TheLostOne
Savant
I prefer the high impact occasional game changers than the spamalot crap.
Using KotC as an example since I've played it recently, my wizard practically sits out 75% of battles. I mean he's got a nice xbow and can drop a mook or two, but the knights do the heavy lifting in the bog-standard fights. It's when the big fights come that he saves the day, paralyzing giants, confusing enemies and disintegrating wizards left and right, and it's fun as hell when he does
Some people say that's shoddy design. You don't want to have a character that's not effective in every fight. I disagree. I like the idea of having specialists.
A highly trained sniper might not be super useful clearing an indoor complex, but can destroy high priority targets and have great demoralizing effect in the right conditions. But screw that. He's not effective 100% of the time so lets not train snipers and get another grunt with an assault rifle.
A talented kicker in football (murican) might not do much for 90% of the time, but they can certainly win (or lose) the game for a team.
Why does all gameplay have to be homogeneous and symmetrical?
Using KotC as an example since I've played it recently, my wizard practically sits out 75% of battles. I mean he's got a nice xbow and can drop a mook or two, but the knights do the heavy lifting in the bog-standard fights. It's when the big fights come that he saves the day, paralyzing giants, confusing enemies and disintegrating wizards left and right, and it's fun as hell when he does
Some people say that's shoddy design. You don't want to have a character that's not effective in every fight. I disagree. I like the idea of having specialists.
A highly trained sniper might not be super useful clearing an indoor complex, but can destroy high priority targets and have great demoralizing effect in the right conditions. But screw that. He's not effective 100% of the time so lets not train snipers and get another grunt with an assault rifle.
A talented kicker in football (murican) might not do much for 90% of the time, but they can certainly win (or lose) the game for a team.
Why does all gameplay have to be homogeneous and symmetrical?