Andhaira
Arcane
- Joined
- Nov 25, 2007
- Messages
- 1,868,987
https://mobile.twitter.com/TheOnyxPath/status/627133072199274496
According to Reddit Q/A session and Gen-Con Q/A's it seems this is a true sequel edition; that is V20 was just a collection of all prereleased Vampire the Masquerade products with cleaned up rules. Furthermore this game will pick up after the official ending of the Masquerade line (which was then rebooted into a new game Vampire the Requiem, similar to the old game but without the metaplot) and after Ghenna already happened, which was supposedly a big deal in Masquerade 1ed, 2ed and 3ed/Revised.
Ghenna was also a big deal in Troika's Bloodlines.
How do I feel about this? I loathed the meta plot of Masquerade, and was underwhelmed by Requiem. I also loathed the WoD game system with it's bucket of dice rolls, no talents/feats and shit like that (advantages/traits work differently) I also hated the general WoD universe with everything from Vampires 7 Werewolves to Mages and Demons and retarded shit like Promethus and the like. And how they implied Exalted was the precursor to this world.
I liked the Disciplines, the Clans, and Hunters/Hunter the Reckoning and it's Requiem reboot.
I also understand the importance of this game in the history of the hobby. So I hope they don't fuck this up and use the advancements in gaming systems to give a proper, fun rules system, and make Vampires powerful, not the bitches of the supernatural world. Antidiluveans were the most powerful creatures in the setting, but they weren't exactly player characters, and they were too powerful. PCs started out as shit 13th generation pussies. Less focus on the meta plot; ideally Vampires in 21st century awaken to find out their kind has mostly been wiped out in a mysterious 20th century event (ghenna). Upto players and GM to go ahead from their and make their own stories.
Powerlevel should be around 7th-8th Generation, with bloodline not being diluted for newer vamps, but it is much harder to make new vamps. Generation goes up only after aging of hundreds of years, and Diableries of a Vampire at least 2 Generations above you. Merge Protean and Animalism into one Discipline, remove the excess crap and keep the quality powers only. Allow multiple power choices at each Discipline level/dot, but also keep the mixed Discipline powers as the idea is cool (and rewards players who dabble in other disciplines). Clan Disciplines should only be usable by Clan Vamps. Make this a hard coded rule, not optional.
So only Gangrel can do Protean. Merge Tzmitzse and Gangrel Clans, and give Gangrel Zulu Form (only power of Tzmitsce worth having) So we can finally play Dracula without having to bend the fucking rules or waiting ages to get the blood potency to be able to get all the powers. Also Merge Ventrue and Brujah. Keep Nosferatu as they are, weird long eared freaks who have to hang out in Sewers to hide their fucked up faces; use The Strain as an inspiration and make Nosferatu more alien, with long stingers/tongues instead of simple fangs. Bring back Disciples of Set and Serpentis, those guys & their lore is cool. Improve Assamite's. Remove Tremere or change their powers; it makes no sense for vampires to be able to conjure fireballs. Use Blood Omens (original) as a guideline for what type of sorcery vamps should be able to do. Nothing to do with fire.
And while this won't happen, just keep Vamps, Werewolves and Hunters in the same world. Fuck the rest, or make their own universe for them. And keep Werewolves weaker than Vamps plz.
Finally, clans should be extremely important and character defining. Loyalty should be to a Clan, not some shitty organization like Sabbat or Carmilla, or the retarded crap we got in Requiem. Sabbat was a cool idea, but give that philosophy to a Clan, so we get a clan of psychos who believe in obliterating humans and using them as blood farms. Disciples of Set can work good for this.
Jaesun Night Goat LeStryfe79
According to Reddit Q/A session and Gen-Con Q/A's it seems this is a true sequel edition; that is V20 was just a collection of all prereleased Vampire the Masquerade products with cleaned up rules. Furthermore this game will pick up after the official ending of the Masquerade line (which was then rebooted into a new game Vampire the Requiem, similar to the old game but without the metaplot) and after Ghenna already happened, which was supposedly a big deal in Masquerade 1ed, 2ed and 3ed/Revised.
Ghenna was also a big deal in Troika's Bloodlines.
How do I feel about this? I loathed the meta plot of Masquerade, and was underwhelmed by Requiem. I also loathed the WoD game system with it's bucket of dice rolls, no talents/feats and shit like that (advantages/traits work differently) I also hated the general WoD universe with everything from Vampires 7 Werewolves to Mages and Demons and retarded shit like Promethus and the like. And how they implied Exalted was the precursor to this world.
I liked the Disciplines, the Clans, and Hunters/Hunter the Reckoning and it's Requiem reboot.
I also understand the importance of this game in the history of the hobby. So I hope they don't fuck this up and use the advancements in gaming systems to give a proper, fun rules system, and make Vampires powerful, not the bitches of the supernatural world. Antidiluveans were the most powerful creatures in the setting, but they weren't exactly player characters, and they were too powerful. PCs started out as shit 13th generation pussies. Less focus on the meta plot; ideally Vampires in 21st century awaken to find out their kind has mostly been wiped out in a mysterious 20th century event (ghenna). Upto players and GM to go ahead from their and make their own stories.
Powerlevel should be around 7th-8th Generation, with bloodline not being diluted for newer vamps, but it is much harder to make new vamps. Generation goes up only after aging of hundreds of years, and Diableries of a Vampire at least 2 Generations above you. Merge Protean and Animalism into one Discipline, remove the excess crap and keep the quality powers only. Allow multiple power choices at each Discipline level/dot, but also keep the mixed Discipline powers as the idea is cool (and rewards players who dabble in other disciplines). Clan Disciplines should only be usable by Clan Vamps. Make this a hard coded rule, not optional.
So only Gangrel can do Protean. Merge Tzmitzse and Gangrel Clans, and give Gangrel Zulu Form (only power of Tzmitsce worth having) So we can finally play Dracula without having to bend the fucking rules or waiting ages to get the blood potency to be able to get all the powers. Also Merge Ventrue and Brujah. Keep Nosferatu as they are, weird long eared freaks who have to hang out in Sewers to hide their fucked up faces; use The Strain as an inspiration and make Nosferatu more alien, with long stingers/tongues instead of simple fangs. Bring back Disciples of Set and Serpentis, those guys & their lore is cool. Improve Assamite's. Remove Tremere or change their powers; it makes no sense for vampires to be able to conjure fireballs. Use Blood Omens (original) as a guideline for what type of sorcery vamps should be able to do. Nothing to do with fire.
And while this won't happen, just keep Vamps, Werewolves and Hunters in the same world. Fuck the rest, or make their own universe for them. And keep Werewolves weaker than Vamps plz.
Finally, clans should be extremely important and character defining. Loyalty should be to a Clan, not some shitty organization like Sabbat or Carmilla, or the retarded crap we got in Requiem. Sabbat was a cool idea, but give that philosophy to a Clan, so we get a clan of psychos who believe in obliterating humans and using them as blood farms. Disciples of Set can work good for this.
Jaesun Night Goat LeStryfe79