Unsurprising Reveal Expected
As promised, we'll be changing our arsenal.
The newly acquired Scorpion pistol will be tested.
The N7 Argus will be given the chance despite its shitty reputation in online play.
I'll take my best team with me, since someone warned me of the dangers..
For a Sentinel, there is no better team than Liara and Javik. You can chain biotic explosions all day long, and in turn it made weapons grade a non issue. Survival is also bolstered by exposing yourself to as little fire as possible, since you'll be throwing biotics strictly from cover.
You've seen this video before, but let's put it here for continuity sake.
The nearby storage shed holds the Claymore, the most powerful shotgun in the game. Highest damage, and heaviest too. I don't know if I'll ever try it.
I also help myself to some salvage.
Me too.
Yep, let's go...
So, yeah...all three. Unharmed by a few metre drop. Of course all the heavy debris did not crush the fallen squadmates as well. What are the chances? Seriously?
Ahead of us.
If he still has his weapon grab it. Could be useful down here.
Durrr..press Space Bar, Commander. The Firestorm is a flamethrower, capable of delivering constant damage at close range. Not a bad heavy weapons. But unlike Mass Effect 2, you can no longer carry it on your back pack. Switching to your other firearms would make Shepard drop the equipped heavy weapon onto the floor.
Is that webbing?
How foreboding.
We smashed it aside with the Omniblade.
The second webbing requires the Firestorm to break down.
Cramped caverns, chest-high stone walls for cover. Sigh. They're not even trying anymore.
Stay close. It's easy to get separated.
LOL. Only a fucking multiplayer team would get separated.
Agreed. Everybody be ready.
Small forms skitters as we walk past.
Did anyone see that?
Confirmed. I see something.
Looks like some kind of egg? Let's smash it.
Bashing up these eggs at close range isn't a good idea. They detonate when shot at. They do damage to anyone close by. Best to just burn them from a distance.
Of course the Scorpion Mine Pistol works too. Nifty.
Mystery solved. Reapers are behind this shit.
Maybe.
Yeah, it's still possible that somehow Cerberus engineered the rachni too with the aid of Reaper tech they've captured.
We proceed very carefully, taking care to burn any eggs that stand in our way.
Deeper we go...and finally...we've got combat.
Those Ravagers are deadly - the rest of the reapers are harmless to be honest. Of course, you risk being exposed to husks and other threats if you focus too much on the Ravagers. But taking the Scorpion along lets me deal damage without establishing line of sight against the Ravager, so it's a good thing I've brought this pistol along. All in all, dangerous.
Deeper within, we found traces of Reaper structures piercing through the caverns.
No question Reapers have been here.
More eggs in our way.
We proceed onward, until...
Blocked, Shepard.
This door's different. It's Reaper-made.
It must open somehow.
Hmm...it has a barrier?
Firing off biotics at it shuts down the node. Opening the door.
Smashed through the webbing behind it with biotics to continue.
A rumbling sound is heard as the squad moves in.
Look out!
It's a cave in!
The team safely rolls out of harm's way, but there's no way back.
Our exit is cut off.
Looks like we're finding another way out of here. Come on!
Commander, what was that noise?
Cave in. We're all right.
Understood. Dagg out.
More boring webs and eggs...
Jesus, this mission sucks ass.
Commander, I got information off one of the scouts.
What happened to them?
The leader ordered them to take weapons deep into the cave. He knew the next team would need help.
They died making sure we could make it to the central chamber. Come on!
Yeah, that explains why most of them died carrying Firestorms - totally.
With chest high covers and a nice river for trench warfare. :skyway:
I dunno why man, I just felt the Single Player combat experience feels lacking compared to the multiplayer scene. Although Gold difficulty tends to get a little bit overkill...Silver's pretty fun and fair to experiment with different class combo you can have with 4 people. Here, you can see I struggle a lot trying to keep my squadmates alive. They're kinda worthless as weapons wielder, I just used them as instant power dispensers.
And the Argus rifle recoil is horrid when not fired from cover. This gun ... one of the N7 "Ultra Rare" pack in Multiplayer deserved the shit reputation it was given by the community. You can see I was shocked by the recoil when I fired it for the first time and could not recover. The Vindicator Assault Rifle or Mattock would've done a better job at less weight, too. So yeah, fuck this gun.
Any casualties?
Some. But even more dead Rachni.
The rachni thrive on toxic planets. Strange to find them in breathable atmosphere.
The Reapers are breeding an army down here. The Rachni reproduce at an alarming rate. This place would hide their numbers until it's too late.
I agree. And they're throwing everything they've got at us so we won't reach the nest.
That was all they've got? Seriously?
Gunfires ahead.
Looks like Dagg needs help.
Hang on, Dagg. I'm on it!
We blast off a webbing and rush down a tunnel.
There's the power node.
One blast on the node and it opens up a path for the krogan to retreat into the same chambers where Shepard's team is at.
They're safe, for now.
The rachni forces backs off to regroup as Dagg lets off a parting shot.
The rachni were clever to seal the passage.
Glad to see you made it.
The rachni have retreated for now but will soon return. In force.
We're close, Dagg. Those barriers were protecting whatever's down that passage.
Dagg glances at the passage, noting the large presence of egg spores.
We'll dig in here, ensure you have time to finish this.
Good luck.
Luck? Ha! Luck is for a salarian male hoping to please his mate.
:Hold the Line:
Shepard's team advances forward on foot, till they have to squeeze through a small passage...on their knees.
What will they find on the other side?
In this battle. I abused the biotic chain between the three squadmates to pull myself through the rut. First, Javik's Dark Channel will deal constant damage - I'll detonate that with a Throw. If the Ravager is still alive, I'll have Liara Warp it, and I'll finish the job with another throw. If it's still alive, my own Warp is ready to finish the job. That'll ensure constant biotic chains to keep the kills coming. Of course, if the swarmers or husks gets close, consider casting singularity to protect your squad from begin choked to death by husks. That's all folks, no boss fights. Nothing.