Bonerbill
Augur
Nope
Yep
Nope
It's not larger than life and it wasn't written like a fantasy story.
I think the only time I even learned forward to really read what I was reading was that awesome conversation with durance
it was a stellar piece of writing and slips just slightly out of Sawyer's preferred method of "doing the exact opposite of Baldur's gate".
One quest that stood out to me that really pissed me off was the nobleman's daughter with his child. I basically got a modern day, liberally naive options at the ending dialogue. This was a big point where I thought wtf what fucking developer inserted their ego here?
Aloth didnt belong in the setting, tbh magic as a whole doesnt fit in it.
Yes, well...If you kill/demand more money/threaten him you lose reputation with defiance bay.
One quest that stood out to me that really pissed me off was the nobleman's daughter with his child. I basically got a modern day, liberally naive options at the ending dialogue. This was a big point where I thought wtf what fucking developer inserted their ego here?
That one really annoyed me since I expected I could tell the girl to go back and just got variations of "You're free no, he won't hurt you". Then I went back and let him know I knew what was going on and only got insulting him or demanding more money. I picked aristocrat as my background on my first play through and wanted to play someone who would understand what it was like for their noble house of be dying out and need to take measure to perpetuate, but that angle was completely blocked off.
The funny thing is it wasn't even his daughter, it was only his niece and he was preventing family property from passing out of the family. The bloody thing is this isn't even out there much less Game of Thrones crazy shit like the Targaryans. Uncle/niece marriages happened all the bloody time to prevent the very thing he was trying to stop from happening and anyone in that setting wouldn't find anything wrong with it even if they felt their bloodlines were too close, but there's zero open to take that very stance and demand more from him given what the stakes are for his family by telling him where you told his niece to go (Much less, you know, telling her to come with you and handing her right over).
If you kill/demand more money/threaten him you lose reputation with defiance bay.
My impression was that the writing was a patchwork of different ideas, some of which worked, but the majority didn't. And yeah, I started skipping dialogs to.
The the annoying thing about this game was, that if they cut out all gods, reincarnations,Thaos and also magic, and just left a country on the brink of destruction (due to children being born soulless), it would be a better story.
It would be tonally consistent, tooMy impression was that the writing was a patchwork of different ideas, some of which worked, but the majority didn't. And yeah, I started skipping dialogs to.
The the annoying thing about this game was, that if they cut out all gods, reincarnations,Thaos and also magic, and just left a country on the brink of destruction (due to children being born soulless), it would be a better story.
But then it would be called "Children of Men", a novel and major motion picture starring Clive Owen
It's the most disappointing thing since my son.Its a soulless game with no quality content. The best thing it has going for itself are the graphics.
I love to joke about poe being the worst thing ever, but its not true. its just the most disappointing thing ever.
You already have it, you might as well give it a chance to make its impression upon you without influence from people who have an axe to grind or conversely who feel like if the game is bad that they are bad people or something.New user here at the Codex, so you'll probably sneer at me, but still.
I know PoE's general discussion is months old, but my new machine arrived recently so...
First I gotta say that I'm a long-time IE games fan, I play through BG and BG2 minimum 1 time a year, recently. And that's because I'm running out of good games. Of course there's a major nostalgy factor for the IE games, but also their great replayability. Once, those games were the pinnacle of CRPG.
But PoE? I've started playing it seriously and I will take the caveats with caution. Already some issues are becoming apparent; such as the bland mechanics -spells and abilities are kinda dull, and I took a glance at items at shops and they were also equally dull, strange encounter design -Caed Nua at level 3, anyone?, and generic setting -like someone pointed out, "fantasy Wales".
Yes, the graphics and art are very nice, but aren't all in a CRPG and were also of top quality when IE games were first released.
I'm starting to think PoE won't be my cup of tea, and I'm kinda sad. Now as for the game itself I think I'm gonna explore more and even go to that southern port city, since I need more level to beat the present dungeons (stuck at Caed Nua).
I expected some split of opinions as with IE games themselves, but once the blemishes are pointed out, either they're true or not... and when they're true, it's just a matter of whether you ignore them and roll with the game or they kill the game for you.
You might wanna check out this thread before you trust Codex's opinion on PoE.First I gotta say that I'm a long-time IE games fan, I play through BG and BG2 minimum 1 time a year, recently.
I honestly love Pillar's setting. It's really not "Forgotten Realms but Dull". Cmon man
Mm, yes and no.
PoE setting has a lot of great nuances but that is what they come across as, nuances. As often as not you don't feel it as you are playing through the game. In contrast, Planescape: Torment breathes awesomeness.
There are a lot of cool events that happen in the PoE (like the whole Dyrwood conflict), but otherwise the world just feesl like forgotten realms light. I think the main problem with the setting is that it wants to be a more "grounded" version of forgotten realms, but that just makes the world less interesting.
I think the main problem with the setting is that it wants to be a more "grounded" version of forgotten realms, but that just makes the world less interesting.
Its all wasted because Eora is not an interesting place to visit, or a place were interesting events can easily take place.There are a few genre benders. For example, the suggestion (only fully comprehensible to the player) that Eora exists according to a mostly materialistic logic (except souls exist and are recycled as energy in a very tangible and scientifically verifiable way). So the different races evolved from a common ancestor in a manner similar to the relationships between sapeins, neanderthals, and other near-human relatives. Similar enough biologically they can still form affective bonds and sexual attachments, but not enough to produce mixed offspring.
Brings a strange kind of richness to the setting. On one hand you have these gods that *seem* to exist a pantheon similar to the Forgotten Realms, bringing a similar kind of cosmic sense to the world and races they govern, except unlike in the Realms this authority that permeates every aspect of mortal culture is fundamentally a lie. The world of Eora shares the same fundamental existential mysteries as our own universe, and the perplexities of these issues become conflated with the illusion of order and purpose provided by the Eoran pantheon.
Other variations include the idea that the gods' methods are flawed not because they are human (as in the Realms) but because they *aren't*.