"MS to team up with KY to introduce the latest and greatest in ass rape solutions for the PC."
"That sounds pretty invasive, but... it's Fallout 4," say consumers.
"MS to team up with KY to introduce the latest and greatest in ass rape solutions for the PC."
Worth 'having a go' at some of these modern games, might not be worth the cost of the upgrade to alot of ppl. Especially if there's older games they wanna check out but haven't....plus with the incline upon us..Still a good number of games that are worth playing, in my opinion. Just because very few of them live up to the heyday doesn't mean they're not worth having a go with.
Worth 'having a go' at some of these modern games, might not be worth the cost of the upgrade to alot of ppl. Especially if there's older games they wanna check out but haven't....plus with the incline upon us..
Forty-nine days from an Xbox One rollout that could make or break one of Microsoft's most successful brands, the key marketing executive behind the launch outlined how it also could reshape marketing in a speech to the Association of National Advertisers Masters of Marketing Conference in Phoenix Oct. 5.
Yusuf Mehdi
Yusuf Mehdi, corporate VP-marketing and strategy for Microsoft, outlined how he expects the new system, which succeeds the eight-year-old Xbox 360 in a neck-and-neck race with Sony's Playstation 4 launch, could affect marketing. Those possibilities include ramping up consumer expectations for production values in advertising thanks to advances in Xbox imaging technology, furthering the "gamification" movement in advertising, and consolidating more attention now diffused among multiple devices for gaming, TV and web browsing onto the big screen. For example, Xbox One will make it easier to port real-time fantasy-football data to the TV screen as people watch NFL games.
But perhaps the biggest potential impact is one Mr. Mehdi only hinted at -- the possibility of making data from Xbox available for market research.
Holy grail
"We are trying to bridge some of the world between online and offline," he said. "That's a little bit of a holy grail in terms of how you understand the consumer in that 360 degrees of their life. We have a pretty unique position at Microsoft because of what we do with digital, as well as more and more with television because of Xbox. It's early days, but we're starting to put that together in more of a unifying way, and hopefully at some point we can start to offer that to advertisers broadly."
Xbox One can essentially work like TV that watches you, bringing marketers a huge new trove of data about what's going on in living rooms, including, as one marketer put it after the speech, unprecedented information about how people engage with TV advertising.
"It could have a big impact on pricing," he said, given Xbox One's capacity for seeing whether people are paying attention or how their bodies respond to the ads, said the marketer, who wasn't authorized by his company to speak for attribution.
Biometric responses
Given that Xbox 360 has sold more than 78 million units, if even a fraction of likely Xbox One users could be persuaded to share data, the technology could create the world's largest panel for measuring biometric responses to advertising.
The new generation of Kinect technology in Xbox One can distinguish up to six voices in a room, respond to voice commands, read skeletal movement, muscle force, whether people are looking at or away from the TV and even their heart rates, Mr. Mehdi said. The latter happens as the camera detects slight changes in skin tone related to dilation of a blood vessel in the eyeball that responds to heart rate, Mr. Mehdi said.
The new generation of Kinect technology in Xbox One can distinguish up to six voices in a room, respond to voice commands, read skeletal movement, muscle force, whether people are looking at or away from the TV and even their heart rates, Mr. Mehdi said. The latter happens as the camera detects slight changes in skin tone related to dilation of a blood vessel in the eyeball that responds to heart rate, Mr. Mehdi said.
Yes! That's exactly what we asked for! When i'm playing games in my computer, enjoying my beautiful graphics with high FPS and awesome mods installed, i always think "Gee, i sure wish my computer could detect if i'm looking at the screen or not! That would make gaming sooo much better!" Way to go Microsoft!
having an advertising company spying on you is slightly less invasive and annoying than a government spying on you.
I'm sad MS reversed course. Now it will just be a bad console instead of a hilarious non-stop trainwreck.
The Xbox One graphics API is “Direct3D 11.x” and the Xbox One hardware provides a superset of Direct3D 11.2 functionality. Other graphics APIs such as OpenGL and AMD’s Mantle are not available on Xbox One.
Finally a console responding to emotions!!camera detects slight changes in skin tone related to dilation of a blood vessel in the eyeball that responds to heart rate
Publishers get jewgold from dumbfucks?Finally a console responding to emotions!!camera detects slight changes in skin tone related to dilation of a blood vessel in the eyeball that responds to heart rate
A dream platform for biowarez.
So now it won't be needed to continuously press A to continue cinematic sequence but just THINK about it. I love how they add all those worthless gimmicks yet "games" are becoming more and more simplistic crap. What's the point?
http://blogs.windows.com/windows/b/appbuilder/archive/2013/10/14/raising-the-bar-with-direct3d.aspx
The Xbox One graphics API is “Direct3D 11.x” and the Xbox One hardware provides a superset of Direct3D 11.2 functionality. Other graphics APIs such as OpenGL and AMD’s Mantle are not available on Xbox One.
Direcd3D only on XBONE? No low-level API? So that means most multiplatform titles will be held back by this slow piece of shit. Not to mention that those fascists probably require you to upgrade to Win 8.1 to play future multiplatform titles. No fucking thanks.
I hope Valve, Nvidia and Epic make efforts to make OpenGL 4.x the new graphics API standard for PC gaming. Fuck Microsoft.
Carmack was right sticking with OpenGL all way long.
The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the “magic”.
The more Frames Per Second we increase in our Gaming Standards the less “Magical” they will feel.
I remember when playing Alan Wake (at 30fps) that it felt unbelievably like a movie to me, the sudden attacks of darkness and the way everything was moving about, i wonder if the magic would have been there with 60FPS. If i could clearly see how everything moved – probably not. Likewise in Cinema the Smokes and Mirrors fall away with increased fps – and story telling is all about the illusion. Of course some games would actually benefit from higher frames per second like Racing Games and Fighting Games (Tekken) but Games in which story telling is a main part would do better with the 30FPS Standard.
http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/
The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the “magic”.
http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/
The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the “magic”.
The more Frames Per Second we increase in our Gaming Standards the less “Magical” they will feel.
I remember when playing Alan Wake (at 30fps) that it felt unbelievably like a movie to me, the sudden attacks of darkness and the way everything was moving about, i wonder if the magic would have been there with 60FPS. If i could clearly see how everything moved – probably not. Likewise in Cinema the Smokes and Mirrors fall away with increased fps – and story telling is all about the illusion. Of course some games would actually benefit from higher frames per second like Racing Games and Fighting Games (Tekken) but Games in which story telling is a main part would do better with the 30FPS Standard.
The concept of movie magic isn't made up. Like watching a fire, there is a certain hypnotic quality to it that modern displays do not have. Of course using it in the context of the console garbage not being able to even reach 60 fps and using it as an excuse to enhance magic is preposterous.
http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/
The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the “magic”.
The more Frames Per Second we increase in our Gaming Standards the less “Magical” they will feel.
I remember when playing Alan Wake (at 30fps) that it felt unbelievably like a movie to me, the sudden attacks of darkness and the way everything was moving about, i wonder if the magic would have been there with 60FPS. If i could clearly see how everything moved – probably not. Likewise in Cinema the Smokes and Mirrors fall away with increased fps – and story telling is all about the illusion. Of course some games would actually benefit from higher frames per second like Racing Games and Fighting Games (Tekken) but Games in which story telling is a main part would do better with the 30FPS Standard.