I was talking about the IE games. Maybe it was just me, but I never could do that in the middle of a fight. Maybe I was just not high level enough, or didn't have high enough hide skill.Again, which games are you talking about?
In the Gold Box games you could backstab every round. In the IE games every second round; turning invisible or stealthed every second round is not that difficult.
I was talking about the IE games. Maybe it was just me, but I never could do that in the middle of a fight. Maybe I was just not high level enough, or didn't have high enough hide skill.Again, which games are you talking about?
In the Gold Box games you could backstab every round. In the IE games every second round; turning invisible or stealthed every second round is not that difficult.
What I find more baffling is the association between rogues/thieves and archery. How is that a useful skill for someone sneaking around? Bows are large and clunky, and firing one is not at all stealthy. And it's a very different skillset than fighting with knives or swords or whatever, so you wouldn't expect it fall under the class of 'basic' weaponry anyone with a passing interest in combat would know how to use. I'd only expect actual warriors to be marskmen.
Sneaking is more useful but also something any adventurer should know how to do.
I don't know what he's talking about either, but in BG2 at least there are like a dozen items that let you go invisible on a daily basisHiding in Shadows in the middle of a fight in the IE games? Not sure that's possible.
Thieves stopped being a thing because pickpocketing was never, ever useful in any game ever. There's a reason the term is associated with starving children and not blinged out crimelords.
Hiding in Shadows in the middle of a fight in the IE games? Not sure that's possible.
...how and why did this happen? Some people were not satisfied with the thieves just doing their usual things?
My memories of playing AD&D with a very strict and hard-core DM (which meant a lot of deaths, which meant a lot of re-rolls since resurrection was unaffordable to most of our low-level characters) was that no one ever wanted to play the thief. Clerics, too, were considered pretty boring. But we always needed both to get through a dungeon, but everyone wanted to play a combat-centric character like a fighter, a paladin, a ranger or a fireball-blasting wizard. There was a reluctance to be the wimpy thief who could do very little in most fights and who was just kind of standing around waiting for a lock to pick, or the cleric waiting to cast Cure Light Wounds from time to time and contribute very little to most fights ("What? We're fighting zombies?! Finally, my cleric gets to do something awesome!").
I always felt like 3rd edition was meant to address that. It made both Rogues and Clerics much more powerful, much more combat-centric and so people now, finally, actually wanted to play them. And that's continued into CRPGs.
Hiding in Shadows in the middle of a fight in the IE games? Not sure that's possible.
Hiding in Shadows in the middle of a fight in the IE games? Not sure that's possible.
You can hide whenever there are no enemies in your field of vision. Funnily enough, it means that if you're blinded, you can hide even if there's an enemy right next to you.
Otherwise, you can just run out of the battle, hide, then run back and backstab someone, then run away from battle and repeat ad nauseam.
Maybe this is just personal prefernce, but I don't like this evolution. But how and why did this happen? Some people were not satisfied with the thieves just doing their usual things?