Giauz Ragnacock
Scholar
- Joined
- Jul 16, 2011
- Messages
- 502
Well that doesn't sound so bad. Are the effects on your stats clearly laid out before you say yes to adding the item to your inventory (almost like in some games when you are about to equip something you get a list of your current stats and arrows pointing to what they will become if the selected item is equiped)?
Also, glad to hear I'm not alone in feeling there is not just one MOST-CRPG system to create a CRPG with. As long as the item system is not unwieldy (overly complex or the item effects are displayed via information dump) I'll shut up and just let it go (unless you know, I'm dying and have no clue how to ballance myself so that I have enough good items to survive while not nerfing my stats down to even more helpless levels).
Also, glad to hear I'm not alone in feeling there is not just one MOST-CRPG system to create a CRPG with. As long as the item system is not unwieldy (overly complex or the item effects are displayed via information dump) I'll shut up and just let it go (unless you know, I'm dying and have no clue how to ballance myself so that I have enough good items to survive while not nerfing my stats down to even more helpless levels).