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Incline Your favourite "hardcore" platformers?

ZagorTeNej

Arcane
Joined
Dec 10, 2012
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Don't know if it's hardcore enough but Captain Claw, awesome little game, probably my favourite platformer ever.
 
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Comix Zone is more of a beat'em up, I think. With fighting game controls. Okay, a little platforming as well.

Mega Man has everything. Kickass music, good graffix, and it's difficult if you don't use a guide to know the exact boss order.

I like Ninja Gaiden and Castlevania but their tendency to make enemies appear out of the edge of the screen to push you into a pit is infuriating most of the time. MM can have that but it's pretty rare, you can see the enemies coming most of the time.

There's Earthworm Jim too, but I sucked at that.
 

Rostere

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PC RPG Website of the Year, 2015 RPG Wokedex Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
Play Contra: Hard Corps. It's a great game with a few easter eggs and you also get a certain non-linearity between levels.
 

Coriolanus

Learned
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Limberry Castle
- Also when you try Castlevania you start from the start. Castlevania 1, probably the hardest of them all, immense satisfaction when you finish it.


I'm playing it now, it's quite different from the others. The enemies are harder and a bit more random - the shooting heads, for instance, take 6 hits to take down and shoot fireballs at random intervals so you can't simply spam attack to get past them safely without losing health; devil monkeys run around like crazy so you have to kill them very quickly, same with flying demon heads.

By not using save states, you mean not using them at all? In 1, it seems there are no passwords, so every time you start the game you have to do it all over again. Wouldn't using save states to at least save progress between levels help the experience?

I actually don't care for these too much generally. They tend to focus more on memorization than on reflexes or execution.

If anything, Castlevania 1 is more skill and reflex based than the later ones due to the nature of your enemies (harder to kill, more random). Not as random as Ghosts 'n Goblins, but still.

Especially the old, slow paced ones like Castlevania. Castlevania 1 is pretty horrible; the bosses pretty much all lost to holy water stunlock.

The bosses so far (I'm just past the mummy twins) seem easily abusable with or without holy water. If you manage to hold on to holy water without dying when you get to the boss, you're probably good enough to beat him effortlessly regardless - most of the difficulty is the levels, not the bosses.
 

dnf

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Rastan Saga, the Conan simulator for arcade machines in the 80's:



Play Rastan Saga 2 for shit and giggles, Rastan Saga 3 is a beat em up
 

ghostdog

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By not using save states, you mean not using them at all? In 1, it seems there are no passwords, so every time you start the game you have to do it all over again. Wouldn't using save states to at least save progress between levels help the experience?

Ideally you leave your console (or in this case, emulator) open for as long as you need in order to finish the game... but OK, a save state at the moment you're about to stop playing is permitted, but not save states at the start of each level. These games are designed with a set number of lives/continues and that's how they should played.
 

Tel Velothi

Cipher
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beneath a lonely desert sun


Jackie Chan's Action Kung Fu for NES - great gameplay, soundtrack is one of the best from NES games, it's quite challenging

Super Meat Boy - very fun platformer, but I guess everyone knows/played it
 

Coriolanus

Learned
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Jul 3, 2013
Messages
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Limberry Castle
By not using save states, you mean not using them at all? In 1, it seems there are no passwords, so every time you start the game you have to do it all over again. Wouldn't using save states to at least save progress between levels help the experience?

Ideally you leave your console (or in this case, emulator) open for as long as you need in order to finish the game... but OK, a save state at the moment you're about to stop playing is permitted, but not save states at the start of each level. These games are designed with a set number of lives/continues and that's how they should played.


Castlevania 1 has infinite continues, though (don't all Castlevanias?). You re-start the level when you run out of lives.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
Shame on you. I beated the sequel, Tides of Time. Amazing game...

It's at the hardness level of Dark Souls (aka, infuriates me) but it's not a genre I enjoy enough to go through the frustration/challenge to complete.
 

dnf

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Shame on you. I beated the sequel, Tides of Time. Amazing game...

It's at the hardness level of Dark Souls (aka, infuriates me) but it's not a genre I enjoy enough to go through the frustration/challenge to complete.
To be fair, i finished on the easy mode(less levels tough). Aquaria should be more forgiving, tough the popagonist is not as awesome as a dolphin.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
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To be fair, i finished on the easy mode(less levels tough). Aquaria should be more forgiving, tough the popagonist is not as awesome as a dolphin.

hqdefault.jpg
 

SearchEngine

Learned
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Dec 17, 2012
Messages
158
Battletoads
Contra: Hard Corps
Dracula X: Rondo of Blood, Castlevania III, Castlevania: Bloodlines
Frogger 2: Swampy's Revenge
Henry Hatsworth
Kid Icarus
Mega Man X4-X6, Mega Man & Bass, Mega Man ZX Advent
Metroid
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
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Location
Hyperborea
Gargoyle's Quest serie. Demon's Crest on SNES is beautiful.


Dat music and atmosphere. Perfect Halloween game. Makes a good SNES quadruple bill with Zombies Ate My Neighbors, Clock Tower, and Super Castlevania
 

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