Greatatlantic said:
One thing I'm really not liking is the way the game handles resource management. In most games you pay one cost and you're done. In SC, the cost is paid out over a period of time, and is best thought of in terms of a total rate of change. While this may be more realistic, I keep running into the problem of ordering to much stuff and watching my economy grind to a halt while things still build at 50% efficiency or something like that. Maybe with practice I could get better at avoiding it, but until then its frustrating.
That's the difficulty idd, staying on that edge between stalling and spending enough to not waste resources. Storages can help a lot though (building more factories also increases storage for both resources a bit), especially if you place them next to the resource buildings of the same resource (they'll improve the resource gathering then). Not that different than TA, assisting engineers can speed up things and make the upgrade process of a mex a lot more comfortable.
kingcomrade said:
I really don't like battling in this game. It's kinda hard to get everything moving in the right direction for some reason (this should never be a problem in an RTS), and getting them to actually shoot stuff. Always like maybe a dozen units go rushing off ahead and get blown up while the rest twaddle around with their dicks in their hands, then another dozen break free of the traffic and get blown up, etc.
You are using (multiple) formations?
The defenses are imbalanced. For the amount of time/resources they take to make, they can kill huge amounts of units, so if the enemy has 6-7 level 2 turrets you're stuck until you have artillery bases since there's no way you can produce enough units to overwhelm those defenses.
Depends on what race you're talking about, T2 Point Defence of UEF and Aeon only aim at the spot where the unit was at the moment they've fired so if you're moving sideways a bit you can dodge their fire mostly, Cybran T2 PD is insta hit but less damage although overall it's still the best when massed. If your opponent hasn't built TMD(tactical missile defence) everywhere, you can outtake a PD or any structure for that matter with missile launchers or by building stationary missile launchers which are cheap and have a bigger range/a lot more punch. If you are playing with UEF and Aeon, you can bring in mobile shield generators to absorb the first few turret shots. If all that doesn't work there is still flanking, overly effective massed gunships(/or a lot of smaller bots tucked in an air transport from which they can fire), backdoor air drops or just not letting someone build seven T2 PD's in one spot. On smaller maps with few chokepoints things can easily transform into a defence vs defence war though, but from all the maps I've seen that usually only happens on Fields of Isis where there are only two real chokepoints and no flanking options.
The AI in the demo is a Balanced AI, meaning it'll try a bit of everything (land, air, sea) while that isn't the best tactic on a map like Finn's Revenge (why GPG implemented it here in the demo is anyone's guess). Full game has Horde, Tech and Balanced AI's, so you "should" see better tactics, depending on which map is combined with a certain AI. Sea is important on Finn's but you can get easily overrun by ground troops when playing against more worthy opponents. Destroyers are very powerful idd, but T2 Missile Launchers/Stationary Missile Launchers are so too, as long as you have enough radar sight, Destro's are gonna be toast if they come too close. Same goes for T2 Torpedo Bombers or just T2 Gunships. Destroyers have AA (except for the Aeon version) but facing 5-10 gunships or Torpedo Bombers is the death of them.
Of course, if those are the only things you guys don't like, you'll prolly be more disappointed when you find out that T3 bots own all. Even a Peewee got its use in lategame TA against big Goliath Tanks for example. A lot better compared to the waste of small bots, or even the whole T1 tiers of SupCom, in lategame. There a lot of other gripes too, but you'll see them soon enough when you've played the game more.
Got my limited edition pre-ordered already though, if GPG doesn't come up with fixes, then mods probably will.