Some major characters from PS:T are cool, without being especially silly (out of main cast possibly all but Annah, and Annah I can forgive since she's both likeable and p. hot) - doesn't really apply to background characters, like upper class women wearing less than common whores.
Morrowind has pretty much no traditionally designed characters, relying on combination of race, parts and apparel, but most characters look cool without being silly (exception being some instances of giant pauldrons and other such silliness).
Pretty much all major characters in Witcher 2 are made of pure own in terms of visual design.
Most characters in STALKER are ok.
Diablo player sprites barring light and medium rogue seemed pretty cool as well.
I also liked the character design in Unreal.
I won't comment on Anachronox, since it's purpose was clearly to go both cool and silly.
As for DX:HR - seriously, probably the only actually derpy element of Jensen's design were his augmented shades - conventional ones would work just as well without the wut factor.
Visual design is generally high point of HR.
And Jon Irenicus?
Seriously, the guy looks like something Slof could have modded into the game, and he's pitched here as an example of non-derpy design? Along with his derpy bondage suit?
MetalCraze said:
Judging by the length of barrels that someone had to be small and had bayonets on his eye level.
It's a unique and deep design, man
I'd rather say it's uniquely derp design.