Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

In Progress Let's Play NEO Scavenger (Interactive)

Night Goat

The Immovable Autism
Patron
No Fun Allowed
Joined
May 6, 2013
Messages
1,865,441
Location
[redacted]
Codex 2013 Codex 2014
1C
2D
3C
 

Dead Guy

Cipher
Joined
Sep 12, 2012
Messages
281

Go for these.

I only played this in Vanilla a few times, always wary of mods that change too much but more use for some of the utility skills seems like a welcome change. Good game for LPs. Nice luck with the early looting! I love those starts when you're chased by 3 dogs by the end of the first day and never find any clothes.
 

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,467
Location
Dragodol
can anyone explain how come my humble version 1.12 7/24/2015 doesnt have all those abilities or flaws like this one??
 

snoek

Cipher
Joined
May 5, 2003
Messages
1,125
Location
Belgium, bro
About the beginning: in fact, the choice that you make with the creature entering in the cryo labs can have a significant impact on the further game.
You can skin the dogman and use him as a coat to keep you warm, I also believe it does make you somewhat scary :unsure:
But carry on.
 

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,467
Location
Dragodol
About the beginning: in fact, the choice that you make with the creature entering in the cryo labs can have a significant impact on the further game.
You can skin the dogman and use him as a coat to keep you warm, I also believe it does make you somewhat scary :unsure:
But carry on.


he needed trapping skill for that
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
There was a draw in the last choice, but given it was a dank choice, I'll just roll with whichever I believe that is the dankest meme between Moon Moon and Doge, which is a hard choice given both are very dank.

:M

Otherwise results were

1 - C, drop the sleeping bag and take a nap in the Storage facility

2 - E, stay away from Eldritch horrors.

Now things will get really interesting. This playthrough may end pretty soon depending on your choices here

====================

NHAhL2i.jpg


Cold Turkey

scKiqr7.jpg


LQDEF1e.png


tihnmqy.jpg


While it may prove itself pointless, dropping some plastic bags with stuff that makes noise when stepped upon near the door of the storage facility may be the difference between being killed while asleep and surviving.

7jZiE1D.jpg


The risk of moving on so tired was too great, he had to sleep now.

FVXw3KO.jpg


However, his sleep was disturbed. He started to feel the symptoms, the symptoms of going cold turkey. Despite still tired, he was having difficulties to rest inside the sleeping bag. Eventually he managed to get a few more hours, but...

TsluYti.jpg


Next time he woke up again during dusk, as the desire for any drink rose him from slumber, there was a monster approaching the ruins where he was. Something not so different from a werewolf, but more of a weredog than of a werewolf, a dogman. It was enormous, and Philip Kindred would rather avoid it than hope he could defeat such a thing with nothing more than a baseball bat and a sling, thus he quickly ate all potato chips and jelly beans he had in his shelter and then began to move away from the monster, to the east and then south.

mP9Rn3n.jpg


Maybe something survived ITZ after all. Those lights could be something, a large city still in one piece maybe.

n87gLKz.jpg


With a dogman still not that far away, being in the dark, with the risk of a monster like that creeping behind him is more dangerous than the attention holding a torch or similar tool would draw.

C4nG5yn.jpg


His only light source now would be an emergency flare.

hXYPlsz.jpg


Eventually he found some woods with an old shack amidst them. He did not even think twice. He was really bad, even vomiting from how long he spent without having a good beer or whiskey or anything to drink.

U9pvxgr.jpg


In a mobile home he checked very carefully with the emergency flare in his left hand, in the middle of the forest, jackpot! He gulped that bottle of beer all at once.

EiycLGz.jpg


Eventually the flare ran out and he tripped one of his feet on a jagged rock. Now he had no sense of direction anymore until dawn finally arrives.

HRKPFFc.jpg


While he still was hanging on with that beer he drank last night, the lack of cigarettes was giving him headaches, a great way to begin a new day.

8kT9TdF.jpg


At least he found another storage facility with a nice place to drop his sleeping bag at, but what he really, really wanted was a smoke. He would craft a torch first, before checking the only interesting building in those ruins.

pFYRrPK.jpg


Dehydration was starting to kick in. He didn't have much to drink besides the cola, so that would be it for now. It wasn't enough to quench his thirst. Good thing he built a pot from foil, but he should find a source of water before finally quenching his thirst. Also he needed a bath.

asH7t6o.jpg


At least food wouldn't be a problem, although many of the vegetables and grains he found were better eaten cooked. The only building of interest had nothing at all, no cigarettes in sight. After doing such scavenging, he grabbed some medium branches and headed for a water source he spotted to the south, but...

g8MT43I.jpg


He was not alone. While he walked on a hill, someone approached him, and this man was packing a sawed-off shotgun, while he only had a sling and a baseball bat. Maybe he was still far away enough to run without getting shot, but he had to choose quickly how to approach this armed stranger, who may be either a ruthless thug who kills others to loot their stuff or someone willing to avoid violence provided gestures of peaceful intent are shown.

What should Philip Kindred do?

1)

cnMB68z.jpg


Attempt to end this meeting peacefully, hoping this stranger is willing to speak and ask first, shoot only as a last resort.


2)

ueXf2Af.jpg


RUN, RUN AWAY! Philip is still out of range for a sawed off shotgun, probably, he better take advantage of that, get the hell out and retreat.

3)

GeF8ak1.jpg


Assume this guy is a thug. Take cover, try to kill him with a sling before he can get close enough to shoot with that sawed-off.

4)

emlaK1O.jpg


Charge! Smash him with the baseball bat and pray he will miss his first shot.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
If we run away, can we still get to the source of water, or is the man standing between us?
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Is it alive? :M

Given the degree of interest shown since the last update, it's deader than the talky character who believed Militiades was a honest and good merchant offering a great and very cheap deal in The Age of Decadence.

:M

*Edit: as long as the tie between 2 - running away and 3 - trying to fight that stranger with a shotgun using the sling stands because nobody cares, it's over.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom