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NSFW Best Thread Ever [No SJW-related posts allowed]

Pope Amole II

Nerd Commando Game Studios
Developer
Joined
Mar 1, 2012
Messages
2,052
They seem to made a new looney tunes show aimed at the audience that has grown up watching these characters.

In fifties, they were already aimed at grown up audiences and were perfectly successful at that without needing spehshul effects, hard rock and lots of buxomed kawaii chicks. So fuck them.l
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I am offended both as a tabletop roleplayer and as a fan of the old Loony Tunes cartoons.


Here's the original Duck Dodgers short from the 50s for everyone else who wanted to wash the memory of that out of their brains.
http://vimeo.com/64344734

I couldn't find it on youtube. Fucking copyright laws.
 

Infinitron

I post news
Staff Member
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
This is actually interesting: http://www.polygon.com/2013/10/10/4...tions-for-a-healthy-game-development-industry
Richard Garriott's suggestions for a healthy game development industry
By Samit Sarkar on Oct 10, 2013 at 9:30p @SamitSarkar

Renowned game designer Richard Garriott, creator of Ultima and now the Kickstarted game Shroud of the Avatar: Forsaken Virtues, has been around the world and seen it from space. He's been in the video game industry for more than 30 years, with much of that time spent in Austin, Texas, although he also maintains a home in New York City.

During a panel at New York Comic Con this afternoon, Garriott spoke about his history as a game developer, and expanded on what he saw as the important distinctions between the game industry in Austin and what he's noticed during his time in New York so far.

Austin quickly became a hub for game development, according to Garriott, because it's naturally a city that people in the art and technology fields flock to. But it's been suffering in recent years because it never developed the best educational institutions to bring the next generation of game developers into the industry. More importantly, Garriott explained, there isn't a lot of money for game development in Austin, because few game publishers and developers actually have their corporate headquarters in town. Instead, they tend to be located in California, and maintain satellite offices in Austin.

"Everyone in Austin is on the binge-and-purge cycle of the industry," said Garriott, noting that when companies have to make personnel cuts, they tend to lay people off at the satellite offices first.

New York has its own set of problems, as Garriott sees it. The vast majority of developers in New York are on work-for-hire contracts, performing grunt work such as coding but not sharing in a game's profits. Because of that, they rarely, if ever, get to create and own intellectual property.

Thus, said Garriott, the keys to a healthy development industry are these: Educate a base of young development talent; establish local corporate headquarters, not satellite offices; and "figure out a way to build original IP."

Anthony Davis Thoughts?
 

Luzur

Good Sir
Joined
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Messages
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Location
Swedish Empire
This is actually interesting: http://www.polygon.com/2013/10/10/4...tions-for-a-healthy-game-development-industry
Richard Garriott's suggestions for a healthy game development industry
By Samit Sarkar on Oct 10, 2013 at 9:30p @SamitSarkar

Renowned game designer Richard Garriott, creator of Ultima and now the Kickstarted game Shroud of the Avatar: Forsaken Virtues, has been around the world and seen it from space. He's been in the video game industry for more than 30 years, with much of that time spent in Austin, Texas, although he also maintains a home in New York City.

During a panel at New York Comic Con this afternoon, Garriott spoke about his history as a game developer, and expanded on what he saw as the important distinctions between the game industry in Austin and what he's noticed during his time in New York so far.

Austin quickly became a hub for game development, according to Garriott, because it's naturally a city that people in the art and technology fields flock to. But it's been suffering in recent years because it never developed the best educational institutions to bring the next generation of game developers into the industry. More importantly, Garriott explained, there isn't a lot of money for game development in Austin, because few game publishers and developers actually have their corporate headquarters in town. Instead, they tend to be located in California, and maintain satellite offices in Austin.

"Everyone in Austin is on the binge-and-purge cycle of the industry," said Garriott, noting that when companies have to make personnel cuts, they tend to lay people off at the satellite offices first.

New York has its own set of problems, as Garriott sees it. The vast majority of developers in New York are on work-for-hire contracts, performing grunt work such as coding but not sharing in a game's profits. Because of that, they rarely, if ever, get to create and own intellectual property.

Thus, said Garriott, the keys to a healthy development industry are these: Educate a base of young development talent; establish local corporate headquarters, not satellite offices; and "figure out a way to build original IP."

Anthony Davis Thoughts?

why dont he just buy Austin and become a Tyrant over it?
 
Joined
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Messages
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Glass Fields, Ruins of Old Iran
http://www.computerandvideogames.co...ult-ecco-jet-set-radio-mario-land-rap/?page=4

naieQ1.jpg


:lol:
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,016
http://www.geek.com/games/bioshock-...ternet-to-stop-making-elizabeth-porn-1573374/





I just got to thinking about this: Why is Ken Levine mad? The character was designed after an attractive Cosplayer, not something he drew from his imagination, shouldn't she be the one being offended? Then there's the other logical conclusion of: why would you be mad that people find some girl in your game attractive, since the whole point of the character was to be a cutesy little girl with special powers?

Pic of the cosplayer btw:

ee8a8ba62526b2b91a225cbbd742c275-incredibly-spot-on-bioshock-infinite-elizabeth-cosplayer.jpg
Oh, look who's fucking entitled now.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,278
Location
Terra da Garoa
Yeah, poor Ken Levine.... These misogynist internet people keep seeing a over-sexualized girl with a massive cleavage where there's only ART. Same thing with Halo's Cortana, she's pushing the genre forward! ART! 11/10!

Now Dragon's Crown, made by those nasty jap developers... oh, it must die!!!111
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
This is actually interesting: http://www.polygon.com/2013/10/10/4...tions-for-a-healthy-game-development-industry
Richard Garriott's suggestions for a healthy game development industry
By Samit Sarkar on Oct 10, 2013 at 9:30p @SamitSarkar

Renowned game designer Richard Garriott, creator of Ultima and now the Kickstarted game Shroud of the Avatar: Forsaken Virtues, has been around the world and seen it from space. He's been in the video game industry for more than 30 years, with much of that time spent in Austin, Texas, although he also maintains a home in New York City.

During a panel at New York Comic Con this afternoon, Garriott spoke about his history as a game developer, and expanded on what he saw as the important distinctions between the game industry in Austin and what he's noticed during his time in New York so far.

Austin quickly became a hub for game development, according to Garriott, because it's naturally a city that people in the art and technology fields flock to. But it's been suffering in recent years because it never developed the best educational institutions to bring the next generation of game developers into the industry. More importantly, Garriott explained, there isn't a lot of money for game development in Austin, because few game publishers and developers actually have their corporate headquarters in town. Instead, they tend to be located in California, and maintain satellite offices in Austin.

"Everyone in Austin is on the binge-and-purge cycle of the industry," said Garriott, noting that when companies have to make personnel cuts, they tend to lay people off at the satellite offices first.

New York has its own set of problems, as Garriott sees it. The vast majority of developers in New York are on work-for-hire contracts, performing grunt work such as coding but not sharing in a game's profits. Because of that, they rarely, if ever, get to create and own intellectual property.

Thus, said Garriott, the keys to a healthy development industry are these: Educate a base of young development talent; establish local corporate headquarters, not satellite offices; and "figure out a way to build original IP."

Anthony Davis Thoughts?

I actually have quite a few thoughts on this.

One, Austin is home to University of Texas, which has a phenomenal Engineering, Math, and Comp Sci departments. Texas A&M University, and Baylor are also known for their great engineering departments as well. The Guildhall at SMU is also in Texas and they consistently educate great game developers. So he is absolutely wrong when he says that Austin (and the near areas) lack the educational institutions to train game developers. There aren't that many dedicated game development programs to begin with, but the education is there. To turn his argument around, what education institutions are in California or New York that are turning out game developers?

I think it reveals a lot about his mindset and thinking when he refers to programming as grunt work.

His bit about parent companies trimming satellite companies first during hard times is not unique to the game industry, or any industry for that matter. That's just how it goes. A quick look on gamma sutra shows that there are still a fair number of studios in Austin (Dallas too).

New York is also so outrageously expensive to live, worse than California, that I'm not surprised so many programmers take a more mercenary approach to their work. I doubt they could afford to take a chance on getting royalties or bonuses, especially when they tend to be rare these days, rock star, blizzard, and riot games excluded.

Honestly, I respect what Garriot accomplished in the past, but I disagree with his view of the future.
 

Grim Monk

Arcane
Joined
Nov 7, 2011
Messages
1,217
At first I bumped the old thread we had about those guys, but its better to just post it here...

Extra Credits: The Illusion of Choice
 
Self-Ejected

AngryEddy

Self-Ejected
Joined
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Messages
3,596
Location
Fuzzy Pleasure Palace
At first I bumped the old thread we had about those guys, but its better to just post it here...

Extra Credits: The Illusion of Choice


The video maker should be shot on sight! Is this guy a member of the industry or something? He's arguing against developers making more content, and taking an argument that hurts the gamers themselves. How is branching dialogue all leading to the same piece of voice acting good? If he is so concerned about keeping video game budgets minimized [He shouldn't, unless he's a member of the industry like I said before; we're not talking about tax dollars here] why not attack the bloated legal and advertising budgets? This guy is everything an intelligent person who plays videogames, should be against. Illusion of choice always felt shallow in Kotor and honestly game me the impression that the game was incomplete: meanwhile actual choice in Witcher 2 always felt better. The video maker is either ignorant at best, or a malicious PR rep at the worst.
 
Last edited:

Borelli

Arcane
Joined
Dec 5, 2012
Messages
1,268
The whole "come on no game can have real choices because BUDGET" only works if you are talking about Mass Effect, Dragon Age(although this one has some good c&c) and Bioware-ish games in general. It really shows his gaming preferences (or his audience) when he doesn't mention a single old or non-mainstream RPG.
 
Self-Ejected

AngryEddy

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Messages
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Location
Fuzzy Pleasure Palace
Just got done watching the new Doug Stanhope set, "Beer Hall Putsch", and came back to this thread to deliver some other thoughts that I had about this PATV video. Right off of the bat [0:45], the guy who made the video automatically assumes what i'm thinking, and that i'm some ignorant, absent minded dolt, who's only problem is when I catch the game developers in the act of illusionary choices, not when it happens and I don't notice it [Anyone with Youtube who types in "video game X alternate scene" should be able to notice the lack of difference between the choices]. Then at 0:55, he completely misses the point and sets up a nice little strawman for himself. People don't give a shit about how many choices there are, just that their choices are meaningful and they actually impact the story of the game differently from the other choices. At 1:15 sums up why I hate this douchebag so much: video games are judged by what is, not by some Joe citizen's perception of the game. For example: When I was younger, I thought Kotor 2 was a really awesome game, yet years later and many forum opinions accounted for, it went down in history as unfinished, rushed, and lacking in content.

I'm convinced at this point that the guy in the video has done work with Bioware in some way shape or form. The entire video he assumes what the viewers want, what we notice or don't notice, he assumes what is best for us, and he thinks that manipulating the audience is a good thing. Just the simple observation that this shitstain is obsessed with Bioware and can't help but mention them and how "clever the writers are [at Bioware]", should tell you all you need to know and what the agenda is of PATV.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
The video maker should be shot on sight! Is this guy a member of the industry or something? He's arguing against developers making more content, and taking an argument that hurts the gamers themselves. How is branching dialogue all leading to the same piece of voice acting good? If he is so concerned about keeping video game budgets minimized [He shouldn't, unless he's a member of the industry like I said before; we're not talking about tax dollars here] why not attack the bloated legal and advertising budgets? This guy is everything an intelligent person who plays videogames, should be against. Illusion of choice always felt shallow in Kotor and honestly game me the impression that the game was incomplete: meanwhile actual choice in Witcher 2 always felt better. The video maker is either ignorant at best, or a malicious PR rep at the worst.

You'd be amazed how many people think corporations are their buddies.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Extra Credits also thought that F3 had a better plot than New Vegas. In fact used F3 as a positive example in general.

Not a big fan of them, though usually they do their job as some general introduction to game design.

The only problem is when people who watch it get moronic and begin to be specific about what *correct* game design is.
 
Repressed Homosexual
Joined
Mar 29, 2010
Messages
17,875
Location
Ottawa, Can.
http://www.rpgamer.com/editor/2013/101013mc.html

For Immediate Release

Squaresoft today announced it will release the next eagerly anticipated game in the Final Fantasy RPG series, Final Fantasy VI, on Nintendo's Super Nintendo Entertainment System this winter. Set in a world where fantasy and technology have begun to merge, a group of rebels known as the Returners attempts to stop the Empire's evil oppression. Final Fantasy VI offers eleven unique playable characters including treasure hunter Locke and the mysterious girl Terra as well as a variety of summonable monsters known as Espers that players can use in battle.

Those who pre-order at Gamestop will receive the Phoenix Cave Treasure Hunter Pack. In this pack, players get to explore Locke's past as the party travels through a massive cavern that seems to hold many mysteries. This pack will also include the exclusive Esper, Phoenix.

At Amazon, players who pre-order will receive the Cultists' Tower Fanatical Pack. Here, players climb a massive tower filled with challenging enemies and powerful items. With no save points in this Tower, only the most hardcore of players will be able to complete this climb.

Also, all launch copies will come with a code to unlock Mog's Dance Party, a day one DLC package where players will be able to use the loveable moogle Mog in their party. Order your copy today so that you don't miss out, as these codes will be limited. Mog's Dance Party DLC will be available for $9.99 after launch.

Squaresoft is also offering a multi-part Returners' Season Pass, giving players access to new content as it's released for only $24.99 (individual packs will be $7.99 each).

Tag Team Pack - This pack will be available shortly after launch and will allow for two players to split up the party and battle together on the same screen.
Zone of the Shroud - In this DLC, players will gain access to a new area in the belly of a monster. Players will also meet Gogo, a mysterious character who copies everything you do. What role will he or she play in this adventure?
Umaro's Rage - Here, players will meet Umaro, a powerful, yet quiet, yeti who lives in the mountains around Narshe. This DLC introduces the powerful Tonberry to the mix, as players will have take down these sneaky foes before it's too late.
Memories of Shadow - The secretive ninja Shadow speaks little of his past, but in this new DLC players will be able to get glimpses into how he came to be the rough and deadly man he is now.
Dragon's Neck Coliseum - The world might be in shambles, but there's no reason to stop fighting. Here, players will be able to wager items in order to win more powerful equipment. Simply select a party member and watch them go all out! Share your in-game experiences on the Facebook Final Fantasy VI Universe page to unlock new weapons and monsters in the Coliseum.

Pre-order the game and season pass today to make sure you get the complete Final Fantasy VI experience when it releases later this year. And watch out for the Final Fantasy VI companion app coming shortly after launch for iOS and Android.
 
Unwanted

Hornawkawk

Unwanted
Joined
Sep 4, 2013
Messages
362
I thought Kotor 2 was a really awesome game, yet years later and many forum opinions accounted for, it went down in history as unfinished, rushed, and lacking in content.
nice try, it was great regardless
 

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