flushfire
Augur
- Joined
- Jun 10, 2006
- Messages
- 772
who said they did? you high or smth?Captain Shrek said:TRAILERS do not decide gameplay.
who said they did? you high or smth?Captain Shrek said:TRAILERS do not decide gameplay.
Diablo's atmosphere, however was, as well as Diablo II's cineatics.Captain Shrek said:Diablo stories were NEVER GREAT.
Captain Shrek said:Serious_Business said:Fuckin' sucked, man.
I've been thinking about this. In D1, Diablo was the "lord of terror". Meaning - he was a spiritual, metaphysical force first and foremost. It didn't matter if you killed him as a physical entity, he'd always come back - because terror is an essential part of existence. Now in D2 and D3 he's just a big frog you kill over and over again with your powerful dick you grinded with your 13 years old friends
Secondly, the "forces of heaven" - I remember reading in the D1 manual that they were not any better than the forces of hell. The point was that the two sides wanted to win humanity over to help them win their war and rule over the world. The forces of hell would corrupt men, and heaven would enroll men into their religious orders. The angels were inhuman, cold, disciplined and ruthless. It was more about law vs chaos than good vs evil, if we want to use that shit from D&D. It never was about helping man, just using him.
And this war ultimately wasn't meant to be LoTR bullshit, all out fightan orcs agaisnt knights. It was metaphorical. The existence of man is where the war really happens. The story of the hero in D1 is symbolic of that.
Bullshit, man.
This bullshit again? Are we looking for literary value in Diablo now?
Menckenstein said:demonic dinosaurman now
Captain Shrek said:Look. Guys.
TRAILERS do not decide gameplay.
Trailers DO NOT decide gameplay.
Trailers do not decide GAMEPLAY.
Sea's preview of the D3 is a better measure of D3 playability than the trailer. Diablo stories were NEVER GREAT. They were always good and enjoyable due to their connection with gameplay.
If you loved Diablos for their story, you belong to the class of people who criticize the art direction of C-grade Porn movies.
It might, but the game does really lousy job conveying that.Captain Shrek said:Diablo 2 makes a lot more sense.
Not really. There were all those tomes of exposition scattered around dungeons.You wouldn't get the most real story at all from plying the game and not reading the manual.
Wat.But that's not the point. The point is that what you are calling Atmospheric is not a result of the stories: Its the result of... LEVEL design and music and enemy types etc. Gameplay elements. Although Diablo has better music and horror, those elements are almost a bug than feature. At least they feel like that. Yes, I consider the perceived minimalism a bug for Diablo. But that could be just my gut.
Not exactly. In D2 you had a lot more trash mobs that posed little threat, you always had bail-out button handy in the form of sprint function, you didn't really have any incentive to use choke points, character planning and development was as much a part of both games as was clicking monsters dead, same with loot drops, and since the latter were much less generous and not farmable thanks to persistence in D1, the former was much less deterministic, especially when instead of skill trees you got spellbooks.You had to click click click in Diablo 1 as well. In any case Diablo 2 has the same basic structure of gameplay
Lolno. Just no. For starters the maps in D1 had a lot more structure. Since in D2 action was mostly occuring outdoors, and outdoor maps were almost as exciting as empty parking lot, D2 loses by default.better map design
Better loot system - yes, better implementation - fuckno.better implementation of the loot system
I would consider it more of a bug than feature, actually.more fleshed out characters.
I'd say they even, however, in D2 you actually can see where are voodoo masks and other curious peices of equipment come from lorewise, while you had't even got a clue what was a full set of japanese do maru doing in a dark, gothic and knightish setting of D1 which people seem to like a lot.D1 also had much cooler item graphics.
I can't imagine this lasting beyond the first patch if it even makes it to release. It does say that their pvp testing is shit, though.Grimlorn said:All skills scale to weapon damage which is fine for abilities involving using those weapons. But if you create a wizard and equip a club with a higher DPS than your wand, your magic missle and other spells do more damage.
This seems bad to me. Half of the series' attraction is acquiring phat lewt. Being able to craft better stuff pretty much negates the entire point of playing.Smithing seems good. You can break down all the garbage you find for mats instead of having to return to town and sell it. Then you can use the mats to create eq that is better than what you find 99% of the time.
I'm pretty sure this is their fallback build since the devs who made D1 so good have nothing to do with D3.I kind of wonder what they've been doing all these years. The game shouldn't have been that difficult to create since everything scales to weapon damage. This sounds like something you'd get from an indie game with a low budget not a company like Blizzard. They actually have the money to spend and supposedly spending a lot of time on this game, yet they did this. It just comes off as extremely lazy.
I suppose they could make it so Wizards only use wands so it makes some sense, but I don't think they are going to make the abilities and skills not scale to weapon damage. They would have to change the entire system.waywardOne said:I can't imagine this lasting beyond the first patch if it even makes it to release. It does say that their pvp testing is shit, though.Grimlorn said:All skills scale to weapon damage which is fine for abilities involving using those weapons. But if you create a wizard and equip a club with a higher DPS than your wand, your magic missle and other spells do more damage.
I'm guessing end game loot might have to be grinded in Inferno level while you can craft eq you can actually use in the earlier difficulties. It may change later in the game and the gear you craft may not be as good. There are also still rares and perhaps set eq.This seems bad to me. Half of the series' attraction is acquiring phat lewt. Being able to craft better stuff pretty much negates the entire point of playing.Smithing seems good. You can break down all the garbage you find for mats instead of having to return to town and sell it. Then you can use the mats to create eq that is better than what you find 99% of the time.
Yeah, you get those messages and bonus exp for killing several mobs in a row without stopping or by killing several in one strike. To be honest, I just think this style of game is behind the times. There are plenty of better action games out there and it will likely do well just on it's brand name. Because if you took this exact same game style and called it something else it, no one would buy it.I've seen the videos and the first thing that sucked were the little combat messages floating over your head like "SLAUGHTER!!! 10 kills in a row!" and shit like that.
If people under 12 were forbidden to play games, D3 would send Blizzard to the trash bin.
No there is still hell. The difficulties go normal, nightmare, hell, then inferno. Inferno requires you be max lvl which I think is 60 and every monster in Inferno is a higher lvl than you. Sounds cool but you have to play through the game probably at least 3 times to get there.DamnedRegistrations said:So, is Hell not a difficulty any more? That seems kinda derp considering the only reason not to continue using it is protesting religifags/censorship. And since hell is already a place in the game (where you GO TO) that would be pretty retarded.
I agree, weapon damage for spells is dumb. It's fine for physical abilities. The problem is that attributes can no longer be customized and so you have to have some other way for the player to influence damage other than just straight scaling per level. Certain equipment is locked out due to level or class, but I'm not really sure how they'll fix it. It totally makes sense, say, that a better wand will give more effective spells, but if you can equip a greatsword and get better effects, that's dumb. My guess it's either a bug or unintended and will be patched out.waywardOne said:I can't imagine this lasting beyond the first patch if it even makes it to release. It does say that their pvp testing is shit, though.
It gives a use for trash loot and awards persistence and exploration Crafted items are better than standard ones but only within that tier, so magical crafted items are better than found magical items, but not as good as rares, rare crafted are better than standard rare, etc. The costs associated with crafting also make it a pretty big trade-off for the better stuff, and unless you farm bosses, you'll find yourself fairly limited in how many items you can create. I also have yet to see a single unique item after playing through five times, so chances are they'll be in a class of their own.waywardOne said:IThis seems bad to me. Half of the series' attraction is acquiring phat lewt. Being able to craft better stuff pretty much negates the entire point of playing.
It's one of the ways they encourage you to play at a quick pace. You get bonus XP for killing quickly and frequently, for making use of traps in dungeons, for destroying objects, and so on. It's extra incentive to get into the fray, just like Health Globes and the removal of Town Portals.waywardOne said:I've seen the videos and the first thing that sucked were the little combat messages floating over your head like "SLAUGHTER!!! 10 kills in a row!" and shit like that.
Well, it's Diablo. Bitching about lots of clicking, grinding and repetition is like bitching about having to drive a car in a racing game. It's expected to come with the package and that's exactly what people like about it.Grimlorn said:I played these games back when I was a teen and even then I couldn't finish a Nightmare playthrough because of all the boring clicking and using the same ability over and over. I thought after seeing the first gameplay videos a few years ago that this might be different and better because it looked like you could combo different abilities and wouldn't be so limited but it doesn't look that way.
That's BS and you know it. Just because D2 was successful with it over 10 years ago doesn't mean it will be successful today. D1 didn't require spamming attack buttons killing thousands of monsters in a few hours. Even Skyrim where you're just using the mouse to attack (somewhat like D3) wasn't as boring because you weren't sitting there killing over a thousand monsters in a 3 hour period.sea said:Well, it's Diablo. Bitching about lots of clicking, grinding and repetition is like bitching about having to drive a car in a racing game. It's expected to come with the package and that's exactly what people like about it.Grimlorn said:I played these games back when I was a teen and even then I couldn't finish a Nightmare playthrough because of all the boring clicking and using the same ability over and over. I thought after seeing the first gameplay videos a few years ago that this might be different and better because it looked like you could combo different abilities and wouldn't be so limited but it doesn't look that way.
No. I know there are people who like casual, boring games. That's why I made a point to say that I never played through Nightmare on D2 because I know there are probably people here that have played through Hell with several characters and they will probably love D3, which is fine I guess. I'm just disappointed with quite a few of the changes and I thought it would play differently, so I vented.Also: you think people don't like boring, monotonous stuff made by developers other than Blizzard? Just look at any other MMO, or crap like MapleStory. Blizzard owns the market because they're a goddamn titan, and because they have name recognition, but it's not like these games would be unpopular otherwise.
St. Toxic said:In all seriousness, what happened to subtlety? Have storytellers forgotten how effectively engaging it is to actually keep shit back from the player? To merely imply that great evil is stirring, ala the Diablo 1/2 intros, rather than shoving ultimate evil in your face until it's simply another overused prop that nobody gives a shit about.