Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Ultima Forever News Roundup

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,461
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Mythic Entertainment; Paul Barnett; Ultima Forever: Quest for the Avatar; Ultima IV: Quest of the Avatar

Mythic Entertainment's upcoming quasi-MMO, Ultima Forever, has been a controversial title in these parts (with sometimes amusing results). In the interests of completeness, as well as morbid curiosity and of course lulz, we offer you this U4E news roundup.

Back in October, Mythic Creative Director Paul Barnett gave a talk about the game and its development at GDC Online. Some details of the the talk were summarized over at Destructoid. Apparently it was quite a troubled project, in more ways than one:

Just a couple yards away sits Ultima creator Richard "Lord British" Garriott who laughed and applauded throughout Barnett's off-the-walls, hysterical presentation, which doubled as a descent into one man's madness experienced during production. Ultima Forever has been rebuilt multiple times, shuffled around by production houses, and saved from cancellation through the act of begging to BioWare's co-founders Ray Muzyka and Greg Zeschuk.​

Given Barnett's candor and spirited delivery, it's hard to tell when he's serious or not -- though, after the speech, he insisted he wasn't making anything up on stage. One of the most baffling things is that an early promo video for Ultima Forever (then attached with the subtitle "Quest for the Avatar") showed up at Mythic's office with a BioWare logo positioned at the start ... but they didn't work for BioWare, at the time. This is how they first heard of the 2010 BioWare Mythic merger that apparently marketing knew about before the developer.​

In March 2011, EA was overlooking its projects, trying to figure out which ones were making progress and which ones should be canned. Mythic scrambled together new footage and invited BioWare's Ray Muzyka for a studio tour. After feeding him a sandwich, Muzyka rushed off and threw up for two days. Instead of giving Muzyka a tour, Mythic had given him the wondrous gift of food poisoning.​

Tee hee. Mythic's merger with Bioware has since been reverted - "in the wake of a new focus" on mobile gaming (more likely because the value of the Bioware brand has cratered). U4E was originally meant to be a browser game, but no longer. If you're interested in seeing the effects of this transition, Kenneth over at the Ultima Codex has put together a nice screenshot gallery which shows the evolution of the game's graphics throughout its development cycle.

Most recently, also courtesy of the Ultima Codex, the Australian gaming magazine PC Powerplay has published an article/opinion piece about Ultima Forever. Most of it is a repeat of material from the GDC talk, but there are some additional details:

However, the article does go into a bit more detail about the game’s free-to-play implementation (which, in addition to paid vanity items, will seem to limit the number of keys free players have access too in a certain time period; keys can be used to open chests to obtain high-end loot). She also highlight’s Barnett’s explanation — which was in his GDC talk — of why certain mechanics (wind, food, etc.) that were present in Ultima 4 are absent from Ultima Forever: to avoid the appearance of wanting to monetize these gameplay elements.​

There are also a handful of soundbites from Barnett that are listed on the right-hand side of the fourth page of the article, which offer some additional insight into the game’s mechanics and contain a few amusing quips. Like his labelling of Britannia’s main continent as a “Croissant of Joy”.​

Uh huh.

There's also a cute little aside in which the author, in an attempt to contest Paul Barnett's remarks about its comprehensibility to modern audiences, describes her experiences playing the original Ultima IV with her five year old son. If you read only one article that I've linked here, I recommend it be this. I guess the kid is too young to know that "80s games are unplayable today".
 

wormix

Augur
Joined
May 22, 2011
Messages
204
Location
Australia
Barnett says, "We took 'wind' out because people were convinced it was a monetisation trick; that we were trying to get people to pay for things and they wouldn't believe that that's how the original Ultima IV worked."
So basically they were charging money for these things and instead of removing a way to cheat the system (and the player) they remove the system. Makes perfect sense...

I guess the kid is too young to know that "80's games are unplayable today".
Hell, I've seen some people tell stories about how their young children/relatives play Dwarf Fortress and love it, even if it does fit into the simlike style of gaming.
I acted too late myself, they're already addicted to Cooking Mama.
 

mindx2

Codex Roaming East Coast Reporter
Patron
Joined
Feb 22, 2006
Messages
4,429
Location
Perusing his PC Museum shelves.
Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
There's also a cute little aside in which the author, in an attempt to contest Paul Barnett's remarks about its comprehensibility to modern audiences, describes her experiences playing the original Ultima IV with her five year old son. If you read only one article that I've linked here, I recommend it be this. I guess the kid is too young to know that "80's games are unplayable today".

Thank you Infinitron, reading that little piece brought a smile to my face and I applaud you for that. There is still hope.....?
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
BUT IS IT AN RPG
HURR DURR I AM JAESUN FAGSNAKE
ALL BELONG TO MY DICK
 

Aldebaran

Erudite
Patron
Joined
Aug 12, 2011
Messages
618
Location
Flin Flon
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
No, there is hope: the kid hasn't seen a Xbox yet. We just need to abduct a bunch of five year olds and indoctrinate them into the ways hate. By the time the Microsoft X-800 gaming system is released, they will be edgy enough to cut through D-pads and analog sticks, thus ensuring that they retain their purity forever.

Also, we could train a handful of them to steal cars for Codex fundraisers/kickstarter drives.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I just don't get the point.
"D'ohoho! I'll say something I don't mean! Let's see their funnay reactions! OH THIS IS SO FUNNY OHOHOHO!!!!"

Here we are, after what, almost a decade, and we're still trolling and flaming another because X calls Y an RPG but Z calls it a different genre? What the hell? Can't we move past that and let good games be good games? Genres are just dull labels and if enough people here - who on average can be trusted to have okay tastes - like something as an RPG it probably is to us, and that's all that really matters.

Console, computer, action-RPG or dungeon crawl, Fallout-like or jRPG, pen & paper simulation or hack & slash, does not matter. What's really important is that we're here together talking and discussing them. We should move past meaningless fights about whose RPG definition is better and when someone can't understand that I guess it just breaks my hurt a little, especially when it's someone who really ought to understand the value of eclecticism.
 

bhlaab

Erudite
Joined
Nov 19, 2008
Messages
1,787
What? They didn't want to monetize wind so they left it out completely?
 

Bruma Hobo

Lurker
Joined
Dec 29, 2011
Messages
2,412
There's also a cute little aside in which the author, in an attempt to contest Paul Barnett's remarks about its comprehensibility to modern audiences, describes her experiences playing the original Ultima IV with her five year old son. If you read only one article that I've linked here, I recommend it be this. I guess the kid is too young to know that "80's games are unplayable today".

Old people suck
http://www.youtube.com/watch?v=Dc2x_cbcLmg&t=7m32s
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom