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Risen 3: Titan Lords

Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817

Visperas

Augur
Joined
Nov 5, 2013
Messages
509
It's not good. A lot more Risen 2 than Gothic 2. A fucking shame. Unless quests start getting awesome, I don't think I'll finish it.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Watching Bruticis Stream now -- there's a fairly long 'tutorial' part where Patty follows you around and you have to slog through the basics. Wish it were optional.
 

TheLostOne

Savant
Joined
Sep 5, 2007
Messages
770
Location
Limbo
Just started playing around a bit. Playing on hard is pretty mandatory for a decent challenge. Most fights are pretty easy still but got swarmed by some monkeys a couple times which actually almost took me down.

The game is definitely rough around the edges. Camera is twitchy, combat is clunky and voice acting is p. terrible, but I'm kind of enjoying my first hour so far. Haven't seen much of the quests and factions yet, so hopefully they're up to snuff.

Also, the giant pop-up notifications every time you gain XP glory, items, quest objective, cheevos, etc. are fucking irritating.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Opening cutscene froze entire computer in a blinding flash of golden yellow. My excitement was well deserved.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Yep, tutorial island which takes a while, you have Patty, so impossible to judge level design / quests / combat. The environments are improved on Risen 2 though, with additional totemic / animist art assets and shadows & over/undergrowth creating that jungly feel (though they can interfere with visibility).
 

buzz

Arcane
Joined
Apr 1, 2012
Messages
4,234
Well, he could be right too. After all he's criticising quests and quest structure, something that was never that great in PB games anyway. And the points he raises are quite specific and sound a lot like stuff that has to be patched.

I disagree, the quest design was almost always pretty good and fairly inventive. Impressing influential people, solving mysteries, betraying quest givers, BEING betrayed by the quest giver himself, alternate options to solving quests and many more. Rarely did the first two games had MMO type of shit, in the early parts of the game at least. Much better than plenty of its competitors.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Alright. I've now had ~3 hours with the game:

Combat is... weird. I suspect it is broken, but every PB game is quite challenging for the first 5-10 hours until you get the hang of things and things also change a lot when you start to get riposte, etc, so I'm not sure. The main difference you experience is that all the animations have been slowed down.The general effect to a PB veteran is that things are a lot slower, though because you are also slower it is not necessarily easier. There are also a couple of oddities: (1) when you are successfully smashing an enemy, while that animation is going on you cannot be interrupted by another enemy. so if you get a combo going on one enemy they sort of wait around. this was sort of the case in previous games too, but it is now more noticeable due to slower animations. (2) the slow animations encourage you to use roll a lot, kind of like in TW1/2; but because typical PB controls mean it's not easy to precisely position yourself instantly after a roll, you're using it mostly for defensive purposes, not offensive. (3) the big problem is the wonky animations. when you do a 'lunging' attack or a power attack, it seems that sometimes you will 'stretch' a bit further (the leap that is already part of the animation leaps a bit further) to hit the enemy - which makes calculating your defense a bit harder. moreover, in power attacks there seems to be a slight slow-down during the middle of the animation, which makes it easier to dodge them with a roll. The end result of all this is that with some enemies, like giant crabs, I figure out that I can power attack at specific intervals and just roll over them, while with others (mainly leaping ones like claw monkeys) it's easy to die in a couple of hits. In short: the mechanics have changed oddly and I suspect for the worse, but I need to play a bit more to say for sure given how PB combats work.

World Design / Quests is basically R2's small islands, but with the improvement that all the islands open up immediately after the tutorial. Sadly, I think PB really were broke when they made this thing. You visit several old locations like Tacarigua and Antigua, and the theme is that shadow creatures are coming out the wazoo of the earth and everything is going to hell - so you visit the vibrant town of Antigua that was full of NPCs and gave you enough quests for hours of play in R2, and it's basically a ghost town now. I haven't visited all the islands, so it remains to be seen whether this is a shell of a game that will be over quickly or the NPCs and quests have been distributed across the other islands. It sure looks like a prettier version of R2 though, which at least is a good thing.

Story/Writing - well that was mostly nothing to write home about in any PB game, and the central European charm of G1/2 of course was always going to be gone with the pirate theme. I actually like the pirate theme. Somewhat like D:OS, the main story bits I've gotten so far are amazingly stupid, and the opening cutscenes are proper C-grade facepalm, but normal dialogue has actually gotten a bit funnier, with the protagonist telling every NPC how stupid they are. The protagonist voiceover is something else, though. Basically some drunk skinhead with a lisp who listens to Nickelback.

Basically, what I've seen suggests another Risen 2, though much depends on how it pans out over the course of the game. Risen 2 actually had many little bits that were fun, but suffered from an inability to appropriately pace and balance various gameplay elements and tune the combat. I think at worst this will turn out to be similarly flawed as R2 but shorter, which would be a sad predicament for PB, and at best, it could turn out to be some sort of R2+ that is basically R2 but manages to offer a better paced game in terms of combat and quests. (Yeah, I'm being hopeful.)

In short, if you thought R2 was good for what it is / fun enough, then this will turn out OK and possibly good - if you thought R2 was an unplayable abomination, probably don't bother. I don't know how anyone could say this is a 'return to the roots'. But having enjoyed R2 while simultaneously being disappointed in it, I'm also feeling the same with R3, and will play on for now.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
I'm wondering when it takes a medieval shift. All the teasers pushed that theme and so far all I've seen is pirates pirates pirates. Agreed that the animations look wonky from what I saw which doesn't help the fairly stiff melee combat that was present in Risen 2. The whole thing about revisiting R2 locations makes me wonder if they just recycled shit on the cheap, took away npcs, and made it spooky because 't3h shadowz r takin 0ber!'
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
R2 was ok. The weakest PB title that completely crippled many of PB's former strengths (exploration, challenge, combat, even character development). But it was still ok. Dialogues were still (mostly) quite good and the general atmosphere was there. (Eventhough I don't really like the pirate-theme. And apart from treasure seeking you didn't do piraty stuff...)
But R3 is DRM-free.
DRM-free.
DRM-free.

Means I have to buy it. And since I didn't buy R2, I basically "pay" for two games. So eventhough they may be very weak in relation to PB's former glory, I wouldn't feel ripped off, even should R3 turn out to be as weak as R2 :M
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Let me note a couple of things to balance it out, though:

1) I just discovered that you can convert an attack to power attack at any point, which is why there is the 'slowmo' - it ensures that any attack converted at any point still takes same amount of time. That gives a lot more flexibility to chaining your attacks; in R1 or R2 (and to an extent, the Gothics) your choice was to try and chain the regular attacks, nip in a quick attack, or go for the power. Here you can actaully chain swings a bit more.

2) I forgot to mention you can now block against non-humans, and some will find that an improvement (as animal combat used to be dodge or you are fucked) or decline (as it makes animals less frightening).
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
I don't remember the previous versions, but he's kind of... both? But who cares, really?

I just arrived on another island and this one seems big. Bigger than any R2 island. There is hope yet!
 

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