Johnny the Mule
Educated
- Joined
- Jun 23, 2011
- Messages
- 567
They are all fucking shit as are fleshbags who love this pool of sick. Just so you know.
DraQ said:Then you run a mod that tries to open up Vivec on *modern* machine and understand the reasons for them being *failed* opportunities.Conkrete Knight said:Also looking at the artbook from Morrowind is looking at failed opportunities.
Admiral jimbob said:Morrowind, then Daggerfall, then Skyrim.
Morrowind will always be my first love. Daggerfall is a great flawed gem. Skyrim is a fun theme park that has potential to be extensively renovated into something pretty great.
I made such a mod myself. I had 5 fps or somesuch. The engine is horrible and pretty resistant to processor improvements.DraQ said:Then you run a mod that tries to open up Vivec on *modern* machine and understand the reasons for them being *failed* opportunities.Conkrete Knight said:Also looking at the artbook from Morrowind is looking at failed opportunities.
The map style had much to do with it. If you look at the road map, you can see why many paths look much longer than they need to be. But Morrowind depended on the fog to keep the illusion of size, so I don't think a modern game can easily reproduce this particular effect, but has to go the way of increasing the game map size in order to achieve something like this.DraQ said:I don't know about Skyrim, but there was a comparison revealing that Oblivion is only marginally larger than Morrowind in terms of raw landmass area. Now consider the z-axis, water exploration and the fact that average path between two locations is many times longer, while the only tool to measure the size of the world from within the game is path length between locations.sea said:It's kind of funny to think that Morrowind is actually much smaller than the other games. Walking speed is just slower, giving a sense of scale to the world, but the world itself is probably about 1/3 the size of Oblivion or Skyrim.
Sorry, but you're just wrong.sea said:Morrowind might be a bit bigger than I say it is there, but the number of actual locations on the map is much smaller. There are fewer random dungeons
In straight line sure - more locations, slightly less area, but in terms of path actually travelled you have to walk or run several times further to get somewhere and since you don't perceive area but you do perceive distance travelled, Morrowind seems much larger than oblivious.there's less distance between locations
That's why my distant land and fog distance are carefully tailored to maintain the illusion.(play with the fog disabled and distant land, and you'll realize this)
It's trivial actually - you can depend on terrain barriers limiting the visibility instead.Turjan said:Morrowind depended on the fog to keep the illusion of size, so I don't think a modern game can easily reproduce this particular effect, but has to go the way of increasing the game map size in order to achieve something like this.
Except if you just want to use weapon and spell simultaneously you can already do it in oblivious, so I don't see how dual wielding makes any difference.Grunker said:Actually, I wouldn't describe dual-wielding as minor. It pretty much single-handedly makes battle-mage viable, something I found tedious to play in Oblivion and my brief touch with Morrowind.
Besides that, can't comment because as I said I don't know much about TES.
I don't know, but here where I live we have green grass, trees and deer, while brown, towering mushrooms, cliffracers and giant arthropods would be considered fairly exotic.crufty said:No treesbaronjohn said:How is Morrowind generic?
Brown
They could be both in Morrowind.baronjohn said:- staves are items that channel magic, instead of being blunt weapons
Apparently, voting for Morrowind on an internet poll will automatically make general quality of games incline.baronjohn said:So everyone who voted for Skyrim, thanks for being part of the decline.
Jaesun said:I'm still waiting for a response on what made Morrowind so great.
Mudcrabs.Jaesun said:I'm still waiting for a response on what made Morrowind so great.
At the time it was really fucking pretty. That's pretty much it.