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What game are you wasting time on?

turul

Augur
Joined
Mar 2, 2011
Messages
149
Farcry4. 2 Hours into the game, but it's already boring. Especially after playing Farcry 3 for a few days. I feel like I've wasted my money. How can people keep doing the same thing for weeeks and months?
 

Grunker

RPG Codex Ghost
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Copenhagen
Graphic whore :rpgcodex:

Besides, you said it yourself in the same post :smug:
This is why I don't consider DF inferior to the others. Its level design is stellar, in some ways better than Doom's, specifically in terms of creating a very consistent atmosphere in each level. Some of the maps ooze old trilogy atmosphere, and I overal find the whole game has a deep New Hope vibe, especially M4 and M6 (JK is ESB and MotS is RotJ). I still vidily remember the first time I got jumped by the exoskeleton in E5; very few games can create this sort of tension.

Graphic wise I don't actually remember if it looks worse than Doom now. Looking at mobygames screenshots I think Doom looks even worse, but then I usually use ZDoom now anyway (without any of the texture packs though). Did you maybe feel this way because you've played Doom in high res recently, and are comparing that to DF?

Regarding your WOX/MM6 comparison, there's no doubt low-resolution 3D aged much worse than pixels, but that's a different topic I think.

No it isn't. If you go back and read my post that's the entire point. I played the original DooM by the way. And it looks fine. Calling me a graphics whore is just more misunderstood fanboyism, and I expect more of you Sceptic-bro. My issue with DF is that it is very blurry. Switches and scenery often blend i to the background and there's no clear visual aesthetic, in contrast in DooM and even Duke where I can pretty much tell what everything is at any time.

You seem to imply that I've criticized how the game plays, but I haven't really. It's not as good as Doom or Duke IMO but I'm still having a great time. The only map I really didn't like so far is Jabba's ship, otherwise all levels were pretty cool. I'm at the fuel station now.
 

octavius

Arcane
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Aug 4, 2007
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Bjørgvin
DarkXL is definitely worth it both because of the visuals (captures the original Star Wars mood very well), as well as for proper WASD controls. But if you want the full range of tactics you are still stuck with the original.
 

Ovplain

Arcane
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Jul 23, 2009
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1,890
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Down by the riverside
RPG Wokedex
Finally started Divinity: Original Sin. Only 7 hours into it, but I'm already pretty sure I'm going to have a lot of fun with this thing.<3
:thumbsup:

It gets a bit tiresome towards the end, but overall it is a great game.

I'm 50 hours into it now, about to leave Cyseal and it's still fun.<3 Still fun despite the fact that I went with a Rogue as one of my two characters. It has 7 scoundrel skills ATM, I'm not using any.:D It's all about just sneaking and backstabbing so far.:S
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,825
Diablo2: Back to Hellfire mod. I don't get why this thing doesn't work on other OS than WinXP, while D2 (and other mods) do.
I expected to play cool mod inspired by original. What I got was "EMBRACE THE DECLINE LOOSER". Most boring h'n's ever. You want to know why D2 suck compared to D1? Play this mod. For this - use VirtualBox with WinXP.

Farcry4. 2 Hours into the game, but it's already boring. Especially after playing Farcry 3 for a few days. I feel like I've wasted my money. How can people keep doing the same thing for weeeks and months?

It feels like job work in factory. Considering the fact that first world countries (and numerous third worldian like potato) killed their industry - it's good replacement. Now you can feel like your ancestors, feel like a man that can feed their family.

PS. try to play Far Cry 2 with Dylan's Mod.
 

BLOBERT

FUCKING SLAYINGN IT BROS
Patron
Joined
Jun 12, 2007
Messages
4,245
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BRO
Codex 2012
BROS MY WIFE WANTED NEE TO DELETE ALL MY PORN SO I GOT ROOOM FOR TONS OF GAMES IM INSTALLING FUCKING EVERYTHING

LOLOLLOLLOL BROS I KNOW IM LAME FOR GIVING IN BUT I GET LAID EVERY DAY I SUPPODSE THIS IDS ACTUSLLY A CASE OF CHECKING MY PRIVILIDGE LOLOOLOLOOL
 

BLOBERT

FUCKING SLAYINGN IT BROS
Patron
Joined
Jun 12, 2007
Messages
4,245
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BRO
Codex 2012
BRO LOLLOLLOL DONRT FEEL BAD FOR ME

MY HOMEW IS A BASTION OF MALE GAZE FENALES AS SEX OBJECTS RANDOM GROPING AND FREQUENT BLOWJOBS
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,825
Stalker: Clear Sky with Mystery 1.0* + OGSM 1.8 Community Edition.
I can't believe how hard is to find any decent mod for Clear Sky, while other Stalkers have them fuckton and bunch of them are decent, even good. In case of CS I can use half of my palm to count the good one for CS... So far my 2nd playthrough of CS went really good. Come to new location, start fighting enemies and observe how another waves of allies capture points and gain territorry.
*it's prequel for I Work Alone and later - Misery mod.

Endgame was p.bland and shit in vanillia (start final level, grab energy gun and shoot until health bar reach zero). Mod promised to fix that. Now you're forced to run around, find that gun, find the way up (all laders are broken) and you're forced to run through teleporter, repelling attacks from cultists that love throwing grenades and shoot until invisible health bar drop.
Glad it's over. Fuck this shit.

Oh, and there's freeplay after beating the game (that wasn't here in vanillia) but all you can do is hunting artifacts every few days and fight more fanatics. NOPE.

I found that I got DLC for FEAR2 where you play as Replica soldier clone. If you played first FEAR then you know they're tough cookie, compared to rest of the FPSes. Sounds cool but...
Just like basic game - it sux.

How to piss off modern shooters players? Drop him into empty arena with no covers.
 
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spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,288
Finished Resident Evil 5

Typical "newshit" game: some good things / mechanics / ideas, some debatable ones, some absolutely horrible / retarded ones. Unfortunately, the devs (suits?) seem to have no idea about what is what and what should be done to make a good game. They either haven't played enough good games, or don't care anymore.

The good: :)

- Basic gameplay (you and your pal vs. the aids-infected niggers) is p. good. Except some stupid / bad things (gui, ai, fov) - see below.
- Graphics are very good, sometimes great (underground town, characters models - T&A galore!).
- Performance is solid (60FPS all the time).
- K + M controls are very good, after some tinkering with (mostly lowering mouse sensitivity). Many people claim otherwise, I don't know why. Want shitty controls (both gaypad and K + M) - play RE4.
- Story starts p. good / low level: you meet your ebony sidekick and start shooting niggers. Unfortunately, it takes a nose dive later - see below.

The bad: :(

- Fucking (mostly insta-kill) QTEs, especially during (or fucking AFTER!) a boss battle. Every company putting this shit into their games should be fucking bought by EA. EVERY fag and his dog complains about QTEs in RE4-6 reviews, yet Capcom keeps throwing more of this shit on his customers. WT flying F? Replaying some "cutscene" over and over just to pop the mole at the proper time is IMO the shittiest gameplay type ever. And NOBODY likes this! Of course Capcom put even more QTEs into RE6... :roll:
Plus there was definitely something wrong with the development of this game, judging solely by the QTEs. They are absent in initial sections (I was naively hoping they were totally absent), then you get some QTEs during "cutscenes" - bad, but at least separated from the main gameplay. Then, in the later sections, you will get spammed by QTEs during gameplay, boss-battles, cutscenes, everything. It's clear that the devs had different ideas about QTEs initially. More about later parts being weak below.
- GUI is bad: it requires too many clicks (you have to "confirm" every action and then click again to go back to menu browsing), there are way too many levels of menus (you have to go through ~5 to start every game).
- Item management is a chore: the entire thing seems to be created with co-op in mind, thus it's very cumbersome in single player:
a) only 9 slots, which can't be upgraded,
b) you don't have full control over your partner's items (for example you can't discard his/her items, you have to request them and discard them in your inventory),
c) items menu is "live" (the game don't pause when you access it), which maybe makes sense in co-op, but not in single player - enjoy trying to get something from your partner during a tense fight.
- AI is... underdeveloped. It's (mostly) p. good at shooting enemies (using a rifle, your partner is able to shoot off enemy's balls from other half of the map), but fails at more basic tasks, like item management. AI will waste healing items unnecessarily, pick up ammo for weapons you don't have / use, etc.
- FOV is WAY too low, as in many newshit "TPP" shooters. If gaypad fags are unable to twitch around fast enough, maybe the consoles should stick to 2D? :roll:
- Autosave system is obviously badly designed / not tested enough. You have two types of checkpoints:
a) regular "checkpoints" - you will restart from here if you die, but the game ISN'T saved here, so if you quit, you will start from:
b) "savepoints" - the game IS saved here, so you start from here if you die or if you quit the game.
I find this system totally retarded, especially in some areas (mine, swamp):
a) you can lose ~1/2 hour of progress accidentally quitting the game or due to power outage.
b) in some areas there are no savepoints before boss battles, only checkpoints - you can't quit before killing the boss, which is bad, since...
- Accessing your "campaign inventory" requires you to quit the game. Want to sell some items? Quit. Upgrade you weapon? Quit. Get more healing items from the stash? Quit. Fuck you, Capcom, interconnected crates from older games were 100000 better.
- Boss fights range from not 100% bad (initial part) to absolutely fucking horrible (later part):
a) 2nd Uroboros fight: I've wasted ~30 minutes trying to burn him down. Consulted FAQ: "You have to roast him and then shoot the thingies he will expose when burned. Important: give the flame-thrower to the partner!". It turned out I was doing it wrong: I was operating the FT, while Sheva was unable to shoot the "thingies" (for whatever reason) and flames weren't hurting these. After giving the FT to her, I was able to defeat the boss in less than minute. Fucking A, Capcom...
b) Wesker / Jill fight. OMG, where to start? At the beginning, Wesker babbles something about "ending the fight in seven minutes". So, I wasted all my ammo trying to hit him (he dodges 90% of shots, but some of them CLEARLY connect). After ~5 minutes of total clusterfuck, I've consulted the FAQ: "Survive first 7 minutes, avoiding both enemies. Wesker is invincible during this stage. After 7 minutes, the fight will switch to the 2nd stage, when he can be damaged".

912accb5_picard-facepalm.png


But wait, there's more! In 3rd stage, you have to grab Jill (QTE) and rip some tit-controlling device off her tits (QTE). It requires a couple of re-tries for fuckever reason (QTEQTEQTE). You can shoot the device to make it faster, but if you kill Jill in the process, it's game over.

912accb5_picard-facepalm.png


c) Fight against Excella: how should I know that when "she" raises all 4 "bulbs", I have to destroy one quick, or it's game over? There are 0 clues suggesting this and I was all "WTF happened?" when I suddenly got the "You died" info. So, I consulted the FAQ...

d) Final two battles against Wesker: Wasting ammo on a fag who can dodge 90% of your shots is sure fun. But you have to hit him using a RPG (missed - waste some time / health looking for next rocket), then hit the grenade he grabs (LOLWAT?), then move close to him, and IF Sheva is close enough, QTE him for good. He will probably survive your 1st attempt, so repeat the entire process a couple of times. Second fight is probably the same, but I skipped it using a trainer.

bugs_doing_a_facepalm___remake_by_super_marcos_96-d7b5rh9.png


Boss battles in Desu Ex - Human Derpolution are fucking 100% pure Michelangelian works compared to this POS...

The ugly: :?

- The game has NOTHING to do with the old (RE1-RE:CV) formula. It's just a popamole shooter, expanding on RE4 (shitty) basic idea (move -> shooting gallery using gaypad -> repeat 1bln times).
- Story gets even more stupid than series' average in later parts of the game. Too bad, since it the beginning it's not bad.
- Still no side-step during aiming. Thank god you can go from "aim" to "move" much faster than in RE4.
- Picking up small bags of gold gets old p. fast. And you will pick up >9000 of them...
- The game is uneven as fuck. Initial areas are more interesting gameplay-wise, look better, have less QTEs and better (QTE-free) bosses. Later ones are mostly boring linear corridors, look worse, have plenty of QTEs and abysmal bosses. What happened here?
- RE5 is clearly designed with co-op in mind (see above), and due to developers' fuckups (see above) single player experience is inferior to co-op (AFAIK).
- You can buy guns, but not ammo (except grenades). Makes shotguns & magnum p. much useless.
- It's basically 4 games (gameplay types) in one:
a) regular popamole console shooter - good for what it is,
b) turret sections (car, boat + mowing down enemies with a machine gun) - passable,
c) boss battles - bad (initial ones) / absolutely horrible (later ones),
d) mercenaries (kill as many respawning niggers as possible in limited time) - passable.
- Mercenaries mode is IMO BSB when compared to Raid mode from RE:R (go from point a to b killing enemies, no time limit, no respawn, weapon customization, rankings).
- Some weapons are clearly inferion to others (lower ATACK and AMMO). What's the point of using / upgrading them. Faster reload?
- RPG / Sniper rifle rape gangs in later stages are a little bit too much - you have to start using cover, which wasn't necessary in earlier stages.

tl;dr

Vanilla game: :1/5:

a78ae76da19c1a0f9e0e9b2f7e6229e70bd36cf7bc5b2f29b5f8900face50234%5B1%5D-thumb-autox384-6965.jpg


If you really want to play this game, you can AND FUCKING SHOULD grab the RE5 +78 trainer by wilsonso
Using it, you can:
- Increase the shitty FOV,
- Give your partner unlimited ammo, which (somehow) helps with limited inventory (she won't have to pick up ammo for herself); you can also make her/ him invincible. It will basically be what Capcom did in Revelations...
- Use "invincible players" + "one hit kill" cheat for boss battles - I wasted only ~30 seconds on 2nd final battle with this,
- Use "Jill never dies" + "Get the device immediately" cheat for battle against Jill.

With this, the game goes to: :3/5:

Final message to Capcom:

fuck_you.jpg
 
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Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,825
You know there's something wrong with game when cheats make it enjoyable (with exception of GTA series that lead to total rampage).
 

turul

Augur
Joined
Mar 2, 2011
Messages
149
I wasted more time with Farcry 4. I actually had to force myself to play it, because the horrific tedious side missions, x 100 to get a special rifle or get somewhere in the game.
I still have a spark of interest of what is gonna happen with the main characters. It's all graphics though...I had to burn up an opium field with a flamethrower. It kept me entertained, unlike hunting wild dogs or deer. Then I go hiking and look at the scenery and then I quit. I started Borderlands 2. Never played any borderlands games before, because there is something about pixel shading graphics I really don't like, plus the game seems like made for completely retarded people. I bought it for like 4 dollars or something on a Steam sale.
Then, while playing for a while, I've realized, that this shooter is more rpg than Dragon Age Inquisition. Not that it somehow makes me jump in joy for having such a great game, but in an ideal, Utopian world, where games are made to entertain and people would get what they pay for, Borderlands should be at the bottom of the list of games I'd want to play.
But in this shit world , I'm chewing my shoe's heels, because someone said, it's made out of leather and I got nothing else to eat.
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
I stopped playing Far Cry 3 and 4 when I unlocked all the weapons. Didn't care about the story at all and felt I'd pretty much seen everything the gameplay had to offer.
 

turul

Augur
Joined
Mar 2, 2011
Messages
149
I stopped playing Far Cry 3 and 4 when I unlocked all the weapons. Didn't care about the story at all and felt I'd pretty much seen everything the gameplay had to offer.
I stopped playing Farcry 3, when I managed to get a uplay key for like 15 dollars for farcry4 . I think, I was at the point, just after killing Vaas and an airplane took me to another island. So I may have overdosed on farcry gameplay, but 2-3 hours into FC4 and it already feels like a part time job. There is no way I'm gonna get another Farcry game, if that's gonna be similar. Not even for free.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
9,321
But wait, there's more! In 3rd stage, you have to grab Jill (QTE) and rip some tit-controlling device off her tits (QTE).
:kingcomrade:
Or you can just shoot the device.

Some comments about your review:

- "Fucking (mostly insta-kill) QTEs"

How hard is to press the right button at the right moment? :MAlso, RE6 doesn't have more QTEs than RE4/RE5, until you think that context-sensitive actions are QTEs (they aren't).

- "items menu is "live" (the game don't pause when you access it), which maybe makes sense in co-op, but not in single player - enjoy trying to get something from your partner during a tense fight."

Yep, it's a co-op game.

- "FOV is WAY too low"

Low FOV = less "camera shocking" against walls (see Demon/Dark Souls as a opposite example)

- "Accessing your "campaign inventory" requires you to quit the game"

Actually this inventory is supposed to be accessed after a chapter's end.

- "Wesker / Jill fight"

If you damage him enough he goes away and you get a special treasure. Also, what shitty faq did you read? There's no Wesker in the 2nd phase, only Jill.

- "Fight against Excella: how should I know that when "she" raises all 4 "bulbs", I have to destroy one quick, or it's game over? There are 0 clues suggesting this and I was all "WTF happened?" when I suddenly got the "You died" info."

Because the boss telegraphs its attacks very well.

http://www.gamefaqs.com/xbox360/929197-resident-evil-5/faqs/55900
After 4 tentacles have emerged from Uroboros Aheri, they'll soon afterwards uplift high above and emit a dangerously looking red glow. Quickly destroy one of the tentacles in advance, because this animation shows that the boss is preparing its one-hit-kill attack in which it destroys everything in the area.
Did you just stand there doing nothing?

- "Final two battles against Wesker"

I thought it made sense to shoot the explosive. It's videogame logic.

- "The game has NOTHING to do with the old (RE1-RE:CV) formula. It's just a popamole shooter, expanding on RE4 (shitty) basic idea (move -> shooting gallery using gaypad -> repeat 1bln times)"

The game expanded on RE4's great combat. You don't see too many TPS games with a massive enemy diversity (especially when half of the enemies can mutate). The old RE games had popamolish combat, though (as well as popamolish puzzles).

- "You can buy guns, but not ammo (except grenades). Makes shotguns & magnum p. much useless."

Conserve your ammo?

- "Mercenaries mode is IMO BSB when compared to Raid mode from RE:R (go from point a to b killing enemies, no time limit, no respawn, weapon customization, rankings)."

Mercenaries mode is excellent and the best thing about the RE franchise. Raid mode is boring because Revelations is boring. Fight against the same bullet sponges over and over again... Weapon customization means nothing when the combat is extremely shallow.
 
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spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,288
In 3rd stage, you have to grab Jill (QTE) and rip some tit-controlling device off her tits (QTE).
Or you can just shoot the device.
Yeah, so I wrote. Too bad you can kill her while doing this.

Fucking (mostly insta-kill) QTEs
How hard is to press the right button at the right moment?
It's not hard as a gaming task. It's just shitty, cheap and irritating mechanic. I want to play a 3D shooter not some fucking Dragon's Lair.

Also, RE6 doesn't have more QTEs than RE4/RE5, until you think that context-sensitive actions are QTEs (they aren't).
I haven't played RE6 yet - I've read that you can disable most of QTEs. I'll see.

Items menu is "live" (the game don't pause when you access it) - enjoy trying to get something from your partner during a tense fight.
Yep, it's a co-op game.
So the game being developed with co-op in mind justifies every retarded design decision?

FOV is WAY too low
Low FOV = less "camera shocking" against walls (see Demon/Dark Souls as a opposite example)
Cute. How about allowing the player to change it, like in many PC games, Dishonored for example? Oh, wait - better FOV could've been considered cheating in multi. So how about enabling it for single player only? How about fucking anything?
Your "BRO, this shitty design decision is justified" approach is kinda dumb. I wrote about things that irritated me. Those don't get on your nerves? Fine. But don't claim they are fine / good / not flaws / whatever.

Accessing your "campaign inventory" requires you to quit the game
Actually this inventory is supposed to be accessed after a chapter's end.
"Is supposed to"? By whom? How about making it like it was in RE0-RE4. You didn't have to wait for chapter's end to access item stash.
Oh, wait - the new system is here because RE5 is a "co-op game", right? Or maybe because it's a badly designed game?

Wesker / Jill fight
If you damage him enough he goes away and you get a special treasure. Also, what shitty faq did you read? There's no Wesker in the 2nd phase, only Jill.
Learn 2 fucking read (my post). IMO:
1st stage: Wesker + Jill in main room,
2nd stage: Wesker + Jill (mostly) in popamole narrow corridor (Wesker throws Chris through the door) - after 7 minutes or if you check the door,
3rd stage: Jill.

You will classify this fight different? K'. Your call.

Fight against Excella: how should I know that when "she" raises all 4 "bulbs", I have to destroy one quick, or it's game over? There are 0 clues suggesting this and I was all "WTF happened?" when I suddenly got the "You died" info.
Because the boss telegraphs its attacks very well.
http://www.gamefaqs.com/xbox360/929197-resident-evil-5/faqs/55900
After 4 tentacles have emerged from Uroboros Aheri, they'll soon afterwards uplift high above and emit a dangerously looking red glow. Quickly destroy one of the tentacles in advance, because this animation shows that the boss is preparing its one-hit-kill attack in which it destroys everything in the area.
Did you just stand there doing nothing?

My LTD was recharging and I didn't bother switching to something else (my mistake). Mostly, because this "dangerously looking red glow" didn't look that dangerous. Wanna bosses who "telegraph their attacks very well" - play Metroid / Castlevania / RE 0-3 / any game better than RE5.
Additional LOL is that AFAIR there's no attack whatsoever here: these tentacles don't shoot anything / don't hit you, you just get the "You died" info. Maybe due to this "dangerously looking red glow"? I may be wrong, but that's how it looked like.

Final two battles against Wesker
I thought it made sense to shoot the explosive. It's videogame logic.
Of course. Too bad that the fight itself is badly designed, which is what I was writing about:
a) You have to hit him from behind / cover, since he will dodge otherwise - bad. Bosses can be bullet sponges / have weak spots you have to aim for. But dodge masters? :roll:
b) You have to shoot the grenade - OK, but WHY exactly? It's p. stupid, since simple hitting him with the damn RPG would've had the same outcome (he becomes immobilized). But no, Capcom had to add more KEWL: Wesker struggles with the live RPG, which he grabbed with his bare hands! How fucking cool! RE1 is so antique in comparison, with Tyrant being unable to grab RPGs. :roll:
c) You and your AI-controlled friend have to move close to Wesker and QTE him to "kill" him. Stupid, since you have to repeat the entire process if Sheva is not close enough / if you fail the damn QTE / if you don't inject him the 1st time. And you won't, since Capcom decided that "LOLNO, you haven't succeeded yet, let's repeat" is a good mechanic (see fight against Jill).

Shit shit shit.

The game has NOTHING to do with the old (RE1-RE:CV) formula. It's just a popamole shooter, expanding on RE4 (shitty) basic idea (move -> shooting gallery using gaypad -> repeat 1bln times)
The game expanded on RE4's great combat. You don't see too many TPS games with a massive enemy diversity (especially when half of the enemies can mutate). The old RE games had popamolish combat, though (as well as popamolish puzzles).
"RE4's great combat"? RE4 combat is shit:
- low FOW (duh), so you don't see what's going on most of the time,
- you can't move/strafe and aim at the same time, which is basic fucking mechanic for FPP shooter and present even in many older TPP console games (Conker),
- enemies initially run fast towards you, then slow down (so you can aim better),
- shitty K + M controls (the game is designed for gamepad, but in RE5 K + M controls are fine),
- the abundance of QTEs.

"Massive enemy diversity"? WAT? You basically have melee fags (shoot in legs, approach, QTE) and shooting fags (either take out from a distance or cut the distance and kill the same way as melee fags. Regenerators / some bosses: pop weak moles. Krauser – QTE fest.
Oh, maybe by "diversity" you mean different looks? :lol:

"The old RE games had popamolish combat" You seem to have somehow missed the canonical definition of popamole combat. It's combat when you stay in one place while you pop some slower or faster moles. Examples:

1054554250.jpg

deus-ex-the-fall-android_zy47.jpg


And - surprise, surprise!

RE-4-screenshot-chainsaw-HD.jpg


:lol:

Combat in RE0-3 can be considered "simple" (automated aim) or "bad" (fixed camera angles), but it's anything but popamole, since CONSTANT MOVEMENT is FUCKING ESSENTIAL. You can't move and shoot at the same time (which is too bad) but at least you have to keep changing your position (if only for better camera angle).

You can buy guns, but not ammo (except grenades). Makes shotguns & magnum p. much useless.
Conserve your ammo?
Sure, so I get guns I can use only against bosses. Nice. How about adding shotgun and magnum ammo to the shop, but making it very expensive (same as with ammo for grenade launcher)? Such a revolutionary idea, I know.

Mercenaries mode is IMO BSB when compared to Raid mode from RE:R (go from point a to b killing enemies, no time limit, no respawn, weapon customization, rankings).
Mercenaries mode is excellent and the best thing about the RE franchise. Raid mode is boring because Revelations is boring. Fight against the same bullet sponges over and over again... Weapon customization means nothing when the combat is extremely shallow.
BRO, that's like quality fucking posting right here. Let's analyze it a bit.

"Mercenaries mode is excellent and the best thing about the RE franchise"
Well, I think otherwise and will even explain (again) why: it's basically shallow "kill as many respawning fags as possible" shooting gallery. You can move around the map, but don't have to, TBH. It's all about popping them moles fast enough (so you get more time to pop more). The only reason for moving around are these "bonus time" thingies and maybe looking for better spot to pop them moles (cover behind, height advantage). It's shallow as fuck, because there's nothing more, you can only choose between different fags, which means different item setups and melee animations. Wheee!

"Raid mode is boring because Revelations is boring. Fight against the same bullet sponges over and over again"
Really? First, it's about killing all enemies on the map. So you have to traverse the map back and forth, which allows the devs to place enemies in clever positions (fags spawning in front of you and behind, strongest foes at the end).
Second, you got different characters, with different skills.
3rd, you can customize your weapons, which alters gameplay. If you invest into "stun", you'll get more melee finishers. Want more money? Add parts which affect drops. Etc. etc.
4th, enemies have weak spots (which is clearly shown when you shoot them), so they're not bullet sponges. Want to conserve ammo - aim better. In RE5 it's mostly "go for the legs, Boo!".
5th, enemies are more varied than in RE5 (IMO): the exploding ones and DAT little fucking fish I hate this cunt come to mind – and require different tactics.

If that's not diversity, I don't know what is.

"Weapon customization means nothing when the combat is extremely shallow"
Even if combat in RER is shallow (which I wrote about above), having additional layer of gameplay (weapon customization, different skills for characters) is still better than not having it (RE5).

tl;dr

BRO, you may be a p. cool guy, but you know shit about games and your posting skills suck. And games you like (RE5) are shit as well.

:smug:
 
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Ivan

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Silent Hill 3: disappointing. I was expecting a cool cast of characters with fucked up backstories and what I got was a typical crazy cult take over the world plot.

Should I paly THE ROOM or go straight to Shattered Memories (never played SH1)?
 

A horse of course

Guest
Silent Hill 3: disappointing. I was expecting a cool cast of characters with fucked up backstories and what I got was a typical crazy cult take over the world plot.

Should I paly THE ROOM or go straight to Shattered Memories (never played SH1)?

The Room is a "standalone" SH like SH2 (with small nods) is is somewhat unpopuar, though I enjoyed it a lot. Also has an excellent vocal theme:


If you do play it, here's a tip: much later in the game, when you get an injured chick as a companion, keep her the fuck away from harm as much as possible. This will infuence the final boss fight. Also, the game has multiple endings which you can screw up if you don't do certain things during the course of the game, so you might want to look up a non-spoiler guide if you want to know those things beforehand.

Shattered Mammaries is a more experimental title that I have yet to play.
 

Jick Magger

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PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
It takes a much more Lynchian approach to its level designs (a sort of dream/nightmare view of real-world locations as seen through the eyes of the antagonist, rather than an outright demonic or ruined one like in the other games), which I found fairly interesting. Game only really takes a nosedive qualitatively once the second half becomes a glorified escort mission through the same locations.
 
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I got cut just scrolling past that post.
Elaborate, or GTFO.

:rpgcodex:

I don't know about edgy but reading about master race having trouble with boss battles designed with consoletards in mind is always a good time.

11282.jpg
Okay, now I press the button and...no no no wait! Goddamn kee tee yous! In MY day, we had to shoot the boss' weak point, both times, barefoot, uphill, in the snow!
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,288
^
WTF are you talking about? Did you even read my posts, where I described how badly designed these boss battles are?
The only "problems" I had with boss battles were caused by shitty game design ("OMG, when will this shit end? Why did they do it, regular gameplay is fine?").
Why are some people surprised, that a mini-review about a game where Chris punches fucking boulders is tl;dr and full of RAGE. Compare with my previous one (Jagged Alliance - Deadly Games):
http://www.rpgcodex.net/forums/inde...u-wasting-time-on.50372/page-240#post-3786613

I completed the game, found many design flaws and wrote about them.
How is this edgy or what does it have to do with being or not "PC master race"? Should I play only pre-2000 monoclean PC games and write how great they are?
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Started playing The Dig for the first time. Fucking steam version didn't include ScummVM, applied some piss filter by default (although you can turn it off) and messed up the aspect ratio. It also doesn't remember the options setup. Thankfully after downloading ScummVM and launching the Steam version from that solves every problem.
 

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