Jason
chasing a bee
<strong>[ Review ]</strong>
<p>Gamespot managed to get out the first <a href="http://www.gamespot.com/pc/strategy/spaceempiresv/review.html?page=1&sid=6161035&part=rss&tag=gs_pc&subj=6161035" target="_blank" title="Review">review</a> of Malfador's <a href="http://www.strategyfirst.com/en/games/SpaceEmpiresV/" target="_blank" title="SE5">Space Empires V</a>. Unfortunately, they gave it an unimpressive 6.6, citing a long list of bugs as putting a damper on the game's potential.</p><blockquote><p>The technology tree is huge, but some of the resulting technologies are broken, such as the shard cannon, which is no more powerful at level 50 than it is at level one due to what appears to be an unintentional error in the underlying algorithm. The ability to set up new games with a wide range of conditions and map sizes and customized races is offset by bugs such as occasional crashes on the large maps and racial traits that are opposite of what is intended (naturally happy races are actually naturally depressed and vice versa--a bug that can produce a lot of confusion as you try to figure out why your planet is rebelling!). Fleet operational options are impressive, but ordnance appears to randomly disappear from ships within fleets. Special items such as ruins add to the variety and sense of discovery that is essential to the atmosphere of a good space-strategy game--but the ruins disappear after the first turn. And the list goes on; Space Empires V is extremely deep, and very buggy. </p></blockquote><p>We'll have our own review when Deathy gets around to it. In the meantime, does anyone else think it's as bad as Gamespot says? If so, what's the biggest problem you've had? </p><p>Spotted @ <a href="http://www.gamespot.com">Gamespot</a></p>
<p>Gamespot managed to get out the first <a href="http://www.gamespot.com/pc/strategy/spaceempiresv/review.html?page=1&sid=6161035&part=rss&tag=gs_pc&subj=6161035" target="_blank" title="Review">review</a> of Malfador's <a href="http://www.strategyfirst.com/en/games/SpaceEmpiresV/" target="_blank" title="SE5">Space Empires V</a>. Unfortunately, they gave it an unimpressive 6.6, citing a long list of bugs as putting a damper on the game's potential.</p><blockquote><p>The technology tree is huge, but some of the resulting technologies are broken, such as the shard cannon, which is no more powerful at level 50 than it is at level one due to what appears to be an unintentional error in the underlying algorithm. The ability to set up new games with a wide range of conditions and map sizes and customized races is offset by bugs such as occasional crashes on the large maps and racial traits that are opposite of what is intended (naturally happy races are actually naturally depressed and vice versa--a bug that can produce a lot of confusion as you try to figure out why your planet is rebelling!). Fleet operational options are impressive, but ordnance appears to randomly disappear from ships within fleets. Special items such as ruins add to the variety and sense of discovery that is essential to the atmosphere of a good space-strategy game--but the ruins disappear after the first turn. And the list goes on; Space Empires V is extremely deep, and very buggy. </p></blockquote><p>We'll have our own review when Deathy gets around to it. In the meantime, does anyone else think it's as bad as Gamespot says? If so, what's the biggest problem you've had? </p><p>Spotted @ <a href="http://www.gamespot.com">Gamespot</a></p>