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The Dragon Age: Inquisition Thread

Slow James

Savant
Joined
Dec 10, 2012
Messages
271
Location
Louisville, KY
DAI is shit.
I don't see how it being shit will make it good in the long run. It will only generate more of the same if successful.
Its more complex shit but its still shit.
The only thing that will generate quality is technology progress but consoles are killing development. Next gen is a joke its top PC of last gen. They are dragging us down.
The only reason I cant run DAI maxed out on my 5870 is because its console first and badly optimized.
Next gen being a joke is reason Witcher 3 will have problems maxinig out on any single GPU of present date because GPU manufactures are also slowing down. No reason to have 10 times more power than console fuck, its not profitable.
Compare this with a game from 2003. and 2007.-2 bio games like Kotor and ME1 and you see significant up regarding graphics. Now there is none.

This argument is retarded on the face of it. Bleeding edge graphics do not equal a good game. I don't care if you are making a game for an Amiga 500 - the only thing about a game that technology limits are gameplay and mechanisms.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,241
Location
Seattle, WA USA
MCA
Is it normal that whenever Bioware makes a new game, the numbers of Codex camp style enthusiasts mysteriously quadruples?

Every year BioWare/EA releases a game the threads get flooded by retards.
How can you tell? Against the regulars, I mean.

There are the codex regulars™ who for whatever fucking reason still hold on this this grandiose delusion that BioWare/EA are suddenly going to make good classic cRPG's. And well we all know who those people are. And that is never going to happen. EVER. Period. End of story.

The rest of the codex regulars™ can actually cope with reality and have moved on from this garbage. And then the rest just are looking for postcount +1.
 
Self-Ejected

IncendiaryDevice

Self-Ejected
Village Idiot
Joined
Nov 3, 2014
Messages
7,407
How can you tell? Against the regulars, I mean.

You're over-thinking it, he just knows an easy brofist harvest when he sees it... ;)

Although I am a bit startled by the number of people buying this game pre-Let's Play, particularly after DA II. The reactive elements of this game all either suck or are utterly banal, the main praise is going to the cut-scenes and general main-plot story and companions usuals, so I see no reason not to just watch it rather than buy it, at least until it becomes shovelware price.
 

crawlkill

Kill all boxed game owners. Kill! Kill!
Joined
May 9, 2012
Messages
674
your sig has one of the worst and most nonsensical Pratchett lines ever that implies that crowds become more intelligent as more people are added to them and you should be ashamed of yourself for using it while impugning on popular taste, seriously, bro, do you even read

Actually you are wrong. The sig implies that ever increasing numbers of people in a crowd actually decrease the return of collective intelligence as a rule and therefore it is very accurate. Intelligence will always increase as a total numerical value if added linearily BUT that line suggests that the more people you add, the actual intelligence of a group will decrease as an absolute percentage and increase at an ever decreasing rate the more people are added to it.


So yeah...maybe it's YOU that should read.

umm

no

you're still increasing it as you add more people to it

what
 
Self-Ejected

IncendiaryDevice

Self-Ejected
Village Idiot
Joined
Nov 3, 2014
Messages
7,407
I ended the game with about 500 power... it serves no fucking purpose at all. you need less than 200--maybe less than 100--to get through the game, even if you do the various side-things that require it.

I don't think I've ever come across a game which requires so many "heads-ups" to would be players about what is the best way to try and wrangle some enjoyment out of a mediocre RPG before. And I don't think I've ever come across a game with such a large portfolio deliver so many things that are completely redundant.

Power - you end the game with hundreds of it, but do you feel more powerful at the end than at the beginning? 250 power different?
Gold - you end the game with thousands of it, but you never really used it, did you?
Influence - Influencing what exactly? You amass thousands of it, but do you ever spend it and to what end?
Bombs - Do people actually use these? I've watched about 30 hours of let's Plays and not seen one used yet.

Reading the comments in the Let's Plays reveals hoards of people desperate for the Let's Player to travel in the only one-true correct way to get the correct fun out of the game:

Get out of the Hinterlands and main plot to Skyhold.
Make sure you talk to XYZ so you can do XYZ cut-scene.
Don't buy anything and remember to craft all your gear, runes, pommels and etc.
Make sure you specialise at level XYZ

Normally when you watch Let's Plays you are hoping for a bit of schadenfreude or, if watching someone struggle, let them know why they're struggling, but, jeez, with this game there's this entire infrastructure of people guiding other people through the game to minimise shite and maximise fun. You have to ask, why is there so much shite to need to be warned about!

On a side note, one of Total Biscuit's friends is just happily enjoying the mindless questing in Hinterlands for the sake of questing, and I have to commend the guy, that's no bad way to play if you just want an offline MMO to yourself to while away some fantasy time... honest to goodness guilty pleasuring right there, no harm in that.
 

Ivory Samoan

Liturgist
Joined
Apr 14, 2011
Messages
214
Location
Aotearoa
Is it normal that whenever Bioware makes a new game, the numbers of Codex camp style enthusiasts mysteriously quadruples?
Yes.

It's followed by a derp tsunami shortly after when the latest Beth game is announced...followed thereafter by a herp explosion when CDPR drops their new game.
 

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
25,577
Location
Your ignore list.
Do you know what a square root is
Well, duh! Of course.

UdxhESO.jpg
 

Frozen

Arcane
Joined
Jan 1, 2014
Messages
8,303
Bleeding edge graphics do not equal a good game. I don't care if you are making a game for an Amiga 500 - the only thing about a game that technology limits are gameplay and mechanisms.

Nor does turn based make it a good one. I'm all for the nostalgic fags and love D:OS but turn based is not upgrade to real time, it was part of technology restrictions of its time.
If you want independent scene to improve, mainstream has to push technology up-more processing power, better engine that can do more faster and at the end better graphics going to photorealism.
AAA titles will always be shallow trash but at least make it fun. Problem with DAI is that its not a fun game.And you need innovations for fun.
D:OS could not be made in infinity engine, elemental mechanics could not be implemented, so as an "old school" game it benefited from development.
Great real "next gen." graphic is your friend. It pushes development and gives opportunities to quality smaller studios to make good RPGs down the line.
Consoles with their shit poor components is the enemy. They give no room to AAA titles rather than simplistic shit like DAI, AC and similar action games.
For storyfags like myself it would be interesting what quality smaller studio could do if developing price of by today standard AAA level game could be made by them-I mean story driven with voice acting.
Example of how technology could help development of quality in role play is Nemesis system in Shadow of Mordor.Something down that path as a part of engine could make randomized C&C calculations on a story level scale.
But as I said for that you need mooooore processing power, new better engines, new technologies and at the end better graphics.
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
To be clear: I never said and am not saying now that this system drives the game, or that it should drive the game, or even that it is particularly well done. Obviously, slapping a simple real-time clock on the main quest of any single-player RPG would be ridiculous and horrible. All I am saying is that the war table system is extraordinary in its establishment of NPC action as truly independent of player action.

I'd say that 'extraordinary' is a particularly strong word to use when the mechanic isn't particularly novel, even to the single-player genre.

In fact, I'd say it fails in portraying believable independent NPC action. Why do your agents act on a real-time clock while the rest of the NPCs don't and are willing to wait for you to click that button to start the countdown towards the foiling of their plots? This in no way makes the world feel like it is not revolving around your actions either. You still have to act, to start that timer. Nothing of note happens otherwise.

All in all, I see no real advantage to this system over a purely quest-driven one, or a consistent game clock ala Fallout. There are tweaks to the mechanic that can be implemented to make it better, but ultimately having the table missions run on a real-time clock while the rest of the quests don't is a disconnect for the game world.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,542
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Eh, I've already explained the advantage over a quest counter, and that I've never claimed it was perfect or completely believable. If everybody but me hates it, fine, but nothing said has convinced me that it's an invalid or even especially bad approach to divorcing NPC action from player action. At this point it seems that there's nothing new to say on either side, so I officially give up on trying to get anyone else to see it the way I do.
:deadhorse:
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
Played for 15 minutes.

circ impressions.

FOV: what the fuck is this shit?

Graphics are a joke. Textures look fine but no one at BioWare seems to know how light and shadow are supposed to work. And dat hair.

Jesus christ this combat??? And with the controls it gives you. Or non-controls. Wow. I don't even know what the fuck I'm aiming at half the time.

Top-down view. Um. Would be nice if I could actually see more than a foot ahead of my party.

How can you fuck up looting? How? Is there maybe a shortcut to auto-loot or are you seriously supposed to stand exactly next to the target and clickety click the right mousebutton -- every time??

Fuck man how do you guys manage to play this? How can you go from from a gameplay point of view pretty playable to this bag of ass?

od1s52j.jpg
 

Slow James

Savant
Joined
Dec 10, 2012
Messages
271
Location
Louisville, KY
Nor does turn based make it a good one. I'm all for the nostalgic fags and love D:OS but turn based is not upgrade to real time, it was part of technology restrictions of its time.
If you want independent scene to improve, mainstream has to push technology up-more processing power, better engine that can do more faster and at the end better graphics going to photorealism.
AAA titles will always be shallow trash but at least make it fun. Problem with DAI is that its not a fun game.And you need innovations for fun.
D:OS could not be made in infinity engine, elemental mechanics could not be implemented, so as an "old school" game it benefited from development.
Great real "next gen." graphic is your friend. It pushes development and gives opportunities to quality smaller studios to make good RPGs down the line.
Consoles with their shit poor components is the enemy. They give no room to AAA titles rather than simplistic shit like DAI, AC and similar action games.
For storyfags like myself it would be interesting what quality smaller studio could do if developing price of by today standard AAA level game could be made by them-I mean story driven with voice acting.
Example of how technology could help development of quality in role play is Nemesis system in Shadow of Mordor.Something down that path as a part of engine could make randomized C&C calculations on a story level scale.
But as I said for that you need mooooore processing power, new better engines, new technologies and at the end better graphics.

You are confusing engine complexity with graphics. The Infinity Engine couldn't handle a game from today, but that's not strictly graphics involved. Games today have the ability for wider scripting, more intuitive AI, larger detection ranges, more complex physics interactions, cycles such as day/night or rain/sun and the ability to handle the animations and programming of more and more NPCs on one map.

It's not "graphics" that push the game limits. Not alone. Not by a long shot. The Nemesis system is not that complex in terms of processing requirements. It is more of a design, with a huge net of "if/then" statements that account for all the varying relationships. That's more work, not more GPU processing speed.

So, again... get out of here with that "graphics represent progress in the industry and consoles are holding us back" nonsense. There's many things you can attribute to console gaming and AAA development about the oversimplification of systems - "graphics not being more shiny" is not a valid one.
 
Joined
Sep 7, 2013
Messages
6,165
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Bleeding edge graphics do not equal a good game. I don't care if you are making a game for an Amiga 500 - the only thing about a game that technology limits are gameplay and mechanisms.

Nor does turn based make it a good one. I'm all for the nostalgic fags and love D:OS but turn based is not upgrade to real time, it was part of technology restrictions of its time.
If you want independent scene to improve, mainstream has to push technology up-more processing power, better engine that can do more faster and at the end better graphics going to photorealism.

AAA titles will always be shallow trash but at least make it fun. Problem with DAI is that its not a fun game.And you need innovations for fun.
D:OS could not be made in infinity engine, elemental mechanics could not be implemented, so as an "old school" game it benefited from development.
Great real "next gen." graphic is your friend. It pushes development and gives opportunities to quality smaller studios to make good RPGs down the line.
Consoles with their shit poor components is the enemy. They give no room to AAA titles rather than simplistic shit like DAI, AC and similar action games.
For storyfags like myself it would be interesting what quality smaller studio could do if developing price of by today standard AAA level game could be made by them-I mean story driven with voice acting.
Example of how technology could help development of quality in role play is Nemesis system in Shadow of Mordor.Something down that path as a part of engine could make randomized C&C calculations on a story level scale.
But as I said for that you need mooooore processing power, new better engines, new technologies and at the end better graphics.

Too many missteps for one post.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,566
Codex 2013
Nor does turn based make it a good one. I'm all for the nostalgic fags and love D:OS but turn based is not upgrade to real time, it was part of technology restrictions of its time.

Pls fist urself and then die. kthxbai

Made me laugh, but the technology restrictions thing is old hat by now.

I'm not sure if everyone who spreads these views are trolls, though. It's a very widespread idea. If you hang around TBS games' forums on Steam you generally don't have to wait very long to see someone complaining about the fact that they're not real-time. It seems all the modern popamole wants is twitchy games that are easily processed by their mtn dew addled brains.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Why isn't this game RPG enough?
What the fuck is wrong with Bioware?
Jesus Christ.
Even Final Fantasy 7 had better combat than this shit.
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
They realized the CoD audience isn't interested, so they're moving on to the Skyrim audience instead.
 

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