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KOTOR2 gets a surprise patch, high resolutions, Steam Workshop and more

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Jools

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As LucasArts wanted the game shipped early and Obsidian had to haste through most of the final areas and yaddayadda I find it more believeable most of the ending just got scrapped and hasted through(Like everything Malachor V) due to make the deadline.

I have not played the Restored Content mod though so I have no idea what that adds to the story, I'm afraid.

But I assume it's like Fallout New Vegas mod equivalent? With some cut minor npcs here and there and some extra dialogue and collisions?

Actually not, I'd say it's really different from FNV mods: what it does, is restoring the game's plot to acceptable levels of enjoyability. I highly recommend you re-play the game with the mod installed. It really changes the way the story is conveyed, especially towards the end. Just know that I had your same exact feeling when I played the vanilla game, and actually hated the shit out of it for being, well, utterly MEH in terms of story and ending. The TSLCRM kinda completely changed my opinion. Of course it might not have the same effect on you, but I think it will.

PS - if you don't mind, go full DS. It's the best way to enjoy the story and various C&Cs.
 

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Actually not, I'd say it's really different from FNV mods: what it does, is restoring the game's plot to acceptable levels of enjoyability. I highly recommend you re-play the game with the mod installed. It really changes the way the story is conveyed, especially towards the end. Just know that I had your same exact feeling when I played the vanilla game, and actually hated the shit out of it for being, well, utterly MEH in terms of story and ending. The TSLCRM kinda completely changed my opinion. Of course it might not have the same effect on you, but I think it will.

PS - if you don't mind, go full DS. It's the best way to enjoy the story and various C&Cs.

If you go full DS you do miss out the Enclave dialogue near the end (unless you keep them alive - but a straight DS run encourages you to kill the Jedi as you find them), and TSLRCM restores a lot of dialogue to that scene so it goes on for at least ten minutes.
 

Commissar Draco

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If you go full DS you do miss out the Enclave dialogue near the end (unless you keep them alive - but a straight DS run encourages you to kill the Jedi as you find them), and TSLRCM restores a lot of dialogue to that scene so it goes on for at least ten minutes.

True but the alternative is not that bad finally pissing your mentor and nothing is more satisfying than to defeat Vrook and mock him its cause he follows Jedi Code; also you will miss the supporting the General and bringing the :incline: to Onderon this way cause you can't persuade the Jedi Master there to leave without the fight... Which is strange cause you can have dark side ending for other planets and just say f... off to Academia you Hippies. Shame cause when you spare them All as Sith you got some alternative lines from Kreya. Restored content left so many holes but its still recommended.
 

Jools

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If you go full DS you do miss out the Enclave dialogue near the end (unless you keep them alive - but a straight DS run encourages you to kill the Jedi as you find them), and TSLRCM restores a lot of dialogue to that scene so it goes on for at least ten minutes.

That is true, but, despite usually playing SW games as LS charcter, I much preferred how TSL played out if played on DS. But yeah, as you said, one might want to keep the Jedi alive even if DS, just for that bit of content.

Overall, I think the game kinda clashes with the "lore" from the movies. The DS is supposed to be "easy" and "fast" and cheap, but truth be told, I had a much easier time staying full LS than I had trying to be DS. Now, I dunno if this might be due to some occasional "wonky" writing, but I had to scum-reload conversations a lot, because a lot of "ambiguous" convo options always turned out to be LS, thus screwing my DS bonus. I dunno, I really had the feeling that the game was eager in dishing out LS points, and it really drove me nuts.
 

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That is true, but, despite usually playing SW games as LS charcter, I much preferred how TSL played out if played on DS. But yeah, as you said, one might want to keep the Jedi alive even if DS, just for that bit of content.

Overall, I think the game kinda clashes with the "lore" from the movies. The DS is supposed to be "easy" and "fast" and cheap, but truth be told, I had a much easier time staying full LS than I had trying to be DS. Now, I dunno if this might be due to some occasional "wonky" writing, but I had to scum-reload conversations a lot, because a lot of "ambiguous" convo options always turned out to be LS, thus screwing my DS bonus. I dunno, I really had the feeling that the game was eager in dishing out LS points, and it really drove me nuts.

I found this too, especially when picking 'friendly' convo options to try to suck up to people. Some have the [Lie] option in there which does give you DS, would have been good if there were more.
 

Commissar Draco

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Always Playing the Manipulative Bastard who tells people what they want to hear? :thumbsup: Yes it was fun to have ship full of sith at the end including Mira and your war bro Bo Adur; I don't care if Lucas wants Dark Side chaotic and hence stupid Evul but some choices for planets are just better if you go DS:

Onderon retains its culture and Telos gets armed, martian and never again bombed to dust; frack hippies ant their delusions lawful Evil Empire delivers order and prosperity to its people. :hero:
 

Jools

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Always Playing the Manipulative Bastard who tells people what they want to hear? :thumbsup: Yes it was fun to have ship full of sith at the end including Mira and your war bro Bo Adur; I don't care if Lucas wants Dark Side chaotic and hence stupid Evul but some choices for planets are just better if you go DS:

Onderon retains its culture and Telos gets armed, martian and never again bombed to dust; frack hippies ant their delusions lawful Evil Empire delivers order and prosperity to its people. :hero:

Furthermore,
It feels so much better to fuck Kreia and her retarded plans in the arse with a red lightsaber as a DS motherfucker, at the very end!
 

Jools

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1532%20-%20Star_Wars%20Knights_of_the_Old_Republic%20kreia.jpg
Yes, it's Kreia, with the boody of a 16yo pornstarlette from Reno, in a see-thru jedi robe
 

Kem0sabe

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Would have actually been nice to have an update similar to the one for kotor 2, native ws, achievements, etc.
 

deuxhero

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During the civil war segment the barrier won't shut down and prompts me to try Bao-Dur (who was on the moon party). Bored anyways so can't bother to try reloading saves from before deactivating (and absolutely not farther back)
 

Starwars

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Well, made it through one of the four main planets before halting my replay of this game.

Don't have the patience for it anymore, way too boring to play.
 

LESS T_T

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Aspyr interview: http://www.redbull.com/en/games/stories/1331743650089/knights-of-the-old-republic-2-on-mac-interview

Tell us how about the recent update for KOTOR II came about. Were you surprised when you were asked, or did you pitch to do it?

Aspyr had ported the original KOTOR to Mac, and eventually to iOS, but we never did KOTOR II, despite wanting to. It’s long been on our wish list of titles that never made the leap. So we decided to approach LucasArts about bringing KOTOR II to Mac, and they said yes. Once we dug in on the project, we realised that to just port the game to Mac was an incomplete story. The game had a huge modding community since its original launch, but that community was always disconnected from Steam, where the game was now primarily sold. Additionally, there was a lot of clean-up work to make the game better for today, including widescreen resolution support, controller support, bug fixes and Steam feature integration (cloud, achievements, Workshop, et cetera). While we felt these improvements were important in order to release the game on Mac, we also felt it’d be unfair to leave the other Steam platforms (Windows and Linux/SteamOS) hanging. Fortunately Disney was supportive of the update.

Can you think of any instance where you – or any studio, for that matter – have ever put so much work into updating a game so old?

Ha – that’s a good question. Not off the top of my head, but honestly, it’s something we’re happy to do more of. We actually really enjoyed the work and are so happy the audience has appreciated it so much.

What went into bringing 5K resolution support to a 10-year-old game?

This is a benefit of our Mac expertise. Retina/4K/5K resolutions are things we’ve been solving for ever since Apple introduced them to their hardware lines in 2012. We’re not always able to support those resolutions with modern games due to the intense graphic needs of newer games. Since KOTOR II is an older title, and less graphically intensive, we were able to take advantage of these resolutions on Mac and also PC.

How long did the whole process take, and how many people were involved? Were there any unexpected issues? What was the most time consuming part of the whole process?

The process took longer than it probably should have just because, frankly, we weren’t great on the planning side of things, but in total it was around six months with a few engineers and a great QA/Production team. We got started and had a lot of “Oh yeah, we should do xxx” conversations during development that could have taken less time had we made those decisions on the front end – all lessons learned. I think the biggest win was really our coordination with the modding team behind the super popular The Sith Lords Restored Content Mod. We wanted the mod to be Steam Workshop-compatible, but we didn’t know what their reception would be to what we wanted to do, and we had to do some forum chatting and Skype calls to get things going. Fortunately, they were excited about what we were doing with the updates and were able to be there with the biggest mod on launch day.

It’s been well over a decade since the original game launched – why did you decide right now was a good time to bring it back to today’s audiences? How did you decide what achievements to add into the game?

Really the decision was driven by our desire to do the Mac version, then asking ourselves what the best Mac version would be. That, in turn, affected development on the other platforms. There are plenty of older titles that never made their way to Mac that we’d still love to do, so time isn’t that huge of a factor for us. It’s really our desire to complete the Mac library of content that motivates us to try and get those games.

As for achievements, that was really our QA/Production team having fun! And now that we’ve launched, there are actually a lot more great achievement suggestions in the forums, some of which we may even be able to implement in a future update. Doing all this work on an old game is really us just trying to do something cool.

And they'd like to port KOTOR II to mobile, but currently they have no plan and asking fans to sign their petition.
 

1eyedking

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While I'm playing this game, I can only sigh in frustration.

I can see some glimpses of MCA's writing ability, but it's terribly marred by Obsidian's general blandness that coats all games they ever released. Hell I think I'm so fucking jarred, I can even spot Sawyer's love for shitty card games what with the constant pazaak mentions throughout the game. For fuck's sake, that guy's a real douchebag. (Also, a note for game developers, who have come to think of themselves as gods as of recently: we don't fucking care about your stupid mini-games, unless they're fun, or barring that, the animations/backgrounds look really cool, as per the first Witcher's poker dice; so please stop indulging yourselves in these things, and no, it still doesn't count as "game content").

This game is a living example of how a mediocre team effort can drown the voice of one man. Surround yourself by clueless fucks and clueless shall the outcome be, whatever amount of talent you may have. The triumph (or decease) of individualism and all that.




No longer do I feel like playing boring games if only to search for scraps of inspiration and brilliance that one person may have had at a given moment; I can no longer wad through the mud in search for diamonds.

I'm too old for this shit.
 
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Infinitron

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While I'm playing this game, I can only sigh in frustration.

I can see some glimpses of MCA's writing ability, but it's terribly marred by Obsidian's general blandness that coats all games they ever released. Hell I think I'm so fucking jarred, I can even spot Sawyer's love for shitty card games what with the constant pazaak mentions throughout the game. For fuck's sake, that guy's a real douchebag. (Also, a note for game developers, who have come to think of themselves as gods as of recently: we don't fucking care about your stupid mini-games, unless they're fun, or barring that, the animations/backgrounds look really cool, as per the first Witcher's poker dice; so please stop indulging yourselves in these things, and no, it still doesn't count as "game content").

This game is a living example of how a mediocre team effort can drown the voice of one man. Surround yourself by clueless fucks and clueless shall the outcome be, whatever amount of talent you may have. The triumph (or decease) of individualism and all that.

No longer do I feel like playing boring games if only to search for scraps of inspiration and brilliance that one person may have had at a given moment; I can no longer wad through the mud in search for diamonds.

I'm too old for this shit.

Josh Sawyer wasn't even an Obsidian employee during KOTOR2's development
 

1eyedking

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Josh Sawyer wasn't even an Obsidian employee during KOTOR2's development
That's why I said I think I'm jarred. Guess that comes with getting old and grizzly.

And to be honest, I don't care. F3NV's Caravan was all his and the memory of that crappy game has become forever embedded in my mind as one of the key evidences of Sawyer's autism.
 

OracleX

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Refering to the patch and not the game it self, or was it already included in the latest version?
 

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