Jason
chasing a bee
<strong>[ Review ]</strong>
<p><a href="http://www.armchairgeneral.com/articles.php?p=3083&page=1&cat=59" target="_blank" title="ACG review">The Armchair General</a> took a break from its regular diet of wargames (and, uh, <a href="http://www.armchairgeneral.com/articles.php?p=3079&page=1&cat=59" target="_blank" title="que?">Gears of War</a>) to <a href="http://www.armchairgeneral.com/articles.php?p=3083&page=1&cat=59" target="_blank" title="ACG review">review</a> <a href="http://www.malfador.com/" target="_blank" title="Malfador">Malfador's</a> latest 4X monster, <a href="http://www.spaceempires5.com/" target="_blank" title="SE5">Space Empires V</a>. Rather than focusing on the bug issue, ACG scored it 70% for the slow pace and unforgiving difficulty.</p><blockquote><p>So what’s the actual game like? In a word, difficult. Those setup options at the start have a major impact on each game, selecting the wrong combination can be fatal, and is also a bit hit and miss. For example, to start with, players will only have the technology to colonize planets that are similar to their own. Whilst this does give a player some breathing space—since a player’s alien neighbors won’t be after the same planets as the player—it does limit early options for expansion as players are restricted to only a certain percentage of the worlds they encounter. </p></blockquote><p><a href="http://www.gamingexcellence.com/pc/games/721/review.shtml" target="_blank" title="GE review">Gaming Excellence</a> also brought up the difficulty, but was a little harsher in the scoring department (5.9/10).</p><blockquote><p> I’m sure you’ve guessed by now that the greatness in SEV lies in its complexity. It is also, however, one of its greatest drawbacks. The complexity can’t be toned-down, thereby creating a learning curve much too steep for the average gamer. SEV certainly seems to target the dedicated strategy-game players that have grown bored with exploring the limits of other titles of the genre in a matter of minutes. To make matters worse, the game isn’t equipped with a single-player storyline to gradually add the more complex options, so after going through the very basic fifteen minute tutorial, you’re on your own. The manual isn’t much help either so even experienced gamers will find it necessary to play a game to tinker with options only to discard it and start another. </p></blockquote><div style="text-align: center"><a href="http://www.tacticularcancer.com/gallery.php?dir=Space%20Empires%20V&file=se5screen_26.jpg"><img src="http://www.tacticularcancer.com/screenshots/Space%20Empires%20V/thumbs/se5screen_26_thumb.jpg" alt=" " width="200" height="150" /></a> </div>
<p><a href="http://www.armchairgeneral.com/articles.php?p=3083&page=1&cat=59" target="_blank" title="ACG review">The Armchair General</a> took a break from its regular diet of wargames (and, uh, <a href="http://www.armchairgeneral.com/articles.php?p=3079&page=1&cat=59" target="_blank" title="que?">Gears of War</a>) to <a href="http://www.armchairgeneral.com/articles.php?p=3083&page=1&cat=59" target="_blank" title="ACG review">review</a> <a href="http://www.malfador.com/" target="_blank" title="Malfador">Malfador's</a> latest 4X monster, <a href="http://www.spaceempires5.com/" target="_blank" title="SE5">Space Empires V</a>. Rather than focusing on the bug issue, ACG scored it 70% for the slow pace and unforgiving difficulty.</p><blockquote><p>So what’s the actual game like? In a word, difficult. Those setup options at the start have a major impact on each game, selecting the wrong combination can be fatal, and is also a bit hit and miss. For example, to start with, players will only have the technology to colonize planets that are similar to their own. Whilst this does give a player some breathing space—since a player’s alien neighbors won’t be after the same planets as the player—it does limit early options for expansion as players are restricted to only a certain percentage of the worlds they encounter. </p></blockquote><p><a href="http://www.gamingexcellence.com/pc/games/721/review.shtml" target="_blank" title="GE review">Gaming Excellence</a> also brought up the difficulty, but was a little harsher in the scoring department (5.9/10).</p><blockquote><p> I’m sure you’ve guessed by now that the greatness in SEV lies in its complexity. It is also, however, one of its greatest drawbacks. The complexity can’t be toned-down, thereby creating a learning curve much too steep for the average gamer. SEV certainly seems to target the dedicated strategy-game players that have grown bored with exploring the limits of other titles of the genre in a matter of minutes. To make matters worse, the game isn’t equipped with a single-player storyline to gradually add the more complex options, so after going through the very basic fifteen minute tutorial, you’re on your own. The manual isn’t much help either so even experienced gamers will find it necessary to play a game to tinker with options only to discard it and start another. </p></blockquote><div style="text-align: center"><a href="http://www.tacticularcancer.com/gallery.php?dir=Space%20Empires%20V&file=se5screen_26.jpg"><img src="http://www.tacticularcancer.com/screenshots/Space%20Empires%20V/thumbs/se5screen_26_thumb.jpg" alt=" " width="200" height="150" /></a> </div>