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Game News Kingdoms of Amalur: Reckoning Video Walkthrough

Self-Ejected

Jack

█▓▒░
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Insert Title Here
l3loodAngel said:
Good hes always pushing just X. Aweshun game. :retarded:

Btw it's not Bio WoW its WoW gone Max Payne.
More like WoW gone fable.


2dahqu8.gif
 

Metro

Arcane
Beg Auditor
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Aug 27, 2009
Messages
27,792
Good to see ol' Kenny didn't abandon his artistic integrity in developing this... oh wait.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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Messages
35,811
Stealth, to me, is a guy in plate armor crouch-walking and stealing items from completely stationary enemies.
 

DraQ

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Looks incredibly... bland.
:/




I don't know, when I see a vidya or preview or announcement of some new game, I want to know, what is it that makes it special and different from 2568 onther games from it's genre. What sets it apart, in positive sense and why is it so awesome that I should just want the devs to take my money.

This game seems to have none of that, it has "generic RPG #765 designed by committee" written all over it.
The only semi-distinctive thing I've picked up from the vid is that some of the locations may actually not suck. Bloody insufficient to make me even consider finding out more about the game.

Oh, and you can make incredibly clever Ama-lulz pun from the game's title.

:bravo:

Can't wait to read about it on the 'dex, though, preferably from someone who will have played it seven times.
:smug:

I doubt anyone will, though, this game seems like it won't even suck, depriving wannabe player of even the perverse enjoyment of persevering through and experiencing something horribly retarded.
 

Esquilax

Arcane
Joined
Dec 7, 2010
Messages
4,833
^^^ This. Usually I don't go all 1eyedking about this stuff, but that art direction is fucking ridiculous.
 

AlaCarcuss

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BrizVegas, Australis Penal Colony
Yeah, hmm... I don't know.

Watching that trailer kinda reminded me of my first impressions of Div2 previews and how convinced I was that game would suck. I ended up enjoying the hell out of Div2 (DKS) so who knows...

I don't make my mind up about games from previews alone anymore.
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,844
Location
Lulea, Sweden
Regdar said:
So the game is WoW meets Diablo meets God of War, with some generic fantasy lore slapped on top?

Well the mix was big, saw some WOW, Fable, oblivion and DAO in that clip.

- Character seems to be the classic fable/TES "you will be master of everything" and he looks retarded.

- Appearance seemed to be pretty much the whole character "creation".

- I did like the enviroments they showed.

- I was positively surprised to see they had 8 non-combat skills.

- Is just another mass-murderer "RPG"
 

DraQ

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AlaCarcuss said:
Yeah, hmm... I don't know.

Watching that trailer kinda reminded me of my first impressions of Div2 previews and how convinced I was that game would suck. I ended up enjoying the hell out of Div2 (DKS) so who knows...

I'd disagree.

Divinity 2 had way over the top and then some art direction, but it was at least imaginative. This thing here, well, if you got some average kids from primary school and wanted them to draw a generic guy in the armour you'd get ama-lulz concept art.

Divinity 2 was also self conscious and at most half-serious about all its over-the top elements, ama-lulz doesn't seem to be.

In Divinity 2 stuff like gems and crafting components, whether completely fictious or with real life counterparts, was given unique looks, names, in-world context and flavour text - here you get oh-so-imaginative fire gems and poison gems.

In Divinity 2 previews there was some focus on stuff like mindreading and quest design, including how you could screw people over and generally be a jerk - here you get mindbogglingly generic snippets about some serrially churned fantasy universe #10567 you can't be arsed to care about.

And last, but not least - in Divinity 2 you got to be a dragon, which might have been rushed and not too well done, but at least it set it apart from all the generic aRPGs - here you get adrenaline or some other shit, by another fancy name and with some added special effects.

Also, I nearly fell off my chair when I heard how you supposedly feel the impact in combat, while the video and SFX was showing polar opposite of that statement.
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
boringhugegame's shit-derps of banal-larp

imagine alan rickman saying this in a withering tone of contempt that should help
 

AlaCarcuss

Arbiter
Joined
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Messages
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BrizVegas, Australis Penal Colony
DraQ said:
AlaCarcuss said:
Yeah, hmm... I don't know.

Watching that trailer kinda reminded me of my first impressions of Div2 previews and how convinced I was that game would suck. I ended up enjoying the hell out of Div2 (DKS) so who knows...

I'd disagree.

Divinity 2 had way over the top and then some art direction, but it was at least imaginative. This thing here, well, if you got some average kids from primary school and wanted them to draw a generic guy in the armour you'd get ama-lulz concept art.

Divinity 2 was also self conscious and at most half-serious about all its over-the top elements, ama-lulz doesn't seem to be.

In Divinity 2 stuff like gems and crafting components, whether completely fictious or with real life counterparts, was given unique looks, names, in-world context and flavour text - here you get oh-so-imaginative fire gems and poison gems.

In Divinity 2 previews there was some focus on stuff like mindreading and quest design, including how you could screw people over and generally be a jerk - here you get mindbogglingly generic snippets about some serrially churned fantasy universe #10567 you can't be arsed to care about.

And last, but not least - in Divinity 2 you got to be a dragon, which might have been rushed and not too well done, but at least it set it apart from all the generic aRPGs - here you get adrenaline or some other shit, by another fancy name and with some added special effects.

Also, I nearly fell off my chair when I heard how you supposedly feel the impact in combat, while the video and SFX was showing polar opposite of that statement.

Indeed - all true. Though I sure didn't pick up all that from just the previews of Div2.

I'm still going to reserve judgement till I've played it.

After all, I'm one of those rare individuals with the capacity to adjust my standards on the fly. :smug:
 

SuicideBunny

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Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
looks like sacred with more stuff to do and ds3 combat. will definitely try.
 

DraQ

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Chrząszczyżewoszyce, powiat Łękołody
AlaCarcuss said:
DraQ said:
AlaCarcuss said:
Yeah, hmm... I don't know.

Watching that trailer kinda reminded me of my first impressions of Div2 previews and how convinced I was that game would suck. I ended up enjoying the hell out of Div2 (DKS) so who knows...

I'd disagree.

Divinity 2 had way over the top and then some art direction, but it was at least imaginative. This thing here, well, if you got some average kids from primary school and wanted them to draw a generic guy in the armour you'd get ama-lulz concept art.

Divinity 2 was also self conscious and at most half-serious about all its over-the top elements, ama-lulz doesn't seem to be.

In Divinity 2 stuff like gems and crafting components, whether completely fictious or with real life counterparts, was given unique looks, names, in-world context and flavour text - here you get oh-so-imaginative fire gems and poison gems.

In Divinity 2 previews there was some focus on stuff like mindreading and quest design, including how you could screw people over and generally be a jerk - here you get mindbogglingly generic snippets about some serrially churned fantasy universe #10567 you can't be arsed to care about.

And last, but not least - in Divinity 2 you got to be a dragon, which might have been rushed and not too well done, but at least it set it apart from all the generic aRPGs - here you get adrenaline or some other shit, by another fancy name and with some added special effects.

Also, I nearly fell off my chair when I heard how you supposedly feel the impact in combat, while the video and SFX was showing polar opposite of that statement.

Indeed - all true. Though I sure didn't pick up all that from just the previews of Div2.
But you can see lack of such elements from the previews of amalulz.

As for quest resolutions, there was significant emphasis on that in pre-release info regarding Div2.

After all, I'm one of those rare individuals with the capacity to adjust my standards on the fly. :smug:
I don't do such things - I merely re-evaluate sometimes.
:obviously:
 

jazzotron

Liturgist
Joined
Jul 14, 2009
Messages
248
sgc_meltdown said:
boringhugegame's shit-derps of banal-larp

imagine alan rickman saying this in a withering tone of contempt that should help

You're right! :lol:
 

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