All this hype is disgusting. The game is mediocre on all fronts, add the bugs and all you have is an exercise in frustration. Oh, you want to enter another area, let me crash to desktop again even after a patch. Because OBSHITIAN only makes shit. Buying a copy of this game would only serve one purpose, stomping on the fucking box until it becomes dust. Gonna finish the game as quickly as i can and forget it ever existed. Hoping Torment: Tides of Numenera is a better experience but after Wasteland 2, i doubt that....
Oh, the game is a pile of shit, an awful game. But wait, I go and finish it anyway because I like to play crappy, frustrating games.All this hype is disgusting. The game is mediocre on all fronts, add the bugs and all you have is an exercise in frustration. Oh, you want to enter another area, let me crash to desktop again even after a patch. Because OBSHITIAN only makes shit. Buying a copy of this game would only serve one purpose, stomping on the fucking box until it becomes dust. Gonna finish the game as quickly as i can and forget it ever existed. Hoping Torment: Tides of Numenera is a better experience but after Wasteland 2, i doubt that....
You're going to get bamboozeled by Torment, it's inevitable. Too many cooks, not enought chefs on that project. I expect it to be even more disjointed then PoE.All this hype is disgusting. The game is mediocre on all fronts, add the bugs and all you have is an exercise in frustration. Oh, you want to enter another area, let me crash to desktop again even after a patch. Because OBSHITIAN only makes shit. Buying a copy of this game would only serve one purpose, stomping on the fucking box until it becomes dust. Gonna finish the game as quickly as i can and forget it ever existed. Hoping Torment: Tides of Numenera is a better experience but after Wasteland 2, i doubt that....
I don't want to jinx it, but there are far fewer moving parts in Torment. The game will succeed on the strength of its narrative, C&C, writing, atmosphere, and characters. The fact that it is turn-based and all of the encounters will be hand-designed sounds promising.
Everyone working on it seems way more excited about the project than Josh and company were about PoE, which seemed like a desperate gamble to rake it some nostalgia cash and get a new IP and some of that delicious table top money. The team is more experienced, too. McComb gets what made Torment great on a level that Sawyer, Fenstermaker, and the rest of Obsidian don't. Saunders and Ziets both played a crucial rule in MotB. Outside of bringing on Avellone as design lead, I don't think you could ask for a better team.
The game could still be crap. But here's hoping it can match or possibly - gasp - exceed PS:T.
I don't think PoE's problems are a result of "Too many cooks, not enought chefs on that Project". If anything it's the opposite. Most of PoE problems can be tracked back to Sawyer and his ideas about what is fun gameplay. Or staff being underdeveloped because they didn't have the people to make them.if Pillars of Eternity is any indication, you may be right.
The issues with the narrative aren't because of Sawyer. It's hard to pinpoint the cause of the problem. There's one guy that thinks it's Fenstermaker. It could also be bad editing (Avellone coming in and making edits and fucking other stuff up). I have no idea to be honest.
Well, you also need to cultivate new talent.
Sawyer did create the setting.The issues with the narrative aren't because of Sawyer. It's hard to pinpoint the cause of the problem. There's one guy that thinks it's Fenstermaker. It could also be bad editing (Avellone coming in and making edits and fucking other stuff up). I have no idea to be honest.
I'm afraid that Obsidian might consider this more of a flagship title:flagship titles
It can be an issue when the setting is not fully developed before the writing began, as was likely the case with this game.I don't have too much of an issue with the setting. I'm not the type of person that doesn't play stuff because of setting. It's the narrative that's the problem, not the setting.
Some of it i put on Sawyer. I was wary of PoE since i learned that Sawyer was the Project Lead. I don't know why, but i didn't like any of the games he lead as far as narrative goes. IWD2, FNV all suffered from this. FNV DLCs (at least BM,OWB and somewhat LR) were better. And from what i read, Avellone's companions were stripped down to 1/4 of their original content, and there is this quote from Sawyer that he tries to force designers to avoid sequences that require too much scripting and just use the core gameplay when designing. Also the PC being bland and lack motivation and involvment to the story is a common problem in his games.The issues with the narrative aren't because of Sawyer. It's hard to pinpoint the cause of the problem. There's one guy that thinks it's Fenstermaker. It could also be bad editing (Avellone coming in and making edits and fucking other stuff up). I have no idea to be honest.
In other words, this game was written by Obsidian's B-Team.
Avellone and Cain weren't involved much in the game. Avellone surely wasn't, and Cain didn't did much besides programing. Agree with the rest though.In other words, this game was written by Obsidian's B-Team.
IfAvellone, Cain, Sawyer, and Fenstermaker are the B-team, who's A?
(Obsidian doesn't have anyone competent working for them, just like every other RPG developer)
Avellone and Cain weren't involved much in the game. Avellone surely wasn't, and Cain didn't did much besides programing. Agree with the rest though.
It seems Feargus should have lay off Sawyer instead of Kevin Saunders and Ziets.
Who said anything about writing dialogue? I'm talking about working as Creative Lead in Avellone's absence. If he doesn't want to write companions, so be it. And KotoR 2 wasn't Obsidian's fault (while still being a better game than New Vegas)Ziets hates writing dialogue and very few people talk up the awesome writing of Dungeon Siege III. Saunders botched kotor2 and SoZ.
So bad, eh? I was confident that PoE would had better Quest design than BG2 at least (which never was Bioware's strong point)One of the things I've been quite disappointed by is the quest design. They have years and years of collective experience in quest design, but most of the actual quests are very simple quests with multiple resolutions.
There are good things about the quest design - they're passable narratively and they usually have some C&C, but most of them are very very straightforward - go to point A, go to point B and make a decision.