions, but the game lets you actively participate in the conflicts between these factions in whichever way you like.
plenty of C&C, skill checks with well-written dialog and characters.
Use the x-bowGnidrologist said:They spot you everywhere and there's no way to snipe these fuckers
Get an outdoors disguise from a guy behind the underground tunnel entrance - run further evading patrols and snipers - you'll find a ladder that leads into the tunnel, go down - get into one of the trucks - sit tight - get out when you're on the surface again - SA. Still a stupid mission though, 47 is supposed to be "hiding" in plain sight, not lurking behind trees and snowdrifts and stowing away on trucks like Garrett/Sam Fisher FFSGnidrologist said:How do you even get SA there?
Well, you only need to take out a boar in mission 2 (Jungle God or whatever the fuck it's called) and then let a jaguar chow down on him but how can you help the tribesman escape without killing those 6 guys on the bridge in the first one?Cassidy said:As for the infamous jungle missions in the first game: there is a way to get a disguise by killing two isolated patrols, right in the first mission, and from there, totally avoid combat in missions 1 and 2
Just snipe Pablo and you'll only have to kill one guy on the first floor of his house so that the guard upstairs gets distracted, then get the bomb. No need to kill anyone in the drug lab or near the hangar. Also, if you insist on triggering the duel scene instead of sniping - don't bother with guards on watchtowersCassidy said:In the last, most combat-loaded mission, using the disguise and a knife, by cleaning several key watch towers and also the guards inside the house(with only one case where you'll have to use the silenced pistol), you'll be able to reduce the gross of combat to only the "say hello to my little friend," and the lab, where use of silenced pistol works wonders to allow you to get out of it while the rest of the base is totally oblivious to what you just did.
Then you can just hide somewhere, trigger it and they'll still not suspect of you, and finally, head for the hangar, kill the three guards on your way and none else, and get out. Mission accomplished.
That is how I've done it.
I don't get what you're trying to say. Yes, it has copy pasted textures. How many RPGs don't reuse textures or other assets? What kind of dumbass criticism is that anyway? You should be worrying about whether or not the game has a lack of interesting locations to discover and explore, not whether or not they fucking reused a texture. And FO:NV has an abundance of awesome locations to discover. Whereas FO1 had precisely one good dungeon, NV has maybe a dozen. Just compare any of the numerous vaults from NV with Vault 15 from FO1. The vaults in NV all have interesting back stories, great level design, and show tremendous attention to detail. Vault 15 in FO1 consists of a rat cave, a few dark corridors with pretty much no interactive elements apart some lockers with loot, and a whole lot of moles to pop. And the sad part is that Vault 15 is actually a part of the main quest, whereas even some of the best areas in NV are entirely optional and separate from the main quest.Twinkle said:Do I want to follow GPS marker 1 or GPS marker 2? Do I want move through a copy-pasted grey-brown texture from south to north or from west to east? Do I want to explore mountains and hit an invisible wall after a few steps? A tyranny of choice.
I haven't played FO3 so I wouldn't know.So it's the same as Fallout 3, right?
Stop the bullshit. I can think of one quest in NV that's like that (the one where you're asked to kill some worker ants on some road leading to the Mojave Outpost). Almost every other quest is a lot more interesting and involving and always provides you with multiple ways of finishing them.Except that most NV's quests are about of the same level of complexity.
You can make anything sound stupid by oversimplying it (the primary antagonist in fo1 is mutant hitler hurr hurr). The writing and the details are what decide whether a faction is interesting and believable, not a 2-3 word description. And for the most part, NV does a fantastic job at making the dozens of factions interesting. Even the factions that were borrowed from the original FO are more fleshed out and multi-dimensional in NV by giving you different viewpoints on the different factions from various people and showing you both the positive and negative sides of most of the factions.Believable? For fuck's sake, wannabe spacefarer ghouls, bandits larping Romans, Elvis impersonators, Boomers, tribals turned mafia and an army of robots led by a mummy overlord. And you guys bitch about FO2 being inconsistent
Yeah, the dialog and characters are well-written. The characters for the most part aren't terribly memorable though, but then again, it's not really a character-driven game in the same way as Torment or MOTB. The characters do their job and have just enough personality in them to make them believable and not just quest-dispensers. The best examples of the excellent dialog is the PC's dialog options for a failed skill check compared with a successful skill check. I remember VD criticizing FO3 for its dumb skill checks and how the devs seemed to have no idea how to make an appropriately suave or intelligent dialog option for a response that uses a skill check. Well, FO:NV certainly does a fantastic job in this regard.Never cared much about C&C but well-written dialog and characters? Excuse me.
That's how skill checks work? Raising certain skills let you find a more efficient way of completing certain tasks. And if you don't meet that skill requirement, you can go through the trouble of scavenging some parts or travel to the Mojave Outpost and pass a barter skill check to convince the NCR to help (which has its own set of consequences) or go the NCR correctional facility and free Meyers (which itself can be done in a variety of ways, i.e. having a good reputation with the powder gangers, using disguise, using sneak/stealth, using combat). I fail to see how any of this is a bad thing.And the most skill checks work as a legitimate form of content skipping just like in FO3. Case in point: repair the robot that can become a sheriff (yeah, the writing is amazing). You either click on [Repair] line and let something awesome happen if your skill is high enough or gather all the required junk and repair him without applying any skill.
it's bland
yeah it is very boring
nu uh, it's exciting
^false.
bullshit, have example X
stop the lies, have example Y
The vaults in NV all have interesting back stories, great level design, and show tremendous attention to detail.
How the fuck else is it supposed to look like?
I can think of one quest in NV that's like that (the one where you're asked to kill some worker ants on some road leading to the Mojave Outpost).
Even the factions that were borrowed from the original FO are more fleshed out and multi-dimensional in NV
about writing
Raising certain skills let you find a more efficient way of completing certain tasks
Moderator: Stay on topic, this is your last warning. Open a Fallout 3:NV thread if you want to debate FO:NV.
Let's see...Dark Matter said:New Vegas is one of the few RPGs that provides a great sense of exploration, and is a far superior game compared to Fallout 1.