Shannow
Waster of Time
... or at least it's on indefinate hold
http://www.incursion-roguelike.net/Wednesday, April 13th, 2013. Version 0.6.9I
I have some news that I know is going to disappoint people, but I wanted to be honest about it.
Since just before Christmas 2012, I have been working on a different project unrelated to Incursion in either its tabletop RPG or roguelike game forms. My new project is a post-apocalyptic tabletop game; I don't want to talk about too much yet because I have nothing to show, I'm not sure if I'll be releasing it under my real name and it's not especially relevant to this community. It was supposed to be a brief diversion after which I would return to Incursion, but has grown far more substantial at this point (though it is still far more finite and contained than the elaborate design for Incursion had become).
This is something which kind of grabbed my attention and inspired me, and I have neglected to look at this forum as a result. I saw the discussion here about status when I re- approved Thrydon, and I felt obligated to say something as this has gone on too long.
Incursion is a huge, huge project with a vast amount of labor invested. At the same time, it is not currently in a playable state as either a tabletop RPG or a roguelike computer game, and there's a lot of work before it will get there. I'm not "abandoning" it, and I'm not releasing the sources -- but I also haven't been actively developing it for about four months now, and I wanted to be honest with people about that.
When will new Incursion come? I don't know. At this point, maybe some years in the future -- or maybe never. It's far too much an investment of labor for me to want to throw it away, but it's status for now is "shelved". I know that will disappoint people, and I'm sorry. I'm not really able to work in things in my spare time when other, different things have my interest far more strongly, and that's my situation right now.
It would be best for everyone concerned if people considered Incursion dead at this point. It's not precisely true -- I do plan to get back to it someday -- but I don't feel people should be waiting on news for a game that isn't actively being developed at the moment and has had a huge amount of time since the last release.
I want to offer sincere thanks to everyone who supported the game and showed interest, and I'm sorry I don't have anything more appealing to tell you.