Diablo169
Arcane
Just unlocked the stronghold. Game is everything I hoped it would be and I'm having a lot of fun playing it. Well done Obsidian.
Durance is fucking awesome too.
Durance is fucking awesome too.
What the hell am I supposed to do here.
They teleport around, focus my weak casters and range. Spells aren't even good. Can't really disengage.
The same way many criminals get caught - eventually, someone would find out you lied or find the truth from another source. Yes, it's abstraction - that's how a reputation system works.How does this give you a reputation for being deceptive?
It's impossible for anyone else to know that you are lying except for your party members.
Protip: if you flat-out tell someone their loved one was brutally murdered, expect a different reaction than if you break it to them gently.The first 3 options are basically the same thing, but they give you different reps.
The same way many criminals get caught - eventually, someone would find out you lied or find the truth from another source. Yes, it's abstraction - that's how a reputation system works.How does this give you a reputation for being deceptive?
It's impossible for anyone else to know that you are lying except for your party members.
Protip: if you flat-out tell someone their loved one was brutally murdered, expect a different reaction than if you break it to them gently.The first 3 options are basically the same thing, but they give you different reps.
The dispositions are not binary good/evil options. Being willing to bend the truth doesn't make you evil. Of course, you could argue denying someone the truth about their loved ones may very well be an evil thing to do.So you're found out telling her a nice story so she won't feel so bad about her kid being murdered, that gives you a dishonest reputation in all other spheres of life.
People defending this are total dipshits.
It's not Mask of Betrayer.Can a storyfag get some feedback on the quality of writting and companions?
Seems like journalsts like it, but who can trust these philistines?
The dispositions are not binary good/evil options. Being willing to bend the truth doesn't make you evil. Of course, you could argue denying someone the truth about their loved ones may very well be an evil thing to do.So you're found out telling her a nice story so she won't feel so bad about her kid being murdered, that gives you a dishonest reputation in all other spheres of life.
People defending this are total dipshits.
Can a storyfag get some feedback on the quality of writting and companions?
'Presumably'? Is that what actually happens in the game or are you speculating? If it does turn out to so binary, then sure, criticize away. But I'd suggest finishing the game first.The dispositions are not binary good/evil options. Being willing to bend the truth doesn't make you evil. Of course, you could argue denying someone the truth about their loved ones may very well be an evil thing to do.So you're found out telling her a nice story so she won't feel so bad about her kid being murdered, that gives you a dishonest reputation in all other spheres of life.
People defending this are total dipshits.
NPCs react to you differently. It's not more nuanced than honest/dishonest. Thugs like you, honest businessmen and general folk presumably do not.
It got knocked off the #1 top sellers spot by GTA V though.33K current players
It got knocked off the #1 top sellers spot by GTA V though.33K current players
Then again, selling (slightly) worse than GTA V isn't exactly a sales disaster.
No one should feel compelled to invest heavily in defensive spells, defensive talents, and pile armor and shields onto their wizard just so that he doesn't get insta-gibbed by a mass of teleporting enemies who simply bypass formations and frontliners, and hit like dump trucks. It's absurd, it's not incline, and it's certainly not enlightened game design. If a mage invests heavily in defensive spells, defensive talents, armor, etc., it should be so that he can hold his own on the frontline, if not nearly so well or for so long as a class designed for the front lines.
according to garry.tv
No one should feel compelled to invest heavily in defensive spells, defensive talents, and pile armor and shields onto their wizard just so that he doesn't get insta-gibbed by a mass of teleporting enemies who simply bypass formations and frontliners, and hit like dump trucks. It's absurd, it's not incline, and it's certainly not enlightened game design. If a mage invests heavily in defensive spells, defensive talents, armor, etc., it should be so that he can hold his own on the frontline, if not nearly so well or for so long as a class designed for the front lines.
Wizards are designed to be flexible, a swiss army knife of classes. In the IE games, when my wizards were in trouble, I was ready with the mirror images, blurs, stoneskins, etc.