Heresiarch
Prophet
- Joined
- Mar 8, 2008
- Messages
- 1,451
Really? It uses Apple II colour patterns to build up a game with graphics worthy of late 90s?
Yes, it's that awesome.Heresiarch said:
Really? It uses Apple II colour patterns to build up a game with graphics worthy of late 90s?
MetalCraze said:Judging from the recent trailer you are right. And mostly gradients of grey too.
Heresiarch said:
Really? It uses Apple II colour patterns to build up a game with graphics worthy of late 90s?
The game first appeared in 1993 on the Commodore Amiga and PC (MS-DOS) and was subsequently ported across to a wide variety of other formats. The DOS version was unique in that it did not use 320x240 256 color mode, but instead went for higher resolution with only 16 colors. The higher resolution permitted finer detail in the graphics and allowed for the illusion that more than 16 colors were used by means of dithering. Similar graphics and same levels design were used in Macintosh, 3DO, Atari Jaguar and Acorn RiscPC ports.
Reconite said:MetalCraze said:Judging from the recent trailer you are right. And mostly gradients of grey too.
commie said:I don't know how to break it to you gently....son....you're colourblind. Syndicate actually runs in 256 colours. Get your little sister to check it out.
CorpseZeb said:commie said:I don't know how to break it to you gently....son....you're colourblind. Syndicate actually runs in 256 colours. Get your little sister to check it out.
Not exactly, Miss, that depends of version. An Amiga version runs in 32 colours (but has a lower resolution), PC version runs in 16 colours ( http://www.games.seantcooper.com/news/i ... -syndicate ) and HDR'n'Bloom version of Mr.Sgc.Meltdown runs in infinite numbers of colours.
zeitgeist said:
sgc_meltdown said: