Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Let's Play UFO - Afterlight: Conclusion

Start over and fix my mistake or carry on as is?

  • Fix the damn mistake! We want to see squishy grays trying to make themselves useful

    Votes: 0 0.0%
  • Just go on already. We don't care about no steenkin' aliens!

    Votes: 1 100.0%

  • Total voters
    1
  • Poll closed .

korenzel

Educated
Joined
May 18, 2010
Messages
278
Let the martian stay if they can accept the terraforming process.

About the video capture, you won't find many capture programs that also do compression on the fly, and these tend to consume a large amount of resources. If the video isn't too long, your best bet is to stick with FRAPS and then compress it with an external software (VirtualDub, etc...) before uploading it.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
I am getting fed up with the typical WH4K "cleanse the xenos" response ... I now FUCKING HATE WH4K because of you fags.
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
Your votes are all noted. I hope to bring you an update later today.

These are the votes as I have counted them.

Kill all aliens: CrimsonAngel, Storyfag, Edward_R_Murrow
3 total

Kill only reticulans, let martians live:
0 total

Kill only martians, let reticulans live: lightbane
1 total

Let both martians and reticulans live: spekkio, korenzel and possibly Drakron?
2, maybe 3 total


7 votes total, good thing I'm doing this LP as much for myself as for the codex. :smug:

So I'll be showing the EXTREME and the peaceful options both. Sorry lightbane. :salute:

Shall we try to reach page 8 before I update? M:
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Shit, I've missed the voting! I would've voted for "kill all aliens", of course. :P

Well, at least I can BUMP this thread a bit.
 

JoKa

Cipher
Joined
Nov 22, 2006
Messages
689
Location
Nordland
i go on a vacation for a week and my char doesn't get used anymore? :decline:
good updates as usual, keep the martians and the greys alive, they're mostly harmless!
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
So. Here we are. At the end of the third game in the After- series. I asked you a question, whether we should let the non-hostile aliens live, or kill them off. The votes were close, very close.
With the last votes counted, extermination wins by 5, to the peaceful 4. It's only a nose-hair, so I'll show you both in this update. But I'll do the kill them all first. :salute:
As in Aftershock, there's a bit of a wait here at the end-game, where you just kill stuff and wait for an invisible counter to reach zero.





After doing some defense missions, the spaceship from Earth arrives!



This triggers a cut-scene, where it's clearly established that even though this spaceship means reinforcements, due to the need to "acclimate" the new arrivals, we're really not getting any reinforcements.. :rpgcodex:









Hm. At least they brought the virus with them. It's also strongly hinted at, that if we don't take out the beastman HQ quickly after this virus gets deployed, we lose the game. I tested it out, and it's true. Dilly-dally too long, and you get this video. :incline:
So. Let's take a look at this new mission that's on the globe, shall we?



Oh. We can't start the mission, and the virus hasn't been deployed yet, as we need the terraformation to be closer to the 100% mark first?
Well, that gives us some time to deal with the other aliens first.. :twisted:
Before we do though, we research a new topic, one that could mean peace with the little green dudes.







If we try to broker a peace now, though, the martians refuse to speak with us. It seems the bitchy little fellas will only have peace when they themselves propose it. Bah, let's end them now! After all, they're just another invading, horny Giant Space Walnut riding species after all. :mob:




"Destroy all units"... It shall be a pleasure! The map is quite large, but you can trust in the AI to come to you if you find a nice spot to camp.



Didn't have to move, we just turned to face in the same direction. This is literally at the start of this map. Soon, it's over.



No cut-scenes or videos playing or anything. Just gone. We check in the diplomacy panel and take the chance to break our treaty with the reticulans as well.



After doing this, missions pop up in reticulan held territories.



We start cleaning house immediately.





The expedition reticulans are much better armoured than the rebel faction was, so it takes more than a single shot to take them down, they move in groups, and can do decent amounts of damage with their psi weaponry. They go up in flames rather easily, meaning that chzr and eklektyk mows them down easily. :smug:





For the last two reticulan missions, we fitted "psi absorbers" to everyones armour, making them undetectable by psi-sense, and giving them 50% damage reduction from psionic attacks. The undetectable thing is the most important factor though, as it means the grays have to rely on visual contact before attacking. And that's just not good enough when faced with flamethrowers. Shotguns would work just as well, but I like the flames. :twisted:
Again, taking their last territory does nothing really. No CGI-movie. No messages on the geospace. But it removes their tab in the diplomacy screen.



There. Only the beastmen remain now. :incline: If we take a look at our people tab, the aliens have moved to a new tab.



No longer anyone under "aliens".



They're now filed under "inactive". Permanently. :smug:

Now it's simply a matter of waiting until the terraforming process hits 100%, which it does rather quickly, with the techs we've researched by now. More plants have also started appearing on maps.



This screenshot also showcases my usual firing line. T'Brow and Bee exchange their sniper rifles for laser sniper rifles when matriarchs show up, due to lower laser resistance of those buggers. But otherwise, this setup seems to do very well.
The terraformation process has run its course. We can now initiate the final mission, but before that, we take a look at our new home.



Mars as seen with our base centered in the viewscreen. A largish sea has formed in the northern hemisphere, flooding quite a few provinces, but our resources are good, so we're not lacking anything.



The globe as seen from the northpole. I count 9 provinces flooded. There are some unclaimed provinces also visible here, but that's just the formerly reticulan held ones.



Mars as seen from the southpole. One territory flooded, one unclaimed, former the martian reserve.



On the easternmost part of this view, we can just make out our base, on the westernmost part, we can see the beastman HQ.



The beastman HQ not quite in the center here, but we can see dense growth in that area. Seems we have some sort of forests growing already?



And finally a view of what I'd like to call the middle-eastern part of the map. Nothing remarkable here..



The overview screen. Even though we've eliminated all potential allies and flooded much of the north, our resources are still at impressive levels. And the terraformation process is completed.
Let's take a look at the roster, shall we?



T'Brow. Cranky old bitch, but quite proficient at dealing death at a comfortable range. 201 confirmed kills. :salute:



Bee, our other sniper. 166 confirmed kills. :salute:



Cassidy. Gatling cannon, warp cannon, annihilator. 169 confirmed kills. :salute:



Juggernaut. Same loadout as Cassidy. 240 confirmed kills. :salute:



Storyfag. A relative late-comer to this party. Our remote scouter, with his lightning balls. 53 confirmed kills, but his importance should not be underestimated. :salute:



eklektyk. His primary weapon is the annihilator, he carries a flamethrower as backup. He's also our medic. 186 confirmed kills. :salute:



chzr. Death by fire! She also carries a katana, mostly for sentimental reasons however, as the flamethrower is more effective at killing enemies, and can hit more than one at a time. Also carrying a grenade thrower and incendiary grenades, for more fiery death. 359 confirmed kills! :salute:
That's our away team. The seven man crew on whom we pin our hopes in the final mission. They could not have made it however, without the rest of the crew.



Kenshiro, specialist in Earth tech and planetology. Level 19 scientist. That's actually quite impressive. :salute:



Kz3r0, specialist in alien biology, reticulan tech and martian tech. Level 18 scientist. :salute:



Shepard. He got the robot-scrambler named after him, but didn't see any field duty, for which I apologize. I realized early on, that the mixed classes were used much better as either pure scientists or techs, save for one of each for the combat missions (for healing and repairing). Shepard managed to get to level 18 as a scientist though. :salute:



Shagwell. Initially part of the away team until I realized that I needed to get a second workshop up and running, The she were diverted to making the guns and bullets that won this war. Weaponsmit specialist. Level 18 technician. :salute:



SoupNazi. He was out building mines and rocket bases the whole game. Major surveyor (for speeding up production of just those buildings). Level 19 technician. :salute:



Paccette. Don't be fooled by her insipid look. She was out there building rocket bases with SoupNazi, and I'd like to think that those two easily have a hundred beastman kills to their name or more, because of said rocket bases. Level 19 technician. :salute:



Drakron, our chief of research. Earth tech and planetology specialist. Level 18 scientist. :salute:




SMA and Kuroneko, same specializations as Kenshiro and Drakron. In the last stages of the game, they were in the science buggy, building and upgrading terraforming stations. :salute:




Diggler and Kaiserin, weapons and armours. :salute:



Happy! Also weapons and armour. Technician level 18. :salute:



Yours truly. The only time I spent in the base was the time it took to specialize in building geo-sondes and terraforming stations, and to learn how to drive the tech buggy faster. That's why my scientist level is higher than the rest. Building stations seem to give more xp than researching stuff..



Korenzel. Indispensable when it comes to planning and building new structures in the base. In his off time, he helped with building arms and armour. Level 19 technician. :salute:




And our little freak of nature, the identical twins of Blondie.. Both dual-classed, one a tech, the other a scientist. Both kept in the base for most of the time, doing research and building stuff. Scientist level 14, technician level 17. :salute: :salute:

Alright. Let's get this show over with.



Ah, a two-parter? No biggie, we've brought a lot of ammo and the best armour available.



Even the structures have crumbled from this virus. Powerful stuff.. :roll:




We take up positions just inside one of the buildings and have Storyfag create a disposable scout.. Good idea, as it spots a line of mines. Well, that's one of the reasons we have the lightning thrower. To set off mines remotely. :smug:



And the way is clear! :thumbsup:
This map isn't completely devoid of enemies however.





We run into a few matriarchs on the way to the exit grid, but nothing we can't handly easily. Now on to the very final map in this game.





It's a straight up "kill them all" map, and it's already littered with bodies. :smug: Seems the only types of beastmen that this virus didn't kill outright is the matriarchs, and after dealing with such as was left on this map.



10 to be precise, we are returned to the geospace, where a final message pops up.



Since there isn't any more resistance on Mars, we get treated with the final video sequence for this game. No roll-over-the-screen-credits, no acknowledgements, no "what happened after" fluff. Nothing. We're just booted to the start screen, where I click "quit game". Yes. I uploaded that video. If you're not happy with the resolution, then tough. I used FRAPS for the video capture, at ½ size and the lowest in-game resolution possible, and it still came out at 400Mb.

Welp. That's the end of the series. I hope you've enjoyed it. Now I can say I've finally finished all three games, and there's even these LPs to document it. :smug:

Now to see if I can be bothered with LPing something else. :hmmm:

Oh, I almost forgot. What if we don't kill the non-hostile aliens?
Well, first you'll have to wait a while for the Martians to approach you with a peace-offer.





Then wait for the terraformation to hit 100% as before.



But for some reason, the martian troops never move back from the inactive tab.



The reticulans are still in our team, as we never attacked them.



And one look at the diplomacy panel before doing the final mission.



And here's after.



We get the exact same exit video. Still no fluff, no text, no acknowledgements. So it seems it makes no difference, apart from you having to figt a few more battles if you exterminate them all. I'd recommend you at least keep the peace until the respective alien troopers are of no more use to you, but it's all a matter of personal preferences. I'm a care-bear, so I'd rather think that we worked something out, but I bow to the will of the Codex hive-mind, hence me posting the Extreme version first. And now I am done. M:
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,156
orson_welles_clap.gif


Many :salute: :salute: for completing the entire trilogy... Too bad that game was the last one of the series and X-com-like games are rare as fuck (worse, there's that FPS "remake"...)
 
Joined
Feb 19, 2011
Messages
385
I used FRAPS for the video capture, at ½ size and the lowest in-game resolution possible, and it still came out at 400Mb.

Convert the video to another format before uploading. H.264 (mp4) gives good quality with relatively small files sizes.

You can use a program like this one:

http://www.any-video-converter.com/prod ... ideo_free/



Nice job on the LP. I've completed all 3 as well. I don't think I could tolerate that kind of repetition anymore, however.
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
@JoKa
Good question. ;) Not sure what or if. :smug:

@Crooked Bee
Possible, yet unlikely. The only jRPGs I've played are ones I was inspired to play by watching their corresponding LPs in this very forum. :salute:

@lightbane
I am honoured. :salute: And yes, it's a crying shame there isn't more games like these. And we won't talk about enforcer.. :M

@dextermorgan
:salute: right back at ya.

@Reptilian Shapeshifter
Thank you. I might re-upload the video to youtube at some point. :salute:

@Desmodus Rotundus
Thank you. I've played and completed Extraterrestrials. It's sort of meh. The graphics are terribad, the gameplay is reminiscent of the original X-com games, and there's a mod with which I played the game, where you get to both fight some of the enemies of the original X-com game, and with research, you can get temporary allies on combat maps, consisting of X-com soldiers "brought through a time-rift" or somesuch nonsense.
My playthrough of that is rather recent, so I don't think I'll be doing an LP of that anytime soon however. Not sure I could stomach it. :M
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,012
Thanks for your dedication, I will miss Genevieve Lawrence. :salute:
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,278
So Vanessa was actually an alt?

:dropsmoncole:

Good job old chap, now leave the Shitty Games Liberation Front and LP a good game for a change...

:smug:
 

eklektyk

Erudite
Joined
Feb 12, 2010
Messages
1,777
Location
mexico of europe
JoKa said:
:salute: thanks for showing the triology in its whole glory.
what will you LP next..? ;)

Awsome LP's Trilogy and what a sacrifice for Glorious Codexia! :salute:

Azira said:
eklektyk. His primary weapon is the annihilator, he carries a flamethrower as backup. He's also our medic. 186 confirmed kills:salute:

what a commendation for services rendered ... commissar was glad to serve and provide much expertise in killing xeno scum :love:
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
Here is the ending video in a much better resolution, thank you again, Reptilian Shapeshifter. :salute: 1072*768 resolution, and this file was only 11,2MB big. A huge difference. I'll fix the link in the original post as well.

@Kz3r0
:salute:

@spekkio
Right, such as Fallout Tactics? :smug:

@eklektyk
Your expertise in killing alien scum was much appreciated, as are your kind words. :salute: :bro:

@Desmodus Rotundus
IIRC, Silent Storm has Starforce protection and last I tried, I couldn't get it to run properly in Win7. If I could bypass both those problems, then I might consider it. M:
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Azira said:
We get the exact same exit video. Still no fluff, no text, no acknowledgements. So it seems it makes no difference, apart from you having to figt a few more battles ...

:lol:
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
@Storyfag
Much obliged. :salute: It's a good feeling to finally have completed these games. :smug:
And yes, this third game was quite enjoyable, but I have to admit I'm quietly contemplating firing up Aftershock again and play through it for my own pleasure, but with the total rebalance mod installed. Should make for a different experience. Right now though, I'm busy doing something else. M:

@Drakron
Yeah.. :M
 

dextermorgan

Arcane
Joined
Aug 24, 2009
Messages
4,177
Location
Ελλάδα
Azira said:
And yes, this third game was quite enjoyable, but I have to admit I'm quietly contemplating firing up Aftershock again and play through it for my own pleasure, but with the total rebalance mod installed.
It's a fun ride until the SG's show up, at which point it becomes a chore. If you plan on finishing I advise you mod SG Defender's stats to make the journey somewhat less arduous. I just gave up.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom