It looks good. I don't care about the animations much, but speeding them up may be better.
I do care about sound, however. I'm an auditive person. I know you're not going to do voice-acting of course, but combat sounds are easy to come by and add a lot to the atmosphere. Clashes, grunts, footsteps. In cities, you will also want ambient chatter noises.
It's not hard to implement, and completely ignoring the stimulation of one of our senses is rather harsh.
As for the music. It's definitely not bad, but like someone already mentioned, I believe it doesn't convey a sense of decadence or any feeling of a post-apocalyptic nature.
Listen to
The intro music for Warcraft 1. It's haunting, dark and deep. If you listen past the ancient MIDI render, you'll hear the same bombastic quality in instrumentation, but a much more haunting feel. A composer not afraid of using diminshed chords and dissonant harmonies to create a sense that something is 'wrong', rather than a sense that something is 'awesome'. Fallout also did great with the ambient music, but I don't think that would fit AoD.
If the music is already final, are there examples of a more post-apocalyptic feel in the score? The first few seconds with the viola sound more fitting, even though I'd prefer an unbowed instrument when picturing a setting inspired by ancient Rome. The battle music is far too bombastic for my tastes though.
BTW, what's up with "but chokes on blood filling his throat
and and collapses" in 1:40? Unedited text or a string concatenation error?