Somberlain
Arcane
And in Fallout 4 they can't
Unless they change that later.
Unless they change that later.
Toddler said:"[The dog] does not die, because we realize that's automatic re-load," Howard said. "We like to make the game where the only scenario where you re-load is your own death. So, like a lot of open world games, they'll have it where 'you failed this mission, go ahead and press "A" to redo it.' We don't ever want to do that. So, we've got to handle all failstates and some of those we have to do like, 'Okay, the dog can't die, because you're just going to re-load.'"
Is this the most retarded way ever to handle savescumming? Make everything immortal!
I'll take Sawyer's overly elaborate and occasionally retarded solutions to handle "degenerate gameplay" over this hamhanded sledgehammer shit any day. I wonder if NPCs no longer turn hostile if you attack them because "you know, we realize that's just automatic re-load".
Additionally, Howard explained that having companions along for the ride in Fallout 4 was entirely up to the player, because the team wanted to retain the same sense of choice featured in previous Bethesda open-world RPGs.
Bethesda games have a shit sense of choice, news at 11.
http://uk.ign.com/articles/2015/06/...discusses-companion-functionality-immortality
Additionally, Howard explained that having companions along for the ride in Fallout 4 was entirely up to the player, because the team wanted to retain the same sense of choice featured in previous Bethesda open-world RPGs.
Toddler said:"[The dog] does not die, because we realize that's automatic re-load," Howard said. "We like to make the game where the only scenario where you re-load is your own death. So, like a lot of open world games, they'll have it where 'you failed this mission, go ahead and press "A" to redo it.' We don't ever want to do that. So, we've got to handle all failstates and some of those we have to do like, 'Okay, the dog can't die, because you're just going to re-load.'"
Is this the most retarded way ever to handle savescumming? Make everything immortal!
I'll take Sawyer's overly elaborate and occasionally retarded solutions to handle "degenerate gameplay" over this hamhanded sledgehammer shit any day. I wonder if NPCs no longer turn hostile if you attack them because "you know, we realize that's just automatic re-load".
Could have sworn they showed a bit of video where you could mix and match various models. Of course, the question is what does that mean gameplay wise? Is it just aesthetics? My guess is probably yes and it doesn't have much of an impact on armor or stats or whatever. Especially since skills are gone.
It's far from the end of the world, but it is definitely a bad thing. In Fallout 1, you go to Shady Sands and can beat Seth to a pulp if you like. In New Vegas, you can LARP that Doc Mitchell clumsily "rooting around in your noggin" caused permanent brain damage, and murder Sunny Smiles and her mutt Cheyenne the moment you see them.honestly, having an immortal dog is not that big of a deal compared to other flaws. It's just less of an headache to manage and the game doesn't have to be taken too seriously, so who cares.
In Fallout 4, you're gonna step outside Vault 111, see a dog, kick his ass for fun because this is (supposedly) Fallout, only to be met by the following message: Dogmeat is unconscious.
Your new name is now MilesBeyondRetarded.
Is this the most retarded way ever to handle savescumming? Make everything immortal!
I'll take Sawyer's overly elaborate and occasionally retarded solutions to handle "degenerate gameplay" over this hamhanded sledgehammer shit any day. I wonder if NPCs no longer turn hostile if you attack them because "you know, we realize that's just automatic re-load".
It'll die in a cutscene and the moment will go on to win a million "Most Emotionally Engaging Moments In Games" awards.
It's the former. Which only confirms your new name.Your new name is now MilesBeyondRetarded.
I'm not sure if the sarcasm in my post wasn't clear enough, or if you're just bad at reading.
Jesus fuck I hate people. Microtransactions are the death of all games.Fallout Shelter app passes Candy Crush Saga on the top-grossing mobile games
http://venturebeat.com/2015/06/17/f...-crush-saga-on-the-top-grossing-mobile-games/
Okay, let's just stop making Fallout an RPG and just turn it into a mobile money making machine! It just doesn't make sense for it to be an RPG anymore.