Jim the Dinosaur
Arcane
- Joined
- Nov 19, 2009
- Messages
- 3,144
20-33, 10-25 urgggggggggggggggggggggggggggh
You know which game isn't going to be tactical: this one.
When did knowing the exact outcome of your actions become a synonym for tactics?
20-33, 10-25 urgggggggggggggggggggggggggggh
You know which game isn't going to be tactical: this one.
Extreme randomization results in having your sound tactics fucked up more often through bad rolls. It also makes combat encounters more difficult to balance than necessary. Take the previous combat video for example; I believe Brian mentioned that they had to artificially inflate the health of the player characters because they kept getting one-shotted by shotgun criticals. Where are the tactics there? And what do we have here in one of those shots up above?20-33, 10-25 urgggggggggggggggggggggggggggh
You know which game isn't going to be tactical: this one.
When did knowing the exact outcome of your actions become a synonym for tactics?
Metro said:picture
Extreme randomization results in having your sound tactics fucked up more often through bad rolls.
It also makes combat encounters more difficult to balance than necessary. Take the previous combat video for example; I believe Brian mentioned that they had to artificially inflate the health of the player characters because they kept getting one-shotted by shotgun criticals. Where are the tactics there?
And what do we have here in one of those shots up above? "Whoa! Anita's attack finds a weak spot in Female Corpse's armor, dealing 184 points of damage."
This is not a good thing. Brian wants people to accept their losses instead of reloading because they're writing reactivity to companion deaths. That seems much less likely to happen if one unlucky crit can take any given person from full health to dead or if someone dies because of a series of low damage hits and misses.Sure, but that doesn't mean that the tactic becomes any less sound. Just that having sound tactics isn't a more or less guaranteed win.
This is not a good thing. Brian wants people to accept their losses instead of reloading because they're writing reactivity to companion deaths. That seems much less likely to happen if one unlucky crit can take any given person from full health to dead than if someone dies because of a series of low damage hits and misses.Sure, but that doesn't mean that the tactic becomes any less sound. Just that having sound tactics isn't a more or less guaranteed win.
Are there people that would reload after NPC X died in a probabilistic game but not reload in a determined one? I'm pretty sure someone that reloaded a thousand times to keep Ian alive would do it if combat were a game of Connect Four too.
Ah, but in a deterministic game, instead of trying again and again for a critical hit
It's my feeling that some people are more likely to accept bad consequences if it's a result of their own poor actions since the solution to that is to play better. If the RNG can kill anyone at anytime, then it makes less sense to accept casualties since you could wind up losing everyone and not seeing any of those numerous endings this thing claims it has.Are there people that would reload after NPC X died in a probabilistic game but not reload in a determined one? I'm pretty sure someone that reloaded a thousand times to keep Ian alive would do it if combat were a game of checkers too.
We've got great news for those of you who won't be able to make it to PAX: Dead State was handpicked to be shown live as part of TwitchTV's Indie MEGABOOTH special!
Brian or Annie will be doing the talking, and I'll be driving the controls - so all of you will get to experience the demo as if you were right there with us at PAX! ...Of course, if you *are* at PAX, I will not forgive you if you don't come see us and try out the demo in person
TwitchTV's complete PAX schedule can be found here:
http://blog.twitch.tv/2013/08/everything-you-need-to-know-about-twitch-at-pax-prime/
I hope you'll tune in at 2:20 p.m. PST on Monday, Sept. 2nd and get an up-close-and-personal look at Dead State's demo!
She's mostly covered up by the fat woman, yes.Isn't Annie the one in the front of the camera...?
Prediction: It makes Wasteland 2 look like a masterpiece.
If the RNG can kill anyone at anytime, then it makes less sense to accept casualties since you could wind up losing everyone and not seeing any of those numerous endings this thing claims it has.