Dzupakazul
Arbiter
- Joined
- Jun 16, 2015
- Messages
- 707
It also made the experience garbage.
Predictability ftw in stealth games.
If you say so. Personally, I thought that the game's AI is mostly very predictable. I invented a couple distraction shots and other silly stuff you can do to manipulate the AI and have it walk precisely where you want it. Point is, the AI is predictable enough that the disguises in 2 and 3 work as they are intended - they let you not be shot on sight and have you stick only to cover, you can for example walk into a restricted area and the guys in watchtowers and on patrol routes nearby won't open fire, but you have to really carefully maneuver if you are going to actually enter such a gathering by giving the AI a wide berth, looking away from them and so on. It's best to simply avoid close encounters in narrow corridors, most levels are designed to create little vaults you can hide in to avoid such close encounters, and also certain disguises are above any suspicion (mostly those with a superior-inferior relationship (common grunts tend to be more lenient in examining their bosses' identity) or those that involve a mask, i.e. in Hitman 2 the ninja disguise (but not in the outdoors Japanese missions due to their special AI), the fireman disguise in Basement Killing or the SWAT disguise in Hitman Contracts).
Point is, Hitman 2&3 system was good because it penalized reckless running about and rewarded making use of running, walking and sneaking. Running was for when you were in an open space (or your suit; in your suit, you never trigger any suspicion, even when running, unless you're walking into a restricted area or doing something suspicious; this knowledge makes levels like Invitation To A Party a breeze), walking was for careful maneuvering around the AI and closing in on targets from a certain distance, while sneaking was for stalking, ambushing and making absolutely no noise. In Blood Money, you honestly only ever need to run and sometimes to sneak (optimally, ofc). In Retardolution, the only acceptable routine is to crouch-run (lower profile means you make use of all the little pieces of cover around you, and AFAIK there's no difference in speed between crouch-running and actual running) and crouch-walk (when you actually need to be sneaky). Instinct
Hitman AI is extremely exploitable and you can predict exactly where any guard, target or civilian will go if you shoot a silenced weapon near them, if you flash a weapon in their face, if you fire a loud weapon in a room next to them, etc. etc. It's predictable enough IMHO.