DAT
Educated
- Joined
- Apr 29, 2012
- Messages
- 34
120 pages?
wtf
so, are skills really out? i can't possibly read all of that
I KNOW BETHESDA'S SKILLS IN MAKING GAMES HAVE BEEN OUT FOR A LONG TIME.
120 pages?
wtf
so, are skills really out? i can't possibly read all of that
Yeah wtf why did they create a character to represent stats and shit?They have interesting prioritiesThe best thing about the system is its visual representation: All of the perks and upgrades are displayed on a Vault-Tec poster, with every node showing an animated Vault Boy demonstrating that perk.
The dude may even have a point, but talking about turn based combat and then saying xcom did it right removes any kind of credibility he might have had
Terrified. Anyway, it bears repeating when the last several pages are newfags posing for Kodex Kewl Kredz.Everyone in this thread will play FO4. Guaranteed.Scared we didn't hear you the first time?Everyone in this thread will play it. Especially the tryhard newfags.
Trying too hard, bro.The only one I see trying hard is the one squawking like a fucking parrot.
The dude may even have a point, but talking about turn based combat and then saying xcom did it right removes any kind of credibility he might have had
When it comes to tactical depth, nu xcom is leagues beyond fallout classic. Its no Jagged Alliance 2, but its still a good combat system.
Dog Meat, your canine companion, is physically based on the game's lead designer's dog
Are they so unoriginal they cannot even rename the Dog? What the fug
Dogmeat became a buzzword a long time ago.Are they so unoriginal they cannot even rename the Dog? What the fug
Except many people would (and do) disagree with your definition of what is shit, and you can't possibly be stupid enough to think you have a hope in hell of fighting back the tide by having an "enlightened" opinion, so not sure what you are attempting to achieve.It matters in the larger scope of games design in general. The more people that play shit, the more money and effort is poured into making shit. Eventually you have to realize that nothing exists in a vacuum.
And what are your standarts ? Accepting everything despite it's shortcominngs ?I have a vision of a wounded animal defending its territory.
My standard has been, and always will be, if a game is fun then it is good.And what are your standarts ? Accepting everything despite it's shortcominngs ?I have a vision of a wounded animal defending its territory.
Everything is fun to someone so everything is goodif a game is fun then it is good.
What I find fun.Define "fun"
Are they so unoriginal they cannot even rename the Dog? What the fug
I don't want to rant about what is fun and what is not because it is pointless . What I want to say is that games are not only about delivering fun to players , but also cash toMy standard has been, and always will be, if a game is fun then it is good.
It matters in the larger scope of games design in general. The more people that play shit, the more money and effort is poured into making shit. Eventually you have to realize that nothing exists in a vacuum.