JarlFrank
I like Thief THIS much
I'm dyspraxic so these days I just avoid games with involved action combat. But I didn't know it back then so it was rather frustrating.
That's actually a valid excuse.
I'm dyspraxic so these days I just avoid games with involved action combat. But I didn't know it back then so it was rather frustrating.
That's silly, Matt has always been consistent in showing his utterly shit taste.
Anyway:
ToEE: Troika made a combat engine and didn't have time for anything else. What a waste of fucking time.
Knights of the Chalice: muh grafix, I really tried to get into this.
That's silly, Matt has always been consistent in showing his utterly shit taste.
Anyway:
ToEE: Troika made a combat engine and didn't have time for anything else. What a waste of fucking time.
Knights of the Chalice: muh grafix, I really tried to get into this.
Sure, if I say that I can't get into KotC, then I have shit taste. If you can't get into it, it is allright.
I simply haven't played yet many of the games that are considered "Codex classics". It's kinda hard to judge me for something I haven't done yet.
But if there is one shame I can name, it's the Wizardry series. Not due to the interface, but the "wall of complexity" that is the character creation + combat system. It's something that just takes a while to get familiar with, but despite several attempts I have not managed to do so. So far all of my Wizardry play attempts have been [Read Manual for an hour]+[Spend 30 minutes creating party]+[Get killed in 5 minutes once I start playing]=[Fuck this shit].
I must find somebody like me.Looking for birds of a feather, huh? You might wanna try the IGN forums.
I didn't like (or even finish) Morrowind. But I don't really like Action Games.
I do like shooters though.
Dark Sun: Shattered Lands. I was put off by the clunky interface and how the combat feedback is low (which especially grated on my nerves considering that everyone attacks multiple times per turn).