Major_Blackhart
Codexia Lord Sodom
Or Half Life 2.
Half Life 2 is better than 1 though
Stopped reading there. I mean, I already expeted Sacred 3 to be shit, but the whole statement is nonsense and obviously written by a moron...Sacred has always been Diablo’s cheeky little cousin. Made with none of the precision or flair of Blizzard’s series, they’ve been bumbling action-RPGs that have attempted humour, mostly missed, and been generic but inoffensive click-a-thons. Hey folks, that’s all about to change with Sacred 3! This game is properly, unambiguously rubbish. Here’s wot I think:
Stopped reading there. I mean, I already expeted Sacred 3 to be shit, but the whole statement is nonsense and obviously written by a moron...Sacred has always been Diablo’s cheeky little cousin. Made with none of the precision or flair of Blizzard’s series, they’ve been bumbling action-RPGs that have attempted humour, mostly missed, and been generic but inoffensive click-a-thons. Hey folks, that’s all about to change with Sacred 3! This game is properly, unambiguously rubbish. Here’s wot I think:
Sacred was originally meant to be an adaptation of a Dark Eye module named Armalion back in about 2001. It was supposed to be published by Jowood but they didn’t get along with the original developer (Ikarion) and it was cancelled. Ikarion went bankrupt and the already 2/3 finished Armalion was bought by Ascalon, rebranded as Sacred. It was a modest success but development on Sacred 2 turned out to be so disastrous that Ascalon closed down in 2009. Deep Silver acquired the rights to Sacred and Kalypso most of the rest. Presumably nobody who worked on the original Sacred games was involved with Sacred 3.
It has that in common with Divine Divinity which has an oddly similar backstory. It was an original game with the beautiful name Unless: The Treachery (of Death) but later Attic convinced Larian to turn it into a Dark Eye game. That was The Lady, the Mage and the Knight which was already quite a bit like the later Divine Divinity but it had three main characters and the player would only control one of them at a time while the other two are controlled by the AI. I guess it was supposed to be kind of like Secret of Mana in that way. One ’98 preview even spoke of online co-op but we had to wait until Original Sin for that to happen. However, it was cancelled and partially recycled into Divine Divinity (which was supposed to be just Divinity).
So yeah, Games development in Germany is rough and Larian have no luck with names.
1. "Biased": Obviously the review is biased. The paragraph I quoted clearly shows that. What you mean is "bought". And that never has been such a huge problem for C-level games that are not backed by big advertising/marketing/PR money. (Unless you see low review scores in relation to the bought reviews a a big problem.)Stopped reading there. I mean, I already expeted Sacred 3 to be shit, but the whole statement is nonsense and obviously written by a moron...Sacred has always been Diablo’s cheeky little cousin. Made with none of the precision or flair of Blizzard’s series, they’ve been bumbling action-RPGs that have attempted humour, mostly missed, and been generic but inoffensive click-a-thons. Hey folks, that’s all about to change with Sacred 3! This game is properly, unambiguously rubbish. Here’s wot I think:
First people are complaining about biased journalists, and when they for a change see a straight honest review, they are stoping reading after first paragraph. BTW this game is officially unreleased for next 3 days.
Steam Description said:Sacred 3 is an arcade Hack ‘n’ Slash game for up to 4 players. Choose a hero and fight cooperatively against the rise of evil. Victory is Ours. Glory is Mine.
That's why the Elves in both Sacred and Divine Divinity use the language of Dark Eye Elves (words like "sanyasala" and "feyiama" are common).Interesting comment from RPS:
Sacred was originally meant to be an adaptation of a Dark Eye module named Armalion back in about 2001. It was supposed to be published by Jowood but they didn’t get along with the original developer (Ikarion) and it was cancelled. Ikarion went bankrupt and the already 2/3 finished Armalion was bought by Ascalon, rebranded as Sacred. It was a modest success but development on Sacred 2 turned out to be so disastrous that Ascalon closed down in 2009. Deep Silver acquired the rights to Sacred and Kalypso most of the rest. Presumably nobody who worked on the original Sacred games was involved with Sacred 3.
It has that in common with Divine Divinity which has an oddly similar backstory. It was an original game with the beautiful name Unless: The Treachery (of Death) but later Attic convinced Larian to turn it into a Dark Eye game. That was The Lady, the Mage and the Knight which was already quite a bit like the later Divine Divinity but it had three main characters and the player would only control one of them at a time while the other two are controlled by the AI. I guess it was supposed to be kind of like Secret of Mana in that way. One ’98 preview even spoke of online co-op but we had to wait until Original Sin for that to happen. However, it was cancelled and partially recycled into Divine Divinity (which was supposed to be just Divinity).
So yeah, Games development in Germany is rough and Larian have no luck with names.