Cyberarmy
Love fool
I think I'm late for the key :/
I got two beta keys if anybody wants
It makes sense because they'd want hype from their own controlled channels like dev videos, interviews, etc where they can make everything look awesome. Random people playing the game might give the wrong impression, specially on a beta where some areas might not be as good as others.NDAs make absolutely no sense for games... especially MMOs where you face an uphill battle breaking into the market. You'd think a company would want people generating hype.
So I watched TotalDipshit play this for a while. It looks really purdy and the graphical style is cute, but I have to ask: how is this game different from all the other 9000 WoW clones on the market? It looks depressingly similar to GW2.
I want one as well, I'm curious about how they are trying to break the formula.Anyone have a beta key to spare?
I want one as well, I'm curious about how they are trying to break the formula.Anyone have a beta key to spare?
I had to quit after 30 minutes because it reminded me too much of SWTOR graphically.
Combat at level 1 actually almost feels like an action game... Except that dodging goes on cooldown after two uses (like GW2) making it impossible to play like a hack & slash ninja/Dante
What I experienced does not feel much different than the standard MMO combat.
You just move alot, circling around your target like real time Grimrock, dodging and waiting on your cooldowns to end.
Actually, that twitchy, arcade combat would be welcome, in my opinion.
Maybe something akin to Dragons Dogma would work, which Black Desert kinda tries to do. And it actually looks less boring than combat in ESO and WS but it still is an MMO... and it's korean. But it's also a sandbox, so who knows.
What I said was that based on personal beta experience, it was almost fun in an action/twitch way but in the end, it is not.I had to quit after 30 minutes because it reminded me too much of SWTOR graphically.
Combat at level 1 actually almost feels like an action game... Except that dodging goes on cooldown after two uses (like GW2) making it impossible to play like a hack & slash ninja/Dante
From the game play videos and devspeak, I expect no less than a massive twitchy arcade style game, which is fine for a game if you expect it going in.
Not at all comparable, because playing a game like Defender means you are shooting and dodging a couple dozen enemies. In Wildstar you fight your standard mob which attacks slowly which you either dodge or you don't dodge depending if dodge is on cooldown lol.I mean, the old arcade games like Defender were simple (move to avoid things and fire at objects). Some arcade games added a bit more, such as having the ship fire in different ways based on how you pressed the fire button (Wildstar ability system).
Not at all comparable, because playing a game like Defender means you are shooting and dodging a couple dozen enemies. In Wildstar you fight your standard mob which attacks slowly which you either dodge or you don't dodge depending if dodge is on cooldown lol.
How the fuck do you dodge away from an enemy's attack - the first principle of action games - when the ability to dodge is on cooldown? In other words, it's like playing Defender, dodging two bullets, and then sitting there soaking 3 more bullets while you wail away at the attack button. And then, games like Defender/Space Invaders also requires some bit of skill to aim, especially getting into higher levels with enemies that run around. Which doesn't happen in Wildstar, they stand there and let you wail on them as long as you have 'aggro.' Just like Neverwinter, which uses auto-aim lol. If you can't even provide the challenge of and 80s coinop game, get out.Not at all comparable, because playing a game like Defender means you are shooting and dodging a couple dozen enemies. In Wildstar you fight your standard mob which attacks slowly which you either dodge or you don't dodge depending if dodge is on cooldown lol.
I don't see how a "cooldown" has anything to do with a game being twitch or not. /shrug
TERA seemed to have just really bad AI that never really challenged you, unfortunately. Vindictus seemed better, though I may have had lag issues too. But seriously, I consider all of these games pretty damn easy on the action-skill part, whereas I consider myself barely past a novice in terms of any REAL twitchy game from the spectrum of Ninja Gaiden to Dark Souls. Maybe the gameplay fundamentals are already fine, maybe it could be a good game, but I'm not seeing it unless you ramp up the difficulty. And by difficulty I do not mean HP bloat but let me die in two hits.I just don't think it adds much. I know Carbine diddn't try to reinvent the genre, but they could take this further and go the TERA way, or actually Vindictus way.
Felt okay to me, but then again I had been playing way too much GW2 lately (very shitty weight to the impacts).Yes you have different ways of delivering the damaging skills, and dodging once in a while, but theres no weight to the blows, no stagger. Everything feels too "floaty".
How the fuck do you dodge away from an enemy's attack - the first principle of action games - when the ability to dodge is on cooldown?Not at all comparable, because playing a game like Defender means you are shooting and dodging a couple dozen enemies. In Wildstar you fight your standard mob which attacks slowly which you either dodge or you don't dodge depending if dodge is on cooldown lol.
I don't see how a "cooldown" has anything to do with a game being twitch or not. /shrug
In other words, it's like playing Defender, dodging two bullets, and then sitting there soaking 3 more bullets while you wail away at the attack button.
And then, games like Defender/Space Invaders also requires some bit of skill to aim, especially getting into higher levels with enemies that run around. Which doesn't happen in Wildstar, they stand there and let you wail on them as long as you have 'aggro.' Just like Neverwinter, which uses auto-aim lol. If you can't even provide the challenge of and 80s coinop game, get out.
Dude, Neverwinter is a VERY easy game to play. I've multiple characters and dozens of hours on it.How the fuck do you dodge away from an enemy's attack - the first principle of action games - when the ability to dodge is on cooldown?Not at all comparable, because playing a game like Defender means you are shooting and dodging a couple dozen enemies. In Wildstar you fight your standard mob which attacks slowly which you either dodge or you don't dodge depending if dodge is on cooldown lol.
I don't see how a "cooldown" has anything to do with a game being twitch or not. /shrug
Via tactical positioning and timing of both your character and the use of the dodge ability. You do it all the time in games like TSW and even NW. That is, your dodge ability is kept in reserve for special needs, or in cases where there is a pattern in timing of a NPCs ability and the rest of the time you keep your toon positioned in a manner so you can easily sidestep or run out of the area of effect. Funny thing is, I rarely use the dodge ability in games like TSW. I just position myself at the apex of a traversal area so I can easily step out of the area, or in cases where it is omni directional, I watch for the tell tale and then run away out of the area early. The point is, dodge being on cool down doesn't change the fact that I am using "player action" ie "twitch play" to be able to avoid or defeat the encounter.
Something tells me you've heard of these "so called arcade games" but never played them to see how butt-rapingly hard they are compared to the MMO twitch-shits that you play.And there were many arcade games that had special abilities that were limited or timed use which you had to strategically use at optimal times to get the most out of them.
Yes, you get a fucking one second reaction window to dodge in Neverwinter, whereas in Ninja Gaiden you have 1-5/10th of that.It is about player reaction time
No-one is saying Wildstar or NW or TSW is non-twitchy. That's you projecting your black-and-white-thinking and straw-manning my points. My point is that Wildstar, NW, are bad performing twitch games. If you can't get through your thick skull that there is a nuance amongst "not a twitch game" "is a twitch game" and "is a bad twitch game" not to mention the other logical possibilities "is a good twitch game" "is a good non-twitch game" "is a bad non-twitch game" then you might be not a moron.A non-actiony game would be chess, or a turn based game, etc... the point is that Wildstar is a very twitchy game.