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KickStarter Mooncrest, an INCLUSIVE new action RPG from ex-Bioware devs - Cancelled

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
UPDATE - Now on Kickstarter: https://www.kickstarter.com/projects/350275419/mooncrest-former-bioware-devs-fuse-story-and-tacti




http://www.mooncrestrpg.com/news/2015/07/14/knightmayor-llc-announces-rpg-mooncrest/

KnightMayor is pleased to announce our premier title: Mooncrest. A character driven fantasy RPG, Mooncrest is inspired by such classic games as Knights of the Old Republic, Neverwinter Nights, and Jade Empire while incorporating modern combat design philosophies of titles such as Dark Souls.

Over the next few weeks, we will be pulling the curtain back and revealing more information about Mooncrest. Join us as we follow our pair of heroines on their journey through the enigmatic world of Nocturne.

To stay up to date on all things KnightMayor and Mooncrest, follow us on Twitter. You can also like us on Facebook.

More on KnightMayor: http://www.mooncrestrpg.com/news/20...ns-announce-knightmayor-an-indie-game-studio/



Rick Burton, James Henley, Brian Ledden, and Jeff Visgaitis have come together to form the new indie game studio, KnightMayor.

Initially James and Rick met together at BioWare Edmonton while working on Mass Effect. Prior to that, James had worked on Jade Empire and Dragon Age. After Mass Effect‘s release, James transferred to BioWare Austin while Rick moved on to the Dragon Age team. Eventually, Rick transferred to BioWare Austin as well. There they met Brian while working on Star Wars: The Old Republic. Through mutual friends at BioWare Austin, they were introduced to Jeff; an Art Director from the pen-and-paper RPG industry.

Together, the KnightMayor team has approximately 20 combined years of game development experience across five shipped AAA titles. They are based in Austin, TX which boasts one of the largest and most creative indie game communities in the United States.

To stay up to date on all things KnightMayor, follow us on Twitter. You can also like us on Facebook.
 
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Infinitron

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Messages
97,425
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Game mechanics: http://www.mooncrestrpg.com/news/2015/07/16/core-gameplay-elements-in-mooncrest/

After generations of peace, whispers of an ominous threat are heard on the streets of Mooncrest. Can a mismatched pair of heroines overcome the challenges of their enemies and each other or will all end in ruin?

Mooncrest–the premier RPG from KnightMayor–is an action adventure game featuring:

  • A Story of Sisterhood: An immersive story of fellowship where the interactions with your wayward companion propel you on an adventure of intrigue.
  • “Souls-style” Combat: Engage in tactical, real-time combat where your wits will matter as much as your reflexes.
  • Challenging Puzzle Solving: Tease your brain with intuitive puzzles that favor logic and reward your cleverness.
Mooncrest is brought to you by a seasoned team of former BioWare and pen-and-paper game designers. We have more than 20 years of combined game development experience and our goal is to bring back the single player, story-driven experiences we loved in the past.





Compassion is fundamental to becoming a paladin and none show greater promise or embody the virtues of the ancient order more than Sera. Raised in Mooncrest at the paladin temple from a young age, her perspective is idealistic yet naive. Having completed her trials, Sera has become a full fledged paladin where she sets out into the world for the first time.

Crossing paths with Pirotase–a streetsmart outcast–makes her question the dogmatic views of her order. While not the cause of all the troubles in Mooncrest, Pirotase sets Sera on a path that challenges her beliefs as they unveil a conspiracy that puts all of the city at risk.

Character Driven Story
At the heart of Mooncrest is an engaging story told through characters in the BioWare style. Instead of playing with an array of shallow companions, players will journey with Pirotase for the entirety of the story. This allows players to explore more depth with Pirotase’s character and develop a more intimate relationship with her.

Sera is noble yet callow while Pirotase is more worldly and chaotic. Despite obvious disparities in their personalities neither will be able to complete their agendas without the other’s assistance. Your interactions with Pirotase are key to the unfolding narrative and players will spend time navigating their conflicting personalities. Players will engage with Pirotase and the other characters through cinematic conversations.

Cinematic Conversations
While interacting with other characters in Mooncrest, conversations will provide a cinematic experience in which you will make choices that control the tone and flow of dialogue.

These choices, governed by Sera’s internal thought processes, help to reveal the breadth of her own character. The decisions you make will also shape and direct Pirotase’s growth as a student of the paladin order. The measure of her Discipline and Compassion are directly affected by decisions you make in conversations which influences her capabilities on the field of battle.





The world of Nocturne can be a dangerous place. It will take more than quick reflexes to survive your enemies; you’ll need wits, courage, and the ability to adapt on the field of battle. Mindlessly hacking and slashing away at your foes will accomplish little in a system that rewards measured action. Inspired by the Souls series style of combat, those that carefully consider their movements will survive while the impetuous and short-sighted will earn only a place amongst the dead.

Moment to Moment Tactics
Combat in Mooncrest is driven heavily by the use of a stamina gauge. Most combat actions will drain a portion of it and, though it is constantly recovering, you’ll have to plot your actions and movements with your stamina in mind. Careless attacks can leave you unprepared to defend against an enemy’s renewed assault.

While the best defense may be a good offense, you will eventually find yourself in a situation where self-defense is the more prudent course of action. You can stop most damage from an attack with your own weapon and timing the deflection correctly will result in a more effective blocking action and may buy you an opening to strike back. If an attack looks to dangerous to stop, you always have the option of quickly evading past or through it to position yourself for a lethal follow-up!

Weapons of the Order
As a paladin, Sera is trained in the use of the longsword, mace, and axe. You’ll need to learn the ins and outs of all three if you want to survive the coming evils. They each different move sets, strengths, and weaknesses in combat; whereas the long sword is fast and has the advantage of reach, the mace is heavy, slow, and capable of staggering an opponent more easily. Choose the right weapon for the right job and crush those that stand before you.

Making Combat Your Own
In addition to developing your own approach to combat, you’ll gain skill points that allow you to unlock new active and passive abilities to further support your personal style when waging war. Interested in improving your blocking capabilities? Want to evade more effectively? Maybe you just want to break faces faster than before. There’s a skill for that.

Two Heads are Better than One
The way forward will be dangerous, but you won’t have to face your challenges alone! Pirotase is skilled with a bow and she’ll have your back, supporting with cover fire and snarky commentary about the state of the battle and providing insight into your enemies weaknesses. Timed carefully, you can also call shots to stagger your foes and leave them wide open for a crushing counterattack.

Your influence over Pirotase’s senses of Discipline and Compassion will also feed into her combat skills, making her an even more deadly archer than she already is.



AdventureGameStylePuzzles.png


It will take more than a sharp sword to unlock the deepest mysteries of Mooncrest. From guilds using trials to test the mettle of new recruits, to the affluent guarding their valuables with devious traps, to the machinations of a mad tinkerer who creates mind-bending challenges for his own amusement, there are plenty of secrets for you to uncover.

Mooncrest focuses on logic puzzles offering new twists on classic experiences as well as unique challenges. Our supplementary puzzles draw inspiration from adventure games by rewarding exploration. Rounding out the puzzle content are mini-games designed to bring variation to the gameplay. Puzzles are an aspect of gameplay that we feel has been lacking in current games and we are happy to be introducing puzzles to a new generation of players.

For all the latest info on everything KnightMayor and Mooncrest, follow us on Twitter. You can also like us on Facebook.
 

Jaesun

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Just what we need, MOAR shitty ACTION games!

Just wish we had an ACTION RPG sub-forum so we could just shovel all this shit there. :M
 

ArchAngel

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Messages
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God fucking damn, I read INCLINE in topic title instead of INCLUSIVE and continued to read all the info about the game Infinitron posted trying to find what is INCLINE here... when I came to the end of all the features I read the title again :(
I want my 5 minutes of life back..
 
Self-Ejected

Excidium II

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God fucking damn, I read INCLINE in topic title instead of INCLUSIVE and continued to read all the info about the game Infinitron posted trying to find what is INCLINE here... when I came to the end of all the features I read the title again :(
I want my 5 minutes of life back..
I don't get it, it sounds p. great. Shallow Dark Souls clone with generic fantasy art style, sjw undertones and Bioware writing.

RPGOTY
 

pippin

Guest
So premade characters? Is this what "character driven" means?

Keep in mind (some) biodrones don't like games like The Witcher because you were forced to play as a *man*. The fact we're talking about heroines right now might be a big deal for some people.
 

Athelas

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Jun 24, 2013
Messages
4,502
It's kinda cute how they're trying to sidestep the obvious fact that butch female protagonist and ethnic, put-upon sidekick will fall in love at some point.

Though one wonders why they had to leave Bioware to pitch a game that is basically the distilled essence of what Bioware does.
 
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darthaegis

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Dec 27, 2014
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Mooncrest–the premier RPG from KnightMayor–is an action adventure game
Fuck, is it an RPG or an akshun-adventure? MAke up your minds or just call that shit ARPG.
 

Mary Sue Leigh

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Mysidia
The enigmatic world of Nocturne?
Reminds me of the drivel I wrote when I was in my highschool vampire (emo) phase.

I hope this too will sate my gay disco werewolf fetishes.
 

Tigranes

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Jan 8, 2009
Messages
10,350
So premade characters? Is this what "character driven" means?

Keep in mind (some) biodrones don't like games like The Witcher because you were forced to play as a *man*. The fact we're talking about heroines right now might be a big deal for some people.

Why are they discriminating against people who don't want to be forced to play as retards?
 

Roguey

Codex Staff
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This sounds like a Hunted: The Demon's Forge clone and will probably be comparable in quality. :M
 

cpmartins

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Jan 9, 2007
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Brasil
I can forgive the obvious liberal undertone as long as, after suffering pirotastic for the entirery of the game thus ensuring I hate her more than death itself, I'm able to sell her as a sex slave.
Prove me wrong Bioware Light, and make a game where my choices matter.
 

Mary Sue Leigh

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My ID says "female" for some reason, and I am into guys, and thus I kinda despise female protagonists (and especially INCLUSIVE! BS like that..). Nevermind them usually being written cringe-worthily awful and endowed with bigger breasts than me, I need me some towering, battle-scarred, muscle-bound, one-liner spewing, mini-gun toting space marines to gawk at!

And I'd really like to see the typical audience for this kind of game as this Moon-Crud is gonna be try their hand at actual Dark Souls combat. I bet they'd get crushed by the Asylum demon and then proceed to cry in a corner about how unfair the world is.
 

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