filogreek said:http://www.adventuregamers.com/newsitem.php?id=1409Funcom drops "offline" PC games
Piracy is to blame, apparently
Funcom, the developer behind the adventure game classics The Longest Journey and Dreamfall: The Longest Journey, have announced their decision to stop producing traditional, offline PC games, reports the Norwegian newspaper E24. Funcom, who previously have mentioned MMOs and adventure games as their primary focus, blames piracy as the reason for the decision.
According to Funcom's Trond Arne Aas, there had been over 200,000 illegal downloads of Dreamfall, even before its release last year. Also, he estimates that for each PC game that is sold, between 3 and 10 times as many is stolen, thus resulting in Funcom's decision to stop producing offline PC games.
No info was given on the recently announced Dreamfall chapters, although given the fact that the project has already gotten financial assistance from the Norwegian Film Fund, we have all reason to believe that they are still on schedule. However, this could result in PC gamers needing to have an active internet connection in order to verify the game's authenticity.
Funcom is no newcomer to online gaming, as they have already released Anarchy Online and countless add-ons. Also, Funcom has already mentioned the possibility of an online game set in the The Longest Journey universe. Their highly anticipated Age of Conan will be released for PC and Xbox360 later this year.
Annonchinil said:Seriously how come PC gamers buy such expensive graphic cards and then not buy games? If you think the game sucks or is not worth the money then don't play it, there is no need to download what you think are crappy games.
Annonchinil said:Seriously how come PC gamers buy such expensive graphic cards and then not buy games? If you think the game sucks or is not worth the money then don't play it, there is no need to download what you think are crappy games.
Drakron said:Also let me say this ... every illegal download does not equal a sale, just because someone downloads something does not mean he would buy it, its easy to use download numbers as a excuse because most people download games, play then for a time and delete then ... they had no interest in the game and would not buy it in the first place.
Elwro said:As for the USB dongle protection, it was used a few years ago in Cubase. And guess what, it didn't stop anyone from pirating it.
obediah said:My "seriously" question, is why did PC game makers decide to declare war on their customers? The recent PC games I've played: SE:V, NWN2, Prelude To Darkness, and UFO:Afterlight - all of them are incomplete and/or bugged all to hell. Of these PtD was free, SE:V I bought and played about oh 5 hours before banging my head against a wall to forget the horror it calls and interface, NWN2 I pirated and deleted about 1/3 of the way through in disgust, and UFO:Afterlight I pirated and despite the crash bugs, I went ahead and bought the import because I thought it was fun.
...
So, I can't speak for everyone else, but I'll stop pirating games when the PC game industry stops trying to dump shit in my lap for $50. Every cog in the process from developers making shit, to publishers publishing shit, to retailers refusing to refund shit, to reviewers that gloss over whether or not the game actually works to publish whatever score their ad revenue justifies. It didn't used to be this way, even through we had much less information available when making a purcchase, games used to work, and reviewers exepcted them to work and would score accordingly, and retailers would refund a game if it didn't work.
Sadly the game industry is only going to get worse. Every MMORPG is less complete than the last at release. Pretty soon, I'll have a kid and won't feel justified in taking the risk of pirating games, which means I'll almost completely stop playing PC games. My PS2 has crashed once or twice in 6+ years, and my 360 crashes every 3-4 hours average. I assume the PS3 won't be any better. At least I have enough mediocre PS2 games to last me another 20 years or so.
By law, I can make a copy of a portion of a book for fair use, but in no way am I allowed to copy the entire book unless it's unavailable, either due to prohibitive cost or to rarity. Here's more information about fair use and photocopying.Jed said:No it isn't. As long as you're making the copy for your own personal use, it's called Fair Use. Why else would libraries have tons of photocopiers around for patrons to use?
U.S. Copyright law said:Copying a complete work from the library collection is prohibited unless the work is not available at a "fair price." This is generally the case when the work is out of print and used copies are not available at a reasonable price. If a work, located within the library's collection, is available at a reasonable price, the library may reproduce one article or other contribution to a copyrighted collection or periodical issue, or a small part of any other copyrighted work, for example, a chapter from a book. This right to copy does not apply if the library is aware that the copying of a work (available at a fair price) is systematic.
dojoteef said:I mentioned this on another forum, but I think it is useful in this conversation as well.
Funcom mentioned that there are 3-10 pirated copies of a game for every legitimate copy purchased. Maybe the market is just saying that the price of goods is too high.
Imagine if instead of selling the games for $50 a pop, you sold them for 1/3rd the cost, ~ $17. How many more people would you attract to the table? If the figure really is as high as 10, how many people would go through the trouble of pirating the game if they could just buy it at $5 without any additional hassle?
Now add just a dollar of mark-up on it. Make it sell for $6 and suddenly you are making an order of magnitude more money than selling at the $50 price point. Could that be what the market is trying to tell developers and publishers?
Of course their figures for the number of pirated copies could be pulled from a straw hat for all I know.
Actually, that would be theft. You have taken something from someone (their intellectual property) without compensation. If it wasn't theft, then I'd be able to take anyone's movie script and turn it into a movie without their permission because clearly, I didn't actually take anything from them. Likewise, I could take a book and turn that into a movie without the author's permission because I haven't actually taken "something" from them. I could even write my own "Harry Potter" books and sell them. Doing any of those things "wouldn't harm anyone".obediah said:Oh noes, the pretty princess has been cornered. You can't have it both ways, you either have to define theft as:
1) Taking something from a person without just and accepted compensation.
In which case digital piracy isn't theft. You've taken nothing from anyone, you've merely copied it. Downloading a CD is clearly not theft, while taking a CD from a store clearly is.
Here, I'd alter your definition to: Gaining value for something without the agreement of the legal owner.obediah said:2) Gaining value for something without the creator being compensated
Now digital piracy is theft. But so is borrowing a movie, renting a video game, buying a used copy of a game, etc... All rob the people responsible for the creation of any compensation for your enjoyment.
Actually it's a fairly reasonable basis for law. Law is derived from "that which is laid down". IE: A set of rules. Rules are set by the society they come from according to the wishes of that society and what's deemed acceptable at the time. It's why divorce used to be a bad thing and why we used to be allowed to own slaves yet aren't anymore and so on. All that's happened with regards to software is a bunch of Socialists have arisen. Socialists who have trouble comprehending the concept of businesses averaging the cost of development for a product out over the lifetime of that product.obediah said:Before you accuse me of using a false dilemma, I invite you to write a definition for theft that clearly demarcates these and isn't obvious rubish.
Roqua was responsible for the best attempt so far. He was just pissed that someone else might get to play a game for free that he paid for, and thought it was unfair. Very honest, and entertaining but piss poor ground for law.
DarkUnderlord said:Actually, that would be theft. You have taken something from someone (their intellectual property) without compensation. If it wasn't theft, then I'd be able to take anyone's movie script and turn it into a movie without their permission because clearly,obediah said:Oh noes, the pretty princess has been cornered. You can't have it both ways, you either have to define theft as:
1) Taking something from a person without just and accepted compensation.
In which case digital piracy isn't theft. You've taken nothing from anyone, you've merely copied it. Downloading a CD is clearly not theft, while taking a CD from a store clearly is.
Here, I'd alter your definition to: Gaining value for something without the agreement of the legal owner.obediah said:2) Gaining value for something without the creator being compensated
Now digital piracy is theft. But so is borrowing a movie, renting a video game, buying a used copy of a game, etc... All rob the people responsible for the creation of any compensation for your enjoyment.
I like how you cut the quote short. Look what happens when we add what you cut off, back onto the sentence: I didn't actually take anything from them. We're talking about theft here. Not physical abuse. Notice how all the examples I talked about involved taking someone elses intellectual property? You clearly need a ride on the clue train so as a helpful reminder, taking property of any type is theft.obediah said:By your illogic, punching someone in the face is theft, because otherwise I'd be able to punch anyone in the face. Piracy is illegal, but it's not theft.DarkUnderlord said:Actually, that would be theft. You have taken something from someone (their intellectual property) without compensation. If it wasn't theft, then I'd be able to take anyone's movie script and turn it into a movie without their permission because clearly,
Which they do through the EULA. If you'd bothered reading, you'd have known that too.obediah said:You haven't changed anything. The publisher is the "legal owner" since customer are only buying a license to use. So buying used games or buying them is stealing unless the publisher gives you permission.DarkUnderlord said:Here, I'd alter your definition to: Gaining value for something without the agreement of the legal owner.
If you didn't read it, how could you presume it's ignorant? Either you're the one being ignorant or you're just a liar. So, which is it? Either way, it's a pity. You clearly would've learned something if you had.obediah said:I didn't even read the rest of your ignorant tripe.
QFT. I don't pirate much but I agree with the sentiment.I can't speak for everyone else, but I'll stop pirating games when the PC game industry stops trying to dump shit in my lap for $50.
DarkUnderlord said:Actually, that would be theft. You have taken something from someone (their intellectual property) without compensation. If it wasn't theft, then I'd be able to take anyone's movie script and turn it into a movie without their permission because clearly, I didn't actually take anything from them. Likewise, I could take a book and turn that into a movie without the author's permission because I haven't actually taken "something" from them. I could even write my own "Harry Potter" books and sell them. Doing any of those things "wouldn't harm anyone".
Let's make this real simple for the mentally deficient Eurotrash:copx said:This discussion feels almost Orwellian, with the supporters of the "IP" nonsense trying again and again to redefine the meaning of the word "theft". Theft means taking something away from someone. No laughable brainwashing attempt will ever convince me - or any other sane person - otherwise.
Have you taken something from someone? Yes. You've taken a copy of a computer game. Theft is "the act of taking something from someone unlawfully". It's that simple folks. You can try and weasel out of it or argue that it doesn't hurt anyone as much as you like. It's still theft.copx said:The only "damage" "piracy" may cause is limiting the ability of the producer to profit from his creation. That is something entirely different from theft.
What constitutes "theft" is irrelevant to how much the item is worth, how much it cost to produce or whether or not anyone was harmed. All that matters is that it was acquired without permission. Competitors legally produce their goods and give consumers a choice as to which product they want. Thieves don't. Thieves don't do anything for society except help themselves. That's why theft is bad and competition is good. Come on, you're the Socialist, surely you see that?copx said:Competition does the same thing (reducing your profits), so if you might as well try to outlaw competition.
"Corporations are evil" argument? Check.copx said:Of course, if you look at who are the most aggressive lobbyists for all the newfangled "IP" crap: Microsoft, Viacom, etc. you will see that they are either monopolist or oligopolist/cartel corporations so outlawing competition might not be to far off.