I thought the demo was too short so I thought it I'd try the "bigger demo". This time I got out of the tutorial area at least. I played like 4-5 hours or something in total before I gave up. Probably won't pick it up again.
I played a pure sorcery build. Sorcerers have 3 weapons - Staffs (close range) Chakras (throwing discs - mid range) and some sort of Wands (long range). I chose to specialize in Chakras and the heavy nuke spell you start out with.
Combat was quite decent once you got a few abilities. The QTE finishing moves (for extra experience gain) are dumb, but at least I always got 100% bonus exp gain with my APM fingers of doom. Most encounters followed one of three types: 4-5 mobs encounter (use AoE and dodge), 1-3 with ranged charge-up/charge skill (use dodge), or dumbfuck mob (just spam Mouse1).
The story, characters and lore are super generic. It's also very PG-13. So it's just boring. The background lore seems to be quite rich though. Lots of names and history and shit. But that doesn't really matter since it's all boring. Who is actually excited by dark/light elves and dwarves anymore? "oh no, the dark elf king is corrupted with evil and you are the chosen one hohuhuho" fuck you.
The game world is too big. Areas are too sparse when it comes to... well, interesting stuff. It's all mobs and loot chests and fedex sidequest-givers ("Hello, bring me 4 deer heads! I know I'm a hunter but I will ask you, stranger, to hunt in my place. Because fuck you I'm lazy"). Towns are all hub-structured (3-4 questgivers, shop, healer, smith, etc.), with very few intractable characters besides the questgivers. Pretty much like a MMORPG.
Speaking of being like a MMORPG. Every quest including the main quests feels like they're taken directly from a MMORPG. Felt like playing SWTOR again. Main quests and sidequests - only difference is main quest got recurring characters and some cinematics.
The interface is horrible. Probably developed for consoles first.
TLDR; The game is a singleplayer MMORPG, much like Two Worlds II. It has a horrible interface and a camera/turn-system that takes like an hour to get used to (earlier I couldn't finish the demo because I became nauseated). Combat plays like Zelda - dodge, attack, dodge. Plot and characters are PG-13 cardboard cutouts and boring - don't expect xtreme bioware tableflipping or romancing or anything like that. Writing is not horrible but it's absolutely not interesting.
I expect only a few percentage of people who play this will actually finish it. It can be very tedious. Your character grows boring fast - and since it's a single character game that kind of sucks balls, no?
I give the game... 30%! 3/10. 1.5/5.