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Completed Let's Play Europa Universalis 3: Magna Vinland Ragnarök

Best choice?

  • Perkele Perkele Perkele (Finland)

    Votes: 6 20.0%
  • To me sons of Sigm... Donar, for the Emperor! (Kleve - Confederation of Nordland)

    Votes: 1 3.3%
  • Expeditions: Now with Vikings (Vinland)

    Votes: 12 40.0%
  • To Remove Kebab or be Removed by Kebab (Armenia)

    Votes: 6 20.0%
  • Remove Anglo-Saxon (Britannia)

    Votes: 3 10.0%
  • The Brazilian Slaughter (Portugal)

    Votes: 2 6.7%

  • Total voters
    30

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
1, time to take advantage of getting that core in Canada. :salute:
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Then crushing the eldritch natives it will be, but not without preparations to ensure it won't be a disastrous war.

=============

Advance onto the shadows

The National Anthem of Vinland (Except the lyrics would be in American Norse obviously)

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The development of Vinland and their superiority in technology and honor began to slowly put an end to the tribes that were enemies of the Norsemen. The vile uncivilized brothers of the Dagonl'nu were finally utterly and completely vanquished from Smaragdur, yet worship of the Great Old Ones survive within cults made of Norskers who were seduced by their offers of wealth and power beyond measure.

The Althing of the mid 16th century delayed plans for an attack when they realized the advances in equipment and tactics of Narackamous minions, now clearly armed with "arquebuses", if those "firearms" can be called such, considering their nature:

The fates of those who truly irritate the gods the Dagonl'nu Nation worship are infinitely worse than death, for it is said that the arquebuses they began to employ shortly after similar firearms rose in Europe are anything but mere firearms. Malicious instruments of fleshly pink and bony white color wielded by soldiers who are more monster than human, their arquebuses breathe agonizingly in their seemingly everlasting torment and mockery of life, for they have no mouth but they must scream, indifferent to those who shall perish.

Note: The last paragraph is actually the unit description.

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The national policies of Vinland during the later half of the 16th century were geared towards preparing the Republic for war, and towards the goal of eliminating all their shortcomings, which included the weaknesses of their naval expertise, for without crushing the Dagonl'nu Navy, a definite victory would never be possible no matter how many men were ready to fight, as their Navy could simply form an unbreakable wooden wall around their capital, which unnatural birth rates and blessings of immunity to most diseases gifted with a booming population in the hundreds of thousands, and their lands around the Devil's Bay far to the northwest of Vinland.

To ensure Vinland will be able to advance onto Epekwitik or whatever that island is called, when the time is right, naval academies are created all across the country to provide an excellent naval fighting instruction to the sailors, and give the yet to be constructed Navy of Vinland the necessary edge to achieve the final victory against the horrors within their main domain.

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The Granadans have no honor. Although nowhere near the losses they caused with their indecent expulsion of the merchants of Vinland, some shady smuggling of brazilwood and other high value goods from America brought quite a loss for them, and some always useful funds now that the country balanced investments between colonization, restoring their merchantile power and the planned mass expansion of the army and of the navy that would still need many years. Likewise, it was deemed wise to improve border defenses first, which would not be cheap either.

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Dozens of thousands of savages were put in their place as they rose against their deserved fate of subjugation for having once fought on the side of the Great Old Ones. Rebellions such as these cannot be tolerated, for they can tip the balance of entire wars and, considered such malcontents wanted to defect to Wyandot, even turn old allies into newfound enemies.

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The "arquebuses" of the enemy may be horrifying, but Vinland will not make the same mistake of the last time they declared a war on the abominations without being truly ready for it. And finally, the growingly outdated medieval cavalry tactics and equipment were being replaced. With the old lance replaced by a pistol and part of the armor once worn sacrificed for mobility and speed, but still not fully conceived, the "gallop" cavalry which would soon be the mobile support to the infantrymen of Vinland was quite formidable, as Sweden, from where such tactics originated, would confirm. Their usual tactic would be to charge into the enemy in a similar way repeating crossbowmen charged, but with more *BLAM* and less rate of fire, breaking their ranks apart with a salvo of pistol fire and engaging them close by with their swords, then, after riding over the breach in their lines or disengaging, turning around for another similar charge with their pistols loaded again, rather than to mostly skirmish in caracole maneuvers.

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Albamo, as the skraelingar called it, was another great source of the valuable cigar, and of manpower as well.

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The natives at Odinhóll help with trade. Let them have their land, for they are mostly decent traders that bring valuable extra income to the capital.

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Before the attack, the fortifications at the borders with the eldritch "Unspeakable" must be improved as much as possible, to ensure they will have a much more difficult time defeating the garrisons should the initial assault into Canada fail.

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And in many ways, patience was paying off. The Dagonl'nu had an immense wealth gifted to them by their dark gods, a wealth they used to invest massively in their lands, both contested and not. An university and a naval equipment manufactory would make the conquest of such territories, once it becomes a real possibility, extremely positive to the progress of the Republic, after they have been purge of all that is unclean and inhuman, of course.

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No expenses were spared to ensure the protection of Vinland against her greatest enemy. Hopefully all these precautions would prove themselves uneccessary, for a great buildup was at hand, with Vinland building up the largest military ever in the entire history of the country to ensure their victory against the horrors.

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Winds of war blow over Germany. Nordland may have fallen, but Sweden and Lithuania are on a steady territorial expansion through this century, with Sweden not so distant from the dream of uniting Scandinavia under the gods again.

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:kfc:

Beware, beware, lest white guilt and liberalization bring ruin for a past the Norskers of the 20th Century have no responsibility over . The natives on Grótti proved themselves dishonorable, attacking the cities on the island for no good reason, killing women and children without mercy. Thus the progress of the sugar plantations was not halted in their favor, for they don't deserve such special treatment.

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Almost everything was ready for the war, but the final step to break all barriers between the New World and the Renaissance in the Old would cause some chaos and hardships from societal changes that would be better endured at peace. Thus, until the stability of the Republic was golden again, there would be no war.

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During his second term, as he was re-elected for his competence and good work, Sigurd Sigurdsson unfortunately died, and in his place, Soren Bolt assumed as the new Consul. Soren Bolt was a great general, but barely average in everything else. Likewise, his greatest military field skills were in sieges rather than battles, but that could be very useful considering Vinland was resorting to more and more defensive tactics.

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Having allies in Europe can be problematic if those allies think Vinland has any condition to send them significant support. Such alliances are merely to dissuade the Dagonl'nu of declaring war too soon. But, as Wien was surrounded with kebab, they didn't even argue when the Republic offered a white peace treaty to leave this war they had nothing to win from.

And speaking of kebab, Armenia is almost completely removed, while the Shells in the Night bring light to the otherwise dark streets of T'blisi. The Ottoman Empire was the undisputed great power of the New World, having almost transformed the Black Sea into their private sea already.

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Soren Bolt was a men fit for war, yet he ruled the country in a time of peace. In his place came the superb administrator Bernt Larsson, whose skills will be useful both in war and peace.

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In 1578 the last step of the defensive improvements, other than provincial militias and reinforced walls, came in the form of the creation of The March in Innu, to make such very important province extremely safe at the expense of reduced centralization and of a reduction in the almost insignificant tax income it provides, for gold and gold alone is its worth.

Now the only thing left was to create an army as large as possible before the attack.

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An army that had as their backbone a new unit far more noticeable than the gallop cavalry, and which style of starting a an attack, to an extent, was similar to that of the cavarly. The Immortals of Vinland, equally able with repeating crossbow and greatsword, were truly impressive professional soldiers, combining the strengths of the berserkers and crossbowmen. Their weapons were already iconic enough separatedly, but when together, they truly made it clear those who wielded both with skill were not to be underestimated, or to be expected to flee at the sight of a "flesh-crafted" arquebus from the Dagonl'nu firing, or even of their far more infamous Bloodspitter Bombard:

The earliest form of artillery the Dagonl'nu used was heavy, slow, but terrifying in its operation. Rather than round stones or balls of lead, it was a terrible construct of fat, muscle and a barrel of bluish flesh like that from a vein, which fired balls of clotted blood from an unspeakable source, a volatile, explosive and cursed blood that caused immense harm over a wide blast radius upon impact, driving the few survivors to rout before their inevitable deaths by the poisonous blood.

Even that would not put such great men to a rout, from whom the great of the greatest undoubtly are the old Varangian Guard, the personal guard of the Consul, always trained to the latest tactics and fitted with the newest gear, now really standing out in their colorful uniforms, exotic crossbows and zweihanders.

Note: Again, the mid paragraph is the actual in-game description of the exclusive first artillery unit for the Dagonl'nu. And it is insanely superior compared to the regular artillery available at the same land tech level as it is for them.

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Hymn of the Immortal Warriors

In the beginning of 1587, everything was ready. Over thirty thousand men marched to Canada, to start the conflict with a decisive and crushing victory.

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The charges of the Immortals and of the Gallop Cavalry broke apart even such mutants with their macabre guns, in spite of the lack of competence of their commander in military tactics, a lack the same didn't have in his personal courage.

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Immediately after such victory, before attrition could take a heavy toll, they assaulted the heavy fortifications of Canada, and rapidly conquered the region. Now it was time for the infantry to pursue the retreating foe and seize as many forts as possible. Once the casualties grow too high, the one thousand cannoneers operating the standardized and capable chambered demi cannons shall march to the enemy walls to speed up the sieges with their bombardment.

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An enemy counterattack drove the armies of Vinland out of Canada, which they immediately besieged, but their victory was a pyrrhic victory. Their horrific muskets were better at demoralizing than killing, and soon they would be driven out. However, after more battles, once again the armies of Vinland retreated, and this time their forces advanced just behind them, confident they could drive the forces of the Republic to a degree of despair where they would end as helpless as headless chicken and be easily slaughtered by the thousands. At Smaragdur, ever decisive region for such conflicts, a decisive battle began.

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After some annoying "ping-pong", the victors were clear. Dozens of thousands of horrors exterminated, and the Dagonl'nu undisputed supremacy was finally falling apart, as skalds remembered the Immortal Warriors for their bravery that overcame the horrors of bloodspitter cannons and other horrific instruments of war built of living matter rather than dead wood and metal. This glorious victory paved the way for more than just a victory, it made clear this time Vinland could achieve a truly crushing victory, retake the long lost Furðustrandir and even more.

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Discipline and strong forts shall prevail over reckless and impatient offensives. Let cannons roar into walls, let all remember the sacrifice of dozens of thousands for victory, because their deaths in this coming turn of the century shall not be in vain!

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The artillery moves to the enemy territory while, facing slightly superior numbers, the pistoliers of Vinland utterly crush the Dagonl'nu forces in Ur'Hyperborea, named after a mythical continent turned uninhospitable eons ago by changes of weather and geography. Their charge was so successful they routed the mutants and wiped them out with salvo after salvo of pistol fire.

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The last major Dagonl'nu force is finished in Saguenay, and the daring and victorious immortals prepare to assault the walls, following the traditions of courage and fearlerness of their greatsword predecessors.

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Valhalla awaits Bernt Larsson, who was not a good commander, but still brave. Aggravated by wounds he suffered in battle, his frail health finally bested him. He was the man that prepared Vinland for this war, that organized the economy to support the army that now brings victory after victory against the abominations. His deeds and courage won't be forgotten.

:salute:

Njald Torgeirsson, his successor, is definitively set to become one of the greatest rulers in the history of Vinland and to finish what his predecessor started, for he is a legendarily good administrator, a great diplomat and a good general.

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The Dagonl'nu will lose this war. And this time they will pay for all the horrors they caused. The soldiers of Vinland have grown accostumed to, like Conan, fight eldritch horrors without fear of death, for in enough shooting, ripping, tearing, crushing of enemies like skulls of pig and hearing of the lamentations of their women, even death may be killed.

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Over thirty thousand hybrid chimeras have been cleansed from this world by the *BLAM* of the cavalry and artillery and by the storms of bolts of the infantry. The Dagonl'nu are utterly defeated, and now the war will merely involve the sieges, and eventually, as money is accumulated, the creation of a Navy large enough to defy their powerful naval forces and open the way right into their capital with a great victory over the seas, but that will likely be the most difficult part of this struggle, rather than the land battles. Not that the costs of the battles weren't high, but their navy was even more formidable than their army, and once it is time to defy it, it will be very difficult, even at numerical parity.

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While the defeat of the Dagonl'nu proceeded, news arrived of how an island in the middle of the ocean the English called Bermuda was being settled. Yet, England lacked naval technology to truly move into the New World, and in that field, Britannia, supported by the wealth their conquest of the fallen pagan Nordland brought, was far ahead. The Gaelic peoples were fated to become the latest newcomers to the continent, eventually.

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It was only after almost one century that slowly the savages began to realize the Iroquois would never rise again. The conquest of all continental territories of the Dagonl'nu not separated by an completely hostile region of ice and mountains was almost completed, with the former Vinland territory of Furðustrandir being the last.

A naval expansion program was also underway, which should take a few more years to reach its conclusion

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Nox Arcana: Pirates

1595 was the year Vinland built such a Navy with disregard to the steep maintenance costs it demanded, a Navy composed of Naus, far more advanced Carracks pioneered by Portugal, and Barques as light ships complementing their old cogs and pinnaces, that would defy the might of the eldritch one. First, they annihilated isolated fleets blockading their ports, then they moved in to regroup in the Bay of Thor.

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And after crushing the blockading fleets, naturally they docked in Odinhóll for repairs before their baptism of fire, a challenge that would either bring Leif Amudsson, the first significant Admiral in the history of Vinland, to his glory or to his death.

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The natives around Odinhóll were mostly decent. Unlike those of Grótti, they were given a respite from overt agricultural expansionism encroaching their farm and hunting lands. Meanwhile, the Norsker Great Navy was almost fully repaired. Soon they would face the enemy navy in an enormous showdown.

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The fleet of the Dagonl'nu was every horror story among sailors made real. Pushed by pitch black winds behind their decrepit and eldritch vessels from where haunting lights shone, crewed by mutated horrors who looked more like fishes, frogs and tentacled chimeras than humans and with cannons that were clearly, even from a distance, made of flesh, bone and sinew rather than copper or iron, they unleashed a barrage of helfire, literally.

The battle dragged on not for days, but for months. Deep Ones joined the boarding of the mutated abominations against whom the sailors and marines of Vinland fought valiantly, having only the advantage of their repeating crossbows against their horrific might. There was only one other advantage of Vinland that tipped the balance enough for them to have a chance of victory: they knew the secret of Greek Fire. Eventually all cogs sunk, then all old pinnaces, until the Barques were starting to go down as well, but not without equally severe sinkings for the foe.

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For more than six months the battle endured as ships evaded and engaged. It was a bloody battle this Battle of the Bay of Odin, for many Valkyries will have to ask Njörðr a hand to bring forth all brave sailors who gave their lives to utterly annihilate the superior Dagonl'nu Navy, whose names, as typical for the methodical Vinland, won't ever be forgotten.

:salute:

Only the three Naus didn't sink when this enormous battle was over, and they swiftly pursued and annihilated the last ship of the horrors. Let nobody decry this victory for its high cost. The enemy had a vastly superior Navy with nine state-of-art capital ships and eighteen light ships, while Vinland had three Naus, fifteen barques, three pinnaces and six cogs. It was thanks to the superb leadership of Admiral Leif Amundsson that , even if at the cost of all light and transport ships, this first and memorable victory of Vinland's Navy was achieved.

Immediately the armies marched forth into Epekwitik or whatever their capital is called.

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While their first assault failed they delivered heavy losses before retreating, and into a second amphibious assault, the very capital of the Dagonl'nu now was soon to be in Vinland's hands, to truly make of this war a great victory!

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A rally from the city walls that was completely unexpected brought an end to the siege, but that would be short lasted.

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Vinland was perhaps too ahead of her time in the past, but now, at the dawn of the 16th Century, that is no longer the case, which also means colonial expansion shall be reinvigorated once this war is over and the impacts of war are forgotten.

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And finally, in 13th of April of 1600, victory! Yet, there was much more. Even as they lied on the verge of total defeat, Narackamous arrogantly refused to cede all territories Vinland demanded. They needed another lesson. A lesson Vinland claims over their territories would teach in three years.

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Because in 7th of February of 1603, after centuries under rule of the horrors since that day of infamy when the eldritch cults took over that region, Furðustrandir is once again back to their rightful claimant! And now, with the enemy utterly defeated, yet not sufficiently for total victory, it is time to make them pay.

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At the dawn of 17th, Vinland crushed their old nemesis and forged their first real Navy capable of a fight from the greatest fire and sacrifice.

May all who gave their lives for this truly glorious accomplishment that will bring immense prosperity for the Republic, specially with the naval manufactory of Canada and university of Micmac in their hands. Let the heroes be hailed for their deeds, and the great leaders be remembered for their wisdom that finally brough vindications.

:salute:

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They may have lost the war to the Holy Roman Empire in Nordland, Finland may have lost Bjarmia to one of the worst turk idiots, but in this 17th Century, Lithuania steadily advances into becoming the undisputed masters of the the Baltic, Sweden is on the verge of uniting Scandinavia and Vinland has achieved her greatest victory ever.

The world is changing, once weak nations like Portugal now grow might and wealthy with Incan gold, as they await the best moment to defy the Granadans and try to conquer Brazil. Castille likewise, once on the verge of subjugation to the Caliphate, now is a solid major power through her colonies. Yet others have declined, such as Serbia, ultimately failing to stop the worst turk, and others having their precarious birth, such as the minuscle Ruthenia-Zaporozhie between Poland and the Golden Horde, which is a distant and unlikely promise of a White Ruthenian country for the White Ruthenians, while others had a birth with far more potential, such as the Dutch sodomites of Netherlands, unfortunately from the catholic Flanders rather than from the Norse Friesland or Holland, now subjugated by the Celts of Britannia.

Whatever it happens, Vinland shall have a glorious future ahead!

Maybe not a future the others agree with, however, because the legalization of piracy through letters of marque that will bring a new form of the old Viking raids, is becoming as inevitable as the sighting of comets and the extremely corny nature of Viking Pirates of the Caribbean.
 

LusciousPear

Savant
Joined
Oct 22, 2009
Messages
722
Location
SF
MCA Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
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.

Trufax: I was one of the coders on this mod. The best part was playing it with Wasteland Half-Life chars.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Awesome crushing of the Dagon'ul!

Bro, you still playing In Nomine? By Odin's Beard! Why not convert all that stuff to DW? Dagon'ul would be awesome as a horde, I must say.

1) I would have to ditch the piracy events altogether because DW doesn't allow mods to shut down vanilla piracy and unlike the infamous ubik, I consider having those events on top of vanilla piracy ridiculous, and considering I improved them to only be common in provinces with high value trade goods or precious metals, I don't want to throw that effort away.

2) I would have to check one by one for the sake of compatibility every single event and decision files where some like the Dei Gratia setup event has over 100,000 lines of scripting code, plus a totally different map to edit again. And possibly need to change country and history files too.

3) From my experience playing them, HTTT and Divine Wind suck and none of their mods are as good as Mare Apertum, which I used to create this one(obviously not done from scratch).

4) Plus, after installing HTTT and DW, the game ran with a shitty performance in my PC, unlike In Nomine.

5) I don't want to become the next copx or Drog. See #2

So once I finally have the first release version ready, install In Nomine/EU3: "Complete" or stick to reading this thread only.

So, what about that Panama Channel-Pacific Vikings idea?

They can reach the pacific the long way too. North America will only start getting either the first Welsh or English colonists somewhere around 1650. But that will be a choice to vote for in the next update because doing so will give them a very large southern border and possibly administrative efficiency issues.

Your description of Dagonl'nu technology is badass. Inspired by the Tzimisce from V:tM?

More like the "organic craft" of the Elder Things combined with the magic-like technology of the Great Old Ones.

Also, bump for the next page.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
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Viking Pirates of the Caribbean

Edge of the World

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They kill our German brothers in faith without mercy, slaughtering women and children in the name of their God. They likewise exterminate entire tribes of skraelings for their God, doing acts of cruelty and dishonor without equal, bringing the wealth of the New World to the Old where it funds new acts of brutality and persecution against the Norse.

Let them fear again the sight of ships with dragon figureheads, now much larger, faster and stronger than the old longships, Galleons and frigates intent to return to Odinhóll full of gold, silver or spices removed from the inventory of the empires under the false gods. The Second Viking Age has begun!

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From Grótti they sailed west to the subjugated lands of the Aztlan, looting many Castillan ships bringing great wealth, but unfortunately failing to intercept the famous and heavily escorted treasure ships.

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The legalization of piracy motivated the colonization of the remaining islands of the Caribbean and as far to the south as to cold islands near Patagonia, used as bases for pirate ships to dock into and launch their attacks against Portuguese, Granadan and Castillan shipments, and strategically located in the middle of important naval routes.

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A development made even better because those "pirate" islands themselves were ripe with valuable resources and fertile soil.

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Almost every year was an year of the Republic getting cuts from her corsairs, and the ones who find shelter in the Church have learned to fear the Vikings again. A covert war waged, covert because the reputation of success of Vinland in their previous wars and of the naval victory they achieved made their primary targets, who happened to fear being severely weakened and then conquered by their rivals in Iberia, less than willing to retaliate in open war against Vinland.

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Sometimes the privateers brought headaches, but nothing too serious.

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The first Galleon of Vinland was named after their first proper admiral who finally crossed the bifrost, a man who achieved victory against a clearly superior navy, and even when most of his fleet was annihilated, even as his flagship was just a few more shots from sinking, did not give up the battle.

:salute:

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Vinland becomes more and more leaning towards respecting wealth from trade and industry over landed privilege and birthright traditions. It is a move that may cause friction to certain interest groups, but a necessary one for it is from trade that their country has become the greatest power of the New World.

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In the Baldur Island, an even greater source of wealth was found out: rich deposits of silver began to be mined from it. The colonization of the Caribbean was trully a good idea, for from it only great plantations were created such as indigo, coffee, tobacco sugar and better. Some in the Althing suggested it was about time to forge a truly overseas empire.

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The Holy Roman Empire, victorious against Nordland, now faces the wrath of Odin, Perkele and Perkunas combined. This time Vinland can do something to support them and also make a side profit: while their reinforced Navy made of one Galleon, three Naus, two Barques and six Flytes prepares to blockade Oldenburg and Bremen, some privateers to sail to the New World as well to make their profit from this war by looting the Norse Order and other zealots' coffers.

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With the colonization of the Tollak Islands in the far south, the first truly overseas territory of Vinland came to existence, and from such happening finally came the time to choose a colonial policy. Considering the importance of commerce to the Republic, it was a no-brainer with little controversy.

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A refuge for those who seek freedom of religion always open to the victims of the Catholic and Protestant zealots. That is Vinland, the last bastion of free Norsemen in the world.

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WHERE IS YOUR GOD NOW?

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The legalization of piracy brought a clear message to the enemies of Vinland: that they have free reign to retribute in the same coin. Privateers and pirates roamed around the immensely rich center of trade in Odinhóll, which have surpassed even Venice and the centers of trade of the other colonial powers in the New World in the volume of transactions within it. But with time pirate hunters are starting to put them down and restore safety to the coast around the capital.

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:kfc:

There was one more way to go to besides westward deeper and deeper inland in Vinland. It was inevitable since the first slave traders arrived to Odinhóll that the fields of tobacco would become mostly worked at by the thralls they sold to the farmers of Vinland. Sailors charted a land filled with a large quantity of such "people" they could enslave on their own and cut costs drastically. These "people", if they could be called that, behaved more like monkeys than like human beings. They were called the Svertingar, also known as niggers or spear chucking Cro-Mags without the same massive degree of Neanderthal Admixture the Germanic and Scandinavian peoples have.

:M

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As rebels conquered Oldenburg, the "Navy" of the Norse Order tried to make a run for it. They failed disastrously, and now Vinland got an extra flyte as a transport ship for free.

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The rest of the Holy Roman Empire at war with Sweden had no sea provinces, and thus the Navy of Vinland made their way back to the New World with their prize.

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At the same age, Vinland became the foremost world producer of cigars and raw tobacco.

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Yet deeper inland, new tobacco plantations are made, raising concerns about the thralls. But the contracts make it very clear: if for any reason an owner decides to free his thralls, he is obliged to return them and all their offspring to their precious Africa, and likewise, such idea would reign even among future abolitionists who wanted no more slavery and no more niggers at the same time.

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After several failed expeditions slaughtered by machete wielding savages, finally Vinland succeeded at having their first steps towards the colonization of Africa in March of 1615.

Note: Couldn't resist changing that province name to 'Kwa'.

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Mats Amundsen assumes the government as the New Consul, as he predecessor, Njald Torgeirsson, died of old age, leaving a legacy of victory and progress. Mats is a truly superb diplomat and a great administrator, but a mediocre general.

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The colonial ventures in Africa prove themselves extremely profitable. Ivory from elephants is an incredibly valuable material, almost as good as gold and gems. And even in those provinces in there with less valuable goods, slavery can always bring a hefty profit.

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Unfortunately the expansion of Vinland both westward in their own continent and overseas began to put the government capabilities to their limit again. The country has grown much larger than it has ever been since Mass Colonization and Exploration policies were adopted, and as such it would demand much more to be efficiently administrated. Yet, the journey through the savage west beyond even the lands of the Chiksa tribes would not stop. Land explorers marched with a small force inland.

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Where they found the lands of the Ugakspa, as these skraelings called their people, something discovered from prisoners after their fight against such savages which attacked without any provocation. Merciful and even-handed, the explorers released the prisoners. The general policy of the Republic has been to attempt to secure the friendship of the natives first, and only seek their annihilation or subjugation if they react violently to their settlements. More often than not, this policy worked, encouraging cultural assimilation as natives went to the cities to trade, although the savages can be very erratic at times, specially when they, unlike the civilized natives around Vinland, never had prior contact to the plagues.

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In the City of Tangi (Tangi means Cape in Norsker) and surrounding region there was only poor and cheap millet. It was no surprise the decision to transform the region into the first slave market of the Republic, the port from where they were sent to the plantations of the Caribbean and of Southern Vinland to toil, some even exported to other countries.

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The niggers of Europe, according to butthurt Anglo-Saxon propaganda, also enslave the niggers of Africa, as Irish slave traders set their businesses in Central Africa.

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Uncles Tom pick up cotton in Ugakspaland. A very iconic representation of Southern Vinland during the times of the Slave-based economy. Although not yet, in time, their geographical division because of the civilized Wyandot and Lenape lands between the southern and northern portions of Vinland would give rise to two noticeably different cultures.

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Definitively not a good idea. However, there is one truth: the Eldritch followers ruled by Vinland bring enormous wealth to the Republic, making the government very reluctant to purge the lands once controlled by the Dagonl'nu because of pragmatic reasons. But how long would this go on without terrible consequences?

Note: I really need to create some special events to dissuade a player from not using the exclusive "Hunt and Exterminate Eldritch cultists" religious decision, events that happen if you have any province with Eldritch as a majority religion but is not playing with an Eldritch country. On the other hand I will have to carefully balance them so not trying to rid those provinces of the Eldritch Faith is bad, but there is a long enough grace period for conquering them to not be more harmful than good. The next update will feature them.

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21st of November of 1627 was one of the greatest days in the history of the New Viking Age. A Castillan ship filled with gold from Mexico was successfully boarded and seized by the Norsker corsair Gunnar Gunnarsson, also known as Goldenbeard for his long blonde beard. The Viking Pirates of his crew fought with him in a way that could only be explained as a berserkergang, something pirates who are not Vikings obviously cannot have. They slaughtered the Castillan sailors and seized the Galleon and several others filled with gold, silver, gems and spices. The entire fleet escorting it was either defeated or evaded by the bold crew and fleet of Gunnar, whose name was inscribed in History for his great deed every pirate dreams of achieving one day. And of course, he honorably paid the cut he owed to the Republic for giving him support, safe havens and the Letter of Marque.

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When everything is doing well, superior peoples do not waste their fortune in distractions and delusions, but rather allow it to flourish into even greater prosperity.

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After colonizing the Regnbogarvík, named as such for the large occurrence of rainbows in that region deep to the west, explorers found out just northwest of it the land grew extremely hostile into what could be a natural border, while to the west there is more and more land ripe for colonization, which may eventually lead to the West Coast of Vinland. The Althing began to discuss on the decisions to make for these discoveries, while down south in America another type of DISCUSS!!! was going on:

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For, as the Portuguese and Castillan called it, the Second Reconquista: The Brazilian Slaughter edition, has begun. With their colonists known as the Gauchos and "Vicentinos" from their exclave on the forefront of the fight against the dhimmitude and the religion of peace, Portugal advances to crush the Granadans both in Iberia, where they already lost some ground, and in the New World, where the Portuguese crown is determined to seize the Brazil they have long claimed for themselves at any cost.

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But that war to the South is not the real question for Vinland. No matter who wins, a potential enemy of the Republic will grow stronger. Instead, it is the question of whether to colonize the lands northwest of Regnbogarvík and close the inland within that border of permanent terra incognita due to its hostility, limiting the westward expansion of Vinland at the region called Vísundurland(Kansas) for its bisons and the natives who hunted such large animals. Or to go through the wild west until they reach the Pacific Ocean. What should Vinland do now?

1) Stop westward expansion at the colonization of Vísundurland (Kansas) to close off the inland provinces for future European colonists

2) Settle all the way to the West Coast, and eventually use it to explore the Far East in search of wealth and fame.

3) Join the fray in South America by declaring war on Granada to take over a part of the lands of the HUEHUE for themselves, with all its gems and spices.

4) Join the fray in South America by declaring war on Castille for the Colombian silver and plantations.

And should Vinland take a more active stance against the enemies of the believers in the old gods, even when it brings no strategic benefit to them?

A) No. Don't meddle in European affairs.

B) Yes, but only to support their Swedish allies

C) Yes and for a start, prepare an Invason against the Papal States to send them a message by burning Rome, destroying brick by brick every Church within.

Note, if you want to vote for both 1 and 3, for example, mention both options in your post as obviously they aren't mutually exclusive.
 

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