MadMaxHellfire
Arcane
not really. my point was that in xcox you have ONE way of playing, the one laid out by the mappers and by the obtusely restrictive ruleset. in x-com you could play it however you wanted: grenade tossing, demo charges to open new paths, kamikaze attacks, spotter and sniper, lots of explosives and forget accuracy, manouvering squads to actively seek and destroy, static fire squads at defensible crossings...The better game is the most important thing of course. But even in terms of realism the new one isn't any better than the original. The new one doesn't mimmick real life tactics very well. It might appear to on the surface because, hey you have to use cover and overwatch an even a weak form of suppression, but real life tactics are a lot more involved than that. Maneuver, for example, is not very much encouraged by the system(actively discouraged even, as was the point of MadMaxHellfire). And maneuvering is the main purpose of real life squad tactics.
YOU play x-com they way YOU want, while xcox forces you to be played in the retarded manner he was made to.