Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Space Empires V - Not For Weaklings

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
<strong>[ Review ]</strong>

<p><a href="http://www.armchairgeneral.com/articles.php?p=3083&page=1&cat=59" target="_blank" title="ACG review">The Armchair General</a> took a break from its regular diet of wargames (and, uh, <a href="http://www.armchairgeneral.com/articles.php?p=3079&page=1&cat=59" target="_blank" title="que?">Gears of War</a>) to <a href="http://www.armchairgeneral.com/articles.php?p=3083&page=1&cat=59" target="_blank" title="ACG review">review</a> <a href="http://www.malfador.com/" target="_blank" title="Malfador">Malfador's</a> latest 4X monster, <a href="http://www.spaceempires5.com/" target="_blank" title="SE5">Space Empires V</a>. Rather than focusing on the bug issue, ACG scored it 70% for the slow pace and unforgiving difficulty.</p><blockquote><p>So what&rsquo;s the actual game like? In a word, difficult. Those setup options at the start have a major impact on each game, selecting the wrong combination can be fatal, and is also a bit hit and miss. For example, to start with, players will only have the technology to colonize planets that are similar to their own. Whilst this does give a player some breathing space&mdash;since a player&rsquo;s alien neighbors won&rsquo;t be after the same planets as the player&mdash;it does limit early options for expansion as players are restricted to only a certain percentage of the worlds they encounter. </p></blockquote><p><a href="http://www.gamingexcellence.com/pc/games/721/review.shtml" target="_blank" title="GE review">Gaming Excellence</a> also brought up the difficulty, but was a little harsher in the scoring department (5.9/10).</p><blockquote><p> I&rsquo;m sure you&rsquo;ve guessed by now that the greatness in SEV lies in its complexity. It is also, however, one of its greatest drawbacks. The complexity can&rsquo;t be toned-down, thereby creating a learning curve much too steep for the average gamer. SEV certainly seems to target the dedicated strategy-game players that have grown bored with exploring the limits of other titles of the genre in a matter of minutes. To make matters worse, the game isn&rsquo;t equipped with a single-player storyline to gradually add the more complex options, so after going through the very basic fifteen minute tutorial, you&rsquo;re on your own. The manual isn&rsquo;t much help either so even experienced gamers will find it necessary to play a game to tinker with options only to discard it and start another. </p></blockquote><div style="text-align: center"><a href="http://www.tacticularcancer.com/gallery.php?dir=Space%20Empires%20V&file=se5screen_26.jpg"><img src="http://www.tacticularcancer.com/screenshots/Space%20Empires%20V/thumbs/se5screen_26_thumb.jpg" alt=" " width="200" height="150" /></a> </div>
 

YourConscience

Scholar
Joined
Feb 9, 2006
Messages
537
Location
In your head, obviously
Ehh, someone finds this game *difficult*?! Wow, that's strange. I found the AI to be so weak, that even with giving them large bonuses it won't properly attack you at all.

Or perhaps my steam version comes lighter?
 

Deathy

Liturgist
Joined
Jun 15, 2002
Messages
793
Difficult in the sense that the game is too complex to get their heads around, I guess.
The AI is filth. I need to get a multiplayer game going, but I don't like playing strangers over the internet, so I'm a bit stuck.
 

Oarfish

Prophet
Joined
Sep 3, 2005
Messages
2,511
Yeah, the AI is broken at the moment. It builds too few ships with crappy designs.

And as for moaning about the lack of a storyline.. FFS. It's a strategy game, not everyone thought westwood's injection of 'plot' into the genre was a good idea.

That said, as soon as the mods / patches make the aliens more diverse the better. At the moment everyone from evil hamsters to angelic gas beings deploy near identical craft and strategy.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom