Oarfish
Prophet
- Joined
- Sep 3, 2005
- Messages
- 2,511
So you say it's there, or it isn't?
It isn't no, which is a big disappointment.
So you say it's there, or it isn't?
Who gives a shit? I, for one, don't.But the point is, there was NO random map generator in Heros 4.
And I almost forgot to mention the multiplayer maps. There are about ten of them, no random maps, which has been one of the strongest points of the last two games. And the maps that are available are very static, you can't change almost any of the settings, can't change teams, the only two maps of the largest size don't have underground, and so on. Very uninspiring
Six 'story' maps. Then you have something like 8-10 skirmish maps that you can set up any way you want.Falcore19 said:It feels rushed though. It needs lots of polishing. There's only 6 single player maps besides the campaingn, and I got a feeling they're not too good.
It's not really worth reading past here. This line pretty much sums it up.kingcomrade said:I haven't played any of the other HOMMs
That's exactly what I'm saying, and exactly what O Lord On His High Horse dolphin completely missed. That's all this game is. You spend most of the game fighting mobs to level up and capturing mines, and the combat there isn't fun or original at all. Dolphin already acknowledged that the combat isn't tactical or anything, and what's left? You spend most of the game doing something boring (not to mention that enemy turns take forever, especially on the 8 player maps). Then you get 1 "boss fight" against the enemy general, then you take his city. There's nothing more to the game.Unfortunately you're still stuck with facing neutral stacks to level up and flag mines still.
Yeah, that's the way people enojy playing it here in Borat's Land At least my buddies.I'm a fan of HOMM2 and 3 mainly. Drunken nights playing hotseat (it has hotseat still, right, UDH?) feature big on my strategy landscape.
So it's purely art programming problem, right? Because Homm3 had a wonderful map-generator, and quite balanced to boot.To make it playable and balanced? And, more then that, interesting to play?
Try making one. And good luck with that.
Yes, it was. Yet, it was a purely 2D game, also, we never know how much effort it took programmers to make one.So it's purely art programming problem, right? Because Homm3 had a wonderful map-generator, and quite balanced to boot.
I never said that. I said that you probably wouldn't like any of the Heroes games, because what you complained about have been staples of the series pretty much since King's Bounty.kingcomrade said:So not being fun is characteristic of the series? Great. Believing that you can only truly appreciate HOMMV if you've played the previous ones is really silly.
Yeah, but didn't the map generator come later in one of the expansions?metallix said:So it's purely art programming problem, right? Because Homm3 had a wonderful map-generator, and quite balanced to boot.To make it playable and balanced? And, more then that, interesting to play?
Try making one. And good luck with that.
kingcomrade said:So not being fun for KingComrade is characteristic of the series?
Freethis said:Does anyone get the feeling that Starforce leaked this copy? I mean, an announcement that Heroes V will not be using Starforce, then the game gets leaked all across the internet days before release...
undead dolphin hacker said:Yeah, but didn't the map generator come later in one of the expansions?